Article: 17751
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: More Win95 problems
Date: 24 Apr 1996 06:01:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Reply-To: billhrgtn@aol.com (Bill Hrgtn)
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Even after doing a clean reload of Lightwave, I am unable to access the
NT_AVI saver. I know it's for use under NT, but shouldn't it still work
under Win95....it seems to work for everyone else....
I know how Charlie Brown feels whenever he sees a kite....
Bill
Article: 17752
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From: billhrgtn@aol.com (Bill Hrgtn)
Newsgroups: comp.graphics.apps.lightwave
Subject: Win 95 & PAR
Date: 24 Apr 1996 06:01:37 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Even more problems with Win 95.....I could render directly ot the PAR
drive from lightwave under WFW, as long as the PAR drv was the E: drive,
and not the D: drive. When I loaded Win 95, the PAR drv reflects a mirror
of the C: drive, not what is actually on the drive itself, and I have lost
the ability to render directly to the PAR drv.
I know that DPS isn't supporting WIN95, and that I should got to NT, but I
can't.
Is there any workaround to render DIRECTLY to the PAR drive under Win95?
Does anybody else have this problem? Can anyone here render from
Lightwave directly to PAR under WIN95? Is this really worth all this
trouble???
Please save me from another sleepless night!
Bill H
Article: 17753
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 09:19:13 GMT
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Lines: 43
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Xref: news2.cais.com comp.graphics.animation:34786 comp.graphics.apps.lightwave:17753
Saiyad Abdul (ar409@FreeNet.Carleton.CA) writes:
> (fwtep@earthlink.net) writes:
>>
>> Yes, it does. I don't care that it's not supposed to be blown up to a big
>> screen. The fact that they only have to do it for a limited color depth and
>> generally lousy playback rate and resolution means that it doesn't have to be
>> as polished as film work. If you take Jurassic Park and turn it into a 320x200
>> 256 color AVI or whatever, it will look just like the average good game
>> animation. But if you take that average game animation and blow it up it will
>
Fred sorry to jump in but I strongly disagree with that....If you take JP
and bring it down to 320*200 and 256 it will not look like good game
animation.....Just as there are considerations when working in film and TV
so to are there when working on game animation....You have to seriously
plan your animation around the limits of 8bit and low-res....You just dont
do things as usual and then dither or whatever.....Texutures have to be
deliberately drawn with very few colours and within a given range so as to
minimize banding....Even your geometery for models is afftected....Often
time fine detail has to be chucked because it will look too jagged to be
acceptable....Hell based on your test renders sometimes you have to plan
around the fact that you can't even anti-alias because you are losing too
many colours......Game animation is NOT film quality but film animation is
also NOT good game quality animation....I would say that the tasks
undertaken in film animation are often times more complex because the
medium can handle it better. The only issue that I have a problem with is
saying that film animation will scale down and be as good as quality game
animation...
> look terrible. They don't have to make it look good that big and under that
> scrutiny so they don't. This means the work is not of as high quality as film
> work. Is it fine for what's needed? Yes, of course. My point was that it's
> not as demanding a field.
>
>
Demanding is pretty subjective...Some people would say that trying to make
stuff look decent in a really low-res and and colour depth and having to
pump the stuff out like there was no tommorrow could be pretty demanding. :)
Sai
Article: 17754
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From: hsj@centrum.is
Newsgroups: comp.graphics.apps.lightwave
Subject: Simple question
Date: Wed, 24 Apr 96 00:06:20 GMT
Organization: The Middle World Company, 107 Reykjavik, Iceland
Lines: 17
Message-ID: <4lk3sr$p8s@newshost.centrum.is>
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Hey
I have a question. When I try extruding a simple polygon that I've made using
the sketch tool there are some extra points created. Because when I do Merge points I
see 6-12 points removed. I would have thought when extruding a 4 point poly would
resault in a total of 8 points. But LW still finds some points to remove.
Why
Thanx
--
==============================================================================
Hordur Smari Johannesson | daElcLIppeRlETERELrotArstuDEUtOwc/PatChgnITovErAN
hsj@centrum.is | drsdIOaeproduCTIONBOOTHbROWnwaRPMuSIC/EmIMuSIc.HA
http://www.centrum.is/~hsj | sWelLTHedeSiGNeRsrEPuBliC.cunniNgHam&1995waRPrECO
Joel_ on irc | rds.PobOx474sHEFFIELDS13bW.mADEINengLAndINCOMPLEt
| ewIthoUtsurFacEnOISE.. Beam me up
Article: 17755
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Toaster owners upgrade path to LW5.0?
Date: 24 Apr 1996 00:44:45 GMT
Organization: Gateway Communications Inc.
Lines: 10
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Stranahan (stranahan@aol.com) wrote:
: Much better deal....although, with all the delays in 4.0 software I'd
: think they throw LW 5.0 as incentive to sell the thing.....
Or should have delayed 4.1 until they could stick 5.0 on the CDs
Chris
Article: 17756
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: 24 Apr 1996 00:42:35 GMT
Organization: Gateway Communications Inc.
Lines: 16
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References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <317D6E81.7BE2@pilot.msu.edu>
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Bryant Reif (reifbrya@pilot.msu.edu) wrote:
: > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
: > puppet, a very expesive gangaly puppet but a puppet none the less.
: What?! I seem to recall reading otherwise.
: --
Well Mr. Reif I never read that that myself...BUT I did see the
animatronic lion AND I saw the CG model being moved around for a
HBO/SCI-FI/someone channel.
Score one for BR. :)
The CG one looked like CG so did the CG monkeys.
Article: 17757
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From: artiste1@ix.netcom.com (Larry J. Jacobs)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
Date: 23 Apr 1996 22:36:22 GMT
Organization: Arts & Algorithms
Lines: 9
Message-ID: <4ljm16$8sr@dfw-ixnews6.ix.netcom.com>
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X-NETCOM-Date: Tue Apr 23 5:36:22 PM CDT 1996
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In article <453.6681T96T475@primenet.com>, kipster@primenet.com says...
>
>It just came today! "The Best of LIGHTWAVEPRO"
snip
How do I order this book?
Larry
Article: 17758
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From: Johan.Sanneblad@ida.utb.hb.se (Johan Sanneblad)
Newsgroups: comp.graphics.apps.lightwave
Subject: Intergraph PPro: $10 000 for WHAT!?!?
Date: Tue, 23 Apr 1996 21:12:03 GMT
Organization: Chalmers University of Technology
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Hi everyone!
I just received a new Pentium Pro 200 computer with an Asustek M/B for
$2 500, complete with 32 Mb Ram, 1.2 GB HD and VRam Graphics board.
In my opinion, it's of no use to buy an Intergraph or matching brand
computer today unless you want it for either:
1. Softimage bundle
2. Quick Open-GL Accelerating.
If anyone has a different opinion, then please mail it to the list. I
have some friends who are about to spend >$20 000 purchasing some
systems and I'm not shure of what's the best choice.
Since I can get two P-Pro 200 + one P-Pro equipped with a $2500
graphics board for the same price as an Intergraph Pro-150 with 1 gb
HD, I'm just curious: whats the secret of Intergraph?
I just ran some tests following up a recent thread on the watership
scene, which on my CPU takes 15 seconds (frame 1) with Anti-Alias set
to Low, and 7 seconds without Anti-Alias.
A user then stated that on his Intergraph Pro-150 it took 21
seconds!?!? For $10 000!!! I just don't see what's behind the
pricetag.
Anyway, if there is something I have forgotten, like built-in
bass-boosters or a diamond-plated mouse, then it would be nice to
know. As it is now, I would guess that they have about a 500% profit
on their computers.
Best regards,
Johan Sanneblad
Graphics artist
Sweden
Article: 17759
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Newsgroups: comp.graphics.apps.lightwave
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From: "Dirk Taggesell"
Date: Tue, 23 Apr 96 19:07:24
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: binary
Subject: Missing Modeler Plugin Description!
Message-ID: <31148720@rlyeh.muc.de>
Organization: R'lyeh - Home of Cthulhu
Lines: 22
Got my LW4.0 Amiga a few days ago. After fiddling around and being
surprised of some new features, I discovered several Plugins for
Modeler.
But there is no Manuals for these Plugins on the CD.
The Plugins are:
lw_vrml.p
motions.p
powerview.p
prims.p
tran3D.p
I am especially interested in the VRML Plugin, which seems to convert
a Scene or Object into VRML files. But there is no further Info about
this. What do the other plugins do?
Can anyone help me and give me a source where I can get these manuals?
--
mfg Craven
Dirk Taggesell, Muenchen
craven@rlyeh.muc.de
http://www.lechner.de/dirk
Article: 17760
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From: cloitre
Newsgroups: comp.graphics.apps.lightwave
Subject: Best of LightWave Pro
Date: 24 Apr 1996 12:12:50 GMT
Organization: Universite de Rennes 1, France
Lines: 8
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NNTP-Posting-Host: kermarrec-pc.ens.univ-rennes1.fr
hye,
does anybody know if the book will be available at first
in France and in second on the Net (after some scans of
course !! :-))
thanks.
Nephilim
Article: 17761
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From: Mike Daniel
Newsgroups: comp.graphics.apps.lightwave
Subject: Off topic:for sale LW 4.0c Unregistered
Date: Mon, 22 Apr 1996 23:21:40 -0500
Organization: Vizual F/X Studios
Lines: 13
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Only for the serious Wavers, I have to replace
$600.00+ worth of food that a twister just ruined
by leaving me powerless for 32hours.
I must sale my LW 4.0c CD for $400.00 it has
not been reg. and is upgradeable.
mdaniel@linknet.net
Thanks for your time.
<<<>>>
Article: 17762
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 5.0 (map or math motion plug-in)
Date: 24 Apr 1996 12:52:22 GMT
Organization: whatz up
Lines: 12
Message-ID: <4ll866$4hk@news.nstn.ca>
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In article <4la1ul$adr@dfw-ixnews4.ix.netcom.com>, wmendez@ix.netcom.co
says...
>
>Hello,
>
>has anyone hear of this new plug-in being developed for 5.0 called map
>or math motion? Is this similar to MAX's $1500 biped plug-in?
>
>Will Mendez
probably not. biped is is and extremly sofisticated charater animation
plug-in, works as well or better than motion cature. see it to believe it.
Article: 17763
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: 24 Apr 1996 12:54:25 GMT
Organization: whatz up
Lines: 25
Message-ID: <4ll8a1$4hk@news.nstn.ca>
References:
Reply-To: not@here.no.more
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In article , mad@torment.tmisnet.com says...
>
>On Fri 19-Apr-1996 11:38a, Chewie8625 wrote:
>C> OK, now that LW supports open GL for real time (or close to it) shading,
>C> what are the recommendations for a inexpensive 3d graphics board? I don'
>t
>C> know if anyone has had experience using the two in combination yet, but
>if
>C> you have let us know.
>C> -Emile Edwin Smith
>C> -An about to graduate student in Visual Arts
>C> -Need a janitor?
>---------------------
>Yes, I would also like to know about this. When I got my machine back in
>january, they said that I should just go ahead and get the standard Stealth
>board because it was sure to work withiut any bugs and that who knows when
>LW
>was going to get openGl. Now I wish I would of went with my first thought o
>f
>getting the Millenium board :( I thought that this "Millenium" was supposed
> to
>have OpenGL, is this true? And did I make a mistake in getting the Stealth
>board?............thanx.........md
yep. you should have got the millenuim
Article: 17764
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From: what@do.you.want. (Mack)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Win95 problems
Date: 24 Apr 1996 13:06:56 GMT
Organization: whatz up
Lines: 16
Message-ID: <4ll91g$4hk@news.nstn.ca>
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In article <4lku61$an1@newsbf02.news.aol.com>, billhrgtn@aol.com says...
>
>Even after doing a clean reload of Lightwave, I am unable to access the
>NT_AVI saver. I know it's for use under NT, but shouldn't it still work
>under Win95....it seems to work for everyone else....
>
>
>I know how Charlie Brown feels whenever he sees a kite....
>
>
>Bill
why do people assume that nt software will work under 95. if it is designed
for nt, run nt.too simple. 95 is a virus.some code is very nt specific.nt is a
REAL 32 o/s. 95 is not.
Article: 17765
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From: Elliot Bain
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 5.0 NOT rea<<
References: <4l0h5b$bbo@daily-planet.execpc.com> <4l0uga$kdb@pipe9.nyc.pipeline.com>
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Michael Justin Austin wrote:
> ------snip-----
>
> The latest version of dps intel nt software 2.51 for pvr is missing
> the fade/cross fade feature.
>
Nope, it's there. Use the effects button.
------snip----
>
> You guys whine too much about a problem that is endemic
> to the software culture. Its' not only NEWTEK.
--
Elliot Bain
Laurell Creative Services
614.459.4404
Article: 17766
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 13:29:55 GMT
Organization: GBI
Lines: 27
Message-ID: <4llacj$54b@tilde.csc.ti.com>
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I'm not too fond of the look
>of 3DS when compared to LW, but the multiple cameras do have their
>benifits. I mean, as with most things, if you don't want to use it, you
>don't have too, but wouldn't it be nice to have the option just in case?
Matthew,
Definitely, too many Lightwave animations have the long takes with lots of
camera movement. The long camera sweep has even become a standard CGI
look.
For a good example see this see the WarCraft II cut scenes (not Lightwave I
know). In several of them camera sweeps out to reveal an enemy approaching or
the scope of a battle. For bad examples, see almost everything else.
I’m trying to get in the habit of saving multiple copies of my scenes and setting
up "multi camera" shoots.
FYI it was during a space battle scene that I was working on about a year ago
that I started using this technique. I was trying to sync the movement more
closely to the music and in the end, I found that the quicker cuts really added a
since of excitement. This is something that we all know, but due to the single
camera, sometimes don’t take advantage of.
Scott at GBI
Article: 17767
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From: cv@flood.xnet.com (Creative Visions)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: 24 Apr 1996 13:41:04 GMT
Organization: XNet - A Full Service Internet Provider - (708) 983-6064
Lines: 24
Message-ID: <4llb1g$eq7@flood.xnet.com>
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Dps is excellent in tech support and product...
VirtualBri (virtualbri@aol.com) wrote:
: >Please ignore the previous post regarding DPS having poor tech support or
: >bad products. It is incorrect.
: Incorrect and a very minority opinion.
: --Brian
: ====== http://members.aol.com/virtualbri/ ======
: == Home of the rather large and mostly complete ==
: ===== LightWave 3D Internet Resource Lists =====
--
---------------------------------------------------------------------------
--- Creative Visions - Chicagoland's Premier Animation Source ---
--- Marc Couch - Managing Partner Jay Wehner - Operations Partner ---
--- E-Mail: cv@xnet.com WWW Page: http//www.xnet.com/~cv ---
---------------------------------------------------------------------------
Article: 17768
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From: Rafe Purnell
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Wed, 24 Apr 1996 12:21:05 +0000
Organization: Unicorn Glade
Lines: 11
Sender: Rafe Purnell
Message-ID:
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Please !!!!!!!!
It definately was both, just watch the sequence, stuff like that is
good but it's not so good that you cant tell yet. The hair on the lion
was from a close up shot of the lion with the people in the background.
But most of the full body stuff was generated. Very impresive too.
Regards
Darkeye.
Article: 17769
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From: cv@flood.xnet.com (Creative Visions)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW upgrade :(
Date: 24 Apr 1996 13:48:05 GMT
Organization: XNet - A Full Service Internet Provider - (708) 983-6064
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good things come to those that wait :-)
Mark Dunakin (mad@torment.tmisnet.com) wrote:
: Ok, I just talked to Newtek today about the upgrade cost. I had already sent
: in my 495.00 to get my upgrade to 5.0. I asked if, since I just bought mine in
: January, if that was tthe real price or what? Everyone has to pay the same
: price for the upgrade NO MATTER what time you bought it or what platform you
: are on. I'm on the DecAlpha and I think that I paid around the 2000.00 price
: range for mine which means that now I am ending up paying about a 1000.00 more
: than if I would of just waited three months, since ALL platforms are the same
: price now, at 1400.00 or so......I wonder why they are doing it like that to
: use who just bought it? I love LW, but I think the word for people like me
: is..........SUCKERS!!!!!!!............md
--
---------------------------------------------------------------------------
--- Creative Visions - Chicagoland's Premier Animation Source ---
--- Marc Couch - Managing Partner Jay Wehner - Operations Partner ---
--- E-Mail: cv@xnet.com WWW Page: http//www.xnet.com/~cv ---
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Article: 17770
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From: syndesis@inc.net (John Foust)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Truspace .cob's to Lightwave .lwo's..??
Date: 24 Apr 1996 14:16:38 GMT
Organization: Syndesis Corporation
Lines: 22
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In article <4lfau2$n5c@dfw-ixnews5.ix.netcom.com>, two10se@ix.netcom.co
says...
>
> I have some objects that I created in truespace that I would like
>to load into lightwave for intel. How would this be acomplished. Thanks
>in advance..
InterChange from Syndesis will translate between more than 40
3D file formats, including LightWave objects and scenes, and
trueSpace ASCII and binary...
- John Foust
Syndesis Corporation
235 South Main Street
Jefferson, WI 53549 USA
(414) 674-5200
(414) 674-6363 FAX
syndesis@inc.net
http://www.webmaster.com/syndesis/
SIGGRAPH 96 Booth 2334
Article: 17771
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary
Subject: Re: Intergraph PPro: $10 000 for WHAT!?!?
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Date: Wed, 24 Apr 1996 14:30:02 GMT
Lines: 41
Johan Sanneblad wrote:
>
> Hi everyone!
>
> I just received a new Pentium Pro 200 computer with an Asustek M/B for
> $2 500, complete with 32 Mb Ram, 1.2 GB HD and VRam Graphics board.
>
> In my opinion, it's of no use to buy an Intergraph or matching brand
> computer today unless you want it for either:
>
> 1. Softimage bundle
> 2. Quick Open-GL Accelerating.
>
> If anyone has a different opinion, then please mail it to the list. I
> have some friends who are about to spend >$20 000 purchasing some
> systems and I'm not shure of what's the best choice.
>
> Since I can get two P-Pro 200 + one P-Pro equipped with a $2500
> graphics board for the same price as an Intergraph Pro-150 with 1 gb
> HD, I'm just curious: whats the secret of Intergraph?
>
> I just ran some tests following up a recent thread on the watership
> scene, which on my CPU takes 15 seconds (frame 1) with Anti-Alias set
> to Low, and 7 seconds without Anti-Alias.
>
> A user then stated that on his Intergraph Pro-150 it took 21
> seconds!?!? For $10 000!!! I just don't see what's behind the
> pricetag.
>
> Anyway, if there is something I have forgotten, like built-in
> bass-boosters or a diamond-plated mouse, then it would be nice to
> know. As it is now, I would guess that they have about a 500% profit
> on their computers.
>
> Best regards,
> Johan Sanneblad
> Graphics artist
> Sweden----------
It was purely for the Softimage bundle(and also for support). Can you render frame 135, fields off,
low AA ? I got 50 sec.(P150, 64 MB RAM) Thanks.
Article: 17772
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From: Ace Miles
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: Wed, 24 Apr 1996 07:52:42 -0700
Organization: got net?
Lines: 35
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Bryant Reif wrote:
>
> Prem Subrahmanyam wrote:
>
> [SNIP]
>
> > more detailed stuff. So, I just started Layout rendering and
> > fired up Modeler to do all my modeling work while Layout was
> > busy with rendering. Just about the time the new test-render
> > was done, the newly modeled object was ready to go into the
> > scene. So, I load up the new version of the object and fire
> > up a test-render. Sure beats waiting for the new render before
> > starting to do anymore modeling (especially when you are working
> > into the wee morning hours on this after the paying work is
> > done).
>
> Good point! I do this all the time without thinking about it. I
> suppose if I had to switch to a modeless interface this would become
> annoying.
>
> Bryant Reif
> mailto:reifbrya@pilot.msu.edu
> http://www.aiesec.org/~bryant
Not only that but, LW 5.0 IMPORTS and EXPORTS objects directly back and
forth between Modeler and Layout!!!
If you've never used this before ya don't know what yer missin!! :)
-Ace
--
Ace Miles * Senior Animator * Atari Games/Williams Entertainment
ace@agames.com (work) or ace@got.net (home)
My opinions are not necessarily those of my employer.
Although legally they own everything I come up with.
Article: 17773
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From: maxxam@ozemail.com.au (Dan Alexie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Just me or does LW Modeler 4 have a bug at 640x480
Date: 24 Apr 1996 08:46:58 GMT
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I installed LW 4 at one stage while running 640x480. When I tried to run the
modeler at this res. the fonts are completely stuffed! They look all blocky and
wierd. This went away when I changed the res. to 800x600. Anyway, I'd just like
to know if this is a bug or not. Since then I've got Windows NT and LW runs
about 10 times faster!
Dan Alexie
Article: 17774
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From: maxxam@ozemail.com.au (Dan Alexie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NT and WIN95
Date: 24 Apr 1996 08:57:37 GMT
Organization: OzEmail Pty Ltd - Australia
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In article <4in2ub$58j@easy2.mediacity.com>, brett@renderhaus.com (Brett
Tribble) wrote:
> In article <314cf9bc.38873313@news.charm.net>, alowe@charm.net (Adam Lowe)
> wrote:
> >On Sat, 16 Mar 1996 01:14:54 GMT, ics@pinc.com (Ivan Sinclair) wrote:
> >
> >>I seem to remember a a couple of messages in here from someone who is
> >>running Win95 alongside NT (no seperate partition). Is that possible?
> >>How well does it work? Thanks.
> >><><><><><><><><><><><><><><><><><><>
> >> Ivan Sinclair - ics@pinc.com
> >>Softwords Research - http://vvv.com
> >><><><><><><><><><><><><><><><><><><>
> >
> >Works just fine for me...no problems at all.
>
> Yeah, works great, but you do have to install software twice (under each OS),
> unless you want to putz around _a_lot_
>
> Brett
I run LW for Win95 and NT with no problems on the same partitions. You only have
to install the program (LW and Modeler, no content) under NEWTEK for one and the
other under something else. What happened (with me at least) was that all the
content is in both programs. Also this happened with the plug-ins.
Dan Alexie
Article: 17775
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From: maxxam@ozemail.com.au (Dan Alexie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Diamond Stealth 64 PCI DRAM
Date: 24 Apr 1996 09:03:26 GMT
Organization: OzEmail Pty Ltd - Australia
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In article <4iiehr$g3m@newsbf02.news.aol.com>, virtualbri@aol.com (VirtualBri)
wrote:
> ARRRGH! It's annoying enough that they didn't have real Win95 drivers out
> when the OS shipped, and we were rudely dumped back into 16bit graphics
> land. Now they finally get the new drivers out, months after the
> schedule, and I still can't use them. RRRRRRRRRRRR!
> --Brian
> http://members.aol.com/virtualbri/
> http://members.aol.com/equinoxii/
I know it was frustrating waiting, but apart from that I don't have any problems
except for one reall minor one running 800x600x16.7 million colors. The screen
size is bigger than the monitor by about 5 pixels.
I have a friend who has the same card as me, but 1 month older and it doesn't
work with the Win95 drivers.
Dan Alexie
Article: 17776
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From: Henri Smulders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Wed, 24 Apr 1996 11:19:32 -0400
Organization: IMT
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Bryant Reif wrote:
> James McGowan wrote:
> > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> > puppet, a very expesive gangaly puppet but a puppet none the less.
> What?! I seem to recall reading otherwise.
> Bryant Reif
Lion was not an animatronic. Glad to hear you think so.This proves where the quality of particle
system hair has come too. There is a Computer Graphics World with a long article on Jumanji. (I believe
march or april) It describes it in there. As you can see from a shot like that: There is a difference
between $45k and $1.5k software ;-)
Hajo
Article: 17777
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From: Steph Greenberg
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 09:12:02 -0700
Organization: Primenet (602)395-1010
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Saiyad Abdul wrote:
: Saiyad Abdul (ar409@FreeNet.Carleton.CA) writes:
: > look terrible. They don't have to make it look good that big and under that
: > scrutiny so they don't. This means the work is not of as high quality as film
: > work. Is it fine for what's needed? Yes, of course. My point was that it's
: > not as demanding a field.
: >
: Demanding is pretty subjective...Some people would say that trying to make
: stuff look decent in a really low-res and and colour depth and having to
: pump the stuff out like there was no tommorrow could be pretty demanding. :)
Any work can be demanding. However, a foot slip you might not notice in
low resolution on a game, can take you a week to fix when it's magnified
40 times (at least), unless you have the correct tools to repair it. The
level of meticulous craftmanship required for film work is definately
more unforgiving than in games or TV.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17778
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 11:59:47 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>Definitely, too many Lightwave animations have the long takes with lots
of
>camera movement. The long camera sweep has even become a standard CGI
>look.
This is not something limited to LightWave. The "long camera sweep" is in
many cases, the animator replicating an estabishing shot of some sort,
such as the spaceship flyby, that would then cut to an interior shot.
That's not limited to LightWave, or even CGI for that matter.
Game cut scenes, are really bridges and establishing shots as well, and in
the case of a video game, are used as a break between play, hence a longer
shot than normal.
As an editor, I know about the effectiveness of editing to build drama,
etc., but I also know that most things are shot single camera, with a lot
of planning, not 15 cameras at all angles.
Multiple cameras, live switched during the animation, are actually *not*
as effective as editing a sequence from various planned takes. You can't
duplicate or overlap action, you can't reorder shots. So I still don't
see the real advantage. Must be my editor bias.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17779
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From: tglatz@together.net (tglatz)
Newsgroups: comp.graphics.apps.lightwave
Subject: Wish List
Date: 24 Apr 1996 15:55:40 GMT
Organization: TGF Internet Services
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Hi everyone,
First of all I would like to say great job Newtek!
keep up the good work.
Newtek, if you are looking for user wish lists,
this is what I would like to see somtime in the
future.
[1] Selective antialiasing. It would be nice to have control
of what objects are antialiased. Also the ability to turn
adaptive sampling on some objects but not on others.
[2] Selective lighting. Allowing you to light one object in
a group of objects without effecting all the others.
[3] AVI preview mode. This would allow you to render a preview
and view it all in layout. Cut out having to save an AVI
then load up Nt's player.
[4] Multiple color wireframe previews. Its a plus for me when
I use different colors in layout, but the previews are black
wire when viewing. Real hard somtimes to pick out objects
moving around in a cluster of other objects.
[5] Object load in matt editor. It would be great to preview your
textures on a real object rather on silly little balls and
cubes. It could be a low rez thumb nail. I have seen other
programs that preview textures on the object directly.
[6] A second view window. You know, I could have a top view in
scaled down window in the corner.
[7] Output tweak controls. Contrast, brightness, hue, so on....
I know wave filter does it, but it would be nice to control
that stuff in layout.
[8] Multiple drive save feature. A way to tell layout if you
run out of space on one drive, continue on another drive.
It's a bummer to find out that your drive is full and layout
was idle for half the night.
------
=B-) Email to mom feature. Sends email telling mom your "ok"
and what you are doing is a real job. It could send it
everytime you render a scene.
Well....Thats it. Have a great day!
Terry
Burlington Vermont.
Article: 17780
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From: Steph Greenberg
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 09:22:03 -0700
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fwtep@earthlink.net wrote:
: > Except what if are interviewing at those "pro-shops"? Years back, when I was
: > hitting the pavement, The interviewees liked my reel, but when told it was
: > done in Lightwave, would get disgusted faces and I'd never hear from them
: > again. Yes, talent is foremost, but in my experience, you better have that
: > "hit-list"
: > of pro-shop software on your resume to at least get a foot in the door.
: Lightwave is on many of those "pro lists" now. Years back it was different,
: you're right. Now, in my experience, LW is looked down upon far less than 3DS
: or any of the other non-SGI packages because it has proven itself at least in
: TV.
I had the same problem many years ago. Now I realize how clueless some of
the people who do hiring can really be. But then only recently have
people who do computer animation been refered to as "artists".
I think LW is an excellent training tool, and you see echos of its
methodology in nearly all 3D software at the pro level. At least 3 of the
upper animation staff where I work started with Lightwave.
Also, a lot of former Lightwave artists populate the cubicles of the top
shops and have more than a little hiring influence. I guess things have
been liberalized somewhat, and since LW isn't on the Amiga only anymore,
people don't have to worry about hiring a dude or dudette who thinks
every problem could be solved if all the SGIs were replaced with Amigas.
Seriously, that sort of thing happened alot.
: -=Fred=-
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17781
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 24 Apr 1996 12:16:38 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
I'd like to know why you don't think it can
>compete with LW, which I've never used. For example, what does LW do
that
>EI doesn't? What does it do better?
----------------------------------
I'll tell ya - since EIAS requires a modeler, EI users would be nuts not
to consider LW as their 'modeler'...with a raytraing renderer/animation
package built-in.
In fact, the Mac is now a pretty exciting platform for 3D - buy EI
Broadcast (which is great, and I believe includes volumetric lighting) and
LW 5 for the Mac - you've spent $4000....that's about what MAX plus a
plugin would cost - and you've have two killer, very professional
packages....
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17782
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 24 Apr 1996 12:22:48 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
You mean there's actually a plug-in for LW that 3DS has built in? Ironic,
huh?
--------------------------
Huh? Like 3dS invented volumetrics? Har de fricking har......
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17783
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 12:08:40 -0400
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--------------------
LW is looked down upon far less than 3DS
or any of the other non-SGI packages because it has proven itself at least
in
TV.
------------------
Not that I LIKE this or anything, but I've seen a bunch of ads for 3DS
animators in Variety and Hollywood Reporter....mainly because of the
modeler, I think...The LightWave community tends to know each other, and
has less need to advertise for talent in many cases...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17784
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From: Steph Greenberg
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 09:28:02 -0700
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Kreg Branden wrote:
: shf@netcom.com (Stuart Ferguson) wrote:
: >hands. Everything was done by hand -- motions were keyframed by hand,
: >surfaces were coded by hand in RenderMan, etc. An excellent example of
: >the artist vs. the tool.
: > Stuart Ferguson (shf@netcom.com)
: I really hope people keep this in mind when they start talking
: about how cool Biped (for the MAX) is...
I think if you use Biped the way it's supposed to be used, you will get
alot of mediocre, crappy character animation. But I'm interested in
seeing what it does when you don't read the manual, and twist it to do
what it wasn't intended to do . . .
: The guy (I have no idea what his name is) that animated the T.rex
: chasing the jeep (in JP) said that the shot took him three months to
: animate. I could be wrong. I'm remembering this from the Making of
: Jurassic Park that aired about a year and a half ago.
Yeah, but keep in mind, it was big, every detail is magnified to a foot
or more, there was lots of stuff that could go wrong with a character
modeled in one program (Alias) and animated with another (Softimage).
It's a damn good thing he had sufficient time to complete his work.
: Kreg Branden
: - Meme-X -
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17785
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW
Message-ID:
Date: 24 Apr 96 08:53:46 PST
Organization: Tierra-Miga BBS
Lines: 27
On Tue 23-Apr-1996 2:49a, atlantis wrote:
a> Greetings,
a> Does anyone know how to delete rendered LW frames from the DPS
a> drive on
a> an NT system?
a> I've tried doing what the manuals say regarding using the FILE
a> MANAGER
a> to select a file and then hitting delete. Well, it's not deleting the
a> file for
a> some reason.
a> The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the
a> P:
a> drive. I can view files, create directories, but I can't seem to delete
a> the
a> individual frames.
a> God! I'm feeling so STUPID lately. (no comments to this line are
a> needed, but thanks for thinking of me!)
a> Bob
--------------------
I too am also having the same problem and can't figure out what it is I'm
missing here............md
Article: 17786
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From: Steph Greenberg
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 09:43:00 -0700
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Jean-Eric Hénault wrote:
: > creativity.What about 2 cameras? while 1 moves the other is moving
: > into position for the next cut,or tell lw to mix from 1 to 2,that
: > would be a time saver.
: This looks a lot more like a gadget to me. Does it comes with a word-processor too??
: In LW, I would simply create a copy of the original scene and change the position of the camera in each
: copy. I don't think an animation software is the best tool to do video-edits. There are much more powerfull
: editing packages for doing that...
So you are saying, render out your scene multiple times, go into another
package and edit, and if you have to go back into LW and tweak, copy it to
the various camera scenes, etc, repeat, etc.?
When all you might have to do is move your camera changes and render
once through, fix the animation, render, etc? Don't you think you can
polish your work better when you just have one button to hit, instead of
multiple passes, and delays and other programs?
Frankly, I think lack of multiple cameras has been discouraging LW users
from doing camera cuts, and it shows on much LW work I've seen with these
long single camera shots.
Also, I don't know if I've asked, but does LW 5 let you preview an
animation using Open GL shading and load a sound file to check your
animation against track without going to an outside program?
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17787
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From: cbarger@indirect.com (Christopher Barger)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Phantom Countries
Date: 24 Apr 1996 16:35:20 GMT
Organization:
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Elliot Bain (ebain@ix.netcom.com) wrote:
: Eldar Cholich wrote:
: >
: > Did you notice that in directory objects/flags/europe there are object
: > files for Czechoslovakia and Yugoslavia!?
: >
: > Don't those people know that these countries cease to exist about five
: > years ago? ;^)
: >
: > I wonder who could possibly need such objects...
: >
: > --
: > eldar@athens.net
: > Eldar Cholich
: > Athens' ISP, Inc.
: > http://www.athens.net/
: How about people doing historical works? The world didn't start this
: morning.
You are correct. It actually started last Thursday at 11:47 A.M.
(Mountain Standard Time).
Article: 17788
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 13:03:44 -0400
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>>I’m trying to get in the habit of saving multiple copies of my scenes
and setting
>>up "multi camera" shoots.
I do a lot of this to, it can be a little bit of a pain in the butt
though. I think it would be quite nice if lightwave had multiple camera's
and some controls in the camera panel to control switching. Maybe you
couldl even link it with the image proc. plug ins and do some "on the fly"
dissolves or fades. I know a lot of people will say it's easier to do
this in an editor. But there a MANY times when you have a scene with only
2 or 3 camera angles with simple cuts/dissolve/fade type transitions.
later
greg
Article: 17789
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From: Prem Subrahmanyam
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: Wed, 24 Apr 1996 10:31:03 -0400
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Stranahan wrote:
>
> This is because NewTek raised the price, of course - the fact is, $495 is
> a lot for an upgrade.
>
It certainly is (yet I'm saving up the money to get the upgrade
anyway). 3ds has never had an upgrade that was more than $200-$300,
while it was under DOS, and that's for a $2500+ program!!
-- Prem
---------------------------------------------------------
Prem Subrahmanyam
prem@dev.uol.com
Home Page: http://dev.uol.com/~prem/index.html
Programmer, graphics designer, fossil nut extraordinaire.
"Have you seen my trilobites today?"
- http://dev.uol.com/~prem/fossil.html
Article: 17790
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From: priceless@pinc.com (Morgan Price)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: Wed, 24 Apr 1996 14:17:15 GMT
Organization: Priceless Productions
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>>Yes, I would also like to know about this. When I got my machine back in
>>january, they said that I should just go ahead and get the standard Stealth
>>board because it was sure to work withiut any bugs and that who knows when
>>LW
>>was going to get openGl. Now I wish I would of went with my first thought o
>>f
>>getting the Millenium board :( I thought that this "Millenium" was supposed
>> to
>>have OpenGL, is this true? And did I make a mistake in getting the Stealth
>>board?............thanx.........md
>yep. you should have got the millenuim
I had some people post me powerview times a couple of months back and,
although the millenium is a quicker 2D card than the stealth, there
was NO OpenGL acceleration. The only difference was the speed of the
processor. The real screamer was an intergraph machine.
Has this changed? Could somebody do a test for me?
Simply take a cube (stock primative) and metaform it till you get
~24576 polygons. But on the last metaform (or two) you will need to
add some jitter so you can see the re-draw in powerview. Then run
powerview and time how long it takes for 10 screen refreshes. Then
re-time with smoothing on. Finally, and this is the important part,
fill this out and send it to me.
CPU ( + MHz):
RAM:
Graphics Card:
OpenGl Acceleration?:
Operating system:
Screen Resolution:
Unsmoothed Time:
Smoothed Time:
Number of polygons:
I added the number of polygons, because some machines are too fast for
my little test. Up your polygon counts till you can see individual
redraws.
I will repost some times if anyone is interested.
Thanks,
Morgan
_____________________
Morgan Price
Priceless Productions
priceless@pinc.com
Victoria, BC
Article: 17791
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 13:26:04 -0400
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<< My thought is the LW developers may have seen the future
so avoided thes thing in prep of multiplatform development. If the
interface
is a consession to multiplatform support/development then it is a small
price
to pay. After all today MAX is available on how many Systems??? LW on how
many???>>
Actually, long-term, it's a large price to pay. In order for Microsoft and
NewTek to vastly increase their installed base, they are going to have to
sell specifically to the PC market -- and PC users increasingly want
unified, similar interfaces on the packages they use. Neither Softimage NT
nor Lightwave are native Windows NT apps (unlike 3D Studio MAX), and
sooner or later they will both have to bite the bullet and make their
software completely NT-compliant. (It bugs Microsoft's OS Division no end
that one of Microsoft's own products, SI NT, doesn't even follow the NT
spec.) Unfortunately, both companies face a serious conundrum: how do you
make the inevitable switch to the new UI without alienating and angering
your existing user base? (This also poses a problem for MS; can you lower
the price of SI NT without infuriating your SGI users, who shelled out big
bucks originally for the software license and service contracts?)
There's also an interesting battle going on between MS's SI and OS
divisions: the MicroSoftimage people have been attacking 3DS MAX every
chance they get, but the much-larger (and more profitable) OS Division
*loves* MAX as a great demonstration of the power of Windows NT -- the OS
that they want to establish as the PC 3D graphics standard of tomorrow.
As far as systems sales, I'd much rather have a big chunk of an enormous
market (the PC market) than trying to skim off small amounts of
half-a-dozen markets.
-- Jon
Article: 17792
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From: bigfatchuk@aol.com (BigFatCHUK)
Newsgroups: comp.graphics.apps.lightwave
Subject: CYRIX WORKS
Date: 24 Apr 1996 13:29:51 -0400
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We purchased a CYRIX 6x86 and thought I would post some of our benchmarks
for those of you that are sick of waiting for the Pentium 180-200 and
can't really afford a Pentium Pro yet.
Now I only rendered the DOF benchmark so pardon me if there is a big
difference between the different benchmark scenes.
Pentium 150, 512k burst 128meg ram SuperMicro MB
10:32
Cyrix 6x86 166+(133) 512k burst 64meg ram Tyan Tomcat MB
7:24
Roughly a 40% increase in speed... not bad.
that puts it at about the speed of a 210mhz Pentium. We paid $800 for the
Chip and MB.
If any one has any questions on the CYRIX email me. We tested quite a few
MBs so I feel I can give any one the lowdown.
Oh...Yes I have tested it with 3DStudio and it does work. You have to run
a utility (pipeloop.exe) to slow down the pipelineing to get 3DStudio to
run but it works great. I found that the speed in 3DStudio is the
comparible to the same clocked Pentium.
Test Scene (something I through together with calculated reflections)
Pentium 133 512k 64 meg of RAM
12:20
Cyrix 166+(133) 512k 64 meg
13:05
So in my opinion Cyrix has shaken the 99% compatable stigma. I was burned
before and the only reason I tried the Cyrix again Is that the dealer gave
me a garantee that it would work with everything or my money back for up
to a year.
Charles Ernst
Studio E
BigFatChuk@aol.com
Article: 17793
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From: bigfatchuk@aol.com (BigFatCHUK)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Date: 24 Apr 1996 13:46:57 -0400
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I bought a PAR card 3 years ago, loved it sold it and bought a PVR,
love it. The tech support was great (I only needed it to find out if my
IBM Ultrastar drive would work) and they put me through to the guy that
heads up the drive testing.
In contrast my office purchased a Targa 2000 and had nothing but
problems, after 2 weeks with tech support at Truevision they called back
and said It had some problems with the Targa 2000's and suggested we
purchase the Targa 1000 instead.
Charles Ernst
Studio E
BigFatChuk@aol.com
Article: 17794
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From: bigfatchuk@aol.com (BigFatCHUK)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 6x86 and Lightwave?
Date: 24 Apr 1996 13:41:21 -0400
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My Cyrix 6x86 166+ screams, It blows our Pentium 150's out of the water on
render times in Lightwave. What motherboards are people haveing bad
results with? You have to make sure you purchase your MB from a Cyrix
certified dealer because some companies have been putting Cyrix chips in
incompatable MBs.
These are the MBs that we know work.
Tyan Tomcat
DFI
HOT
make sure you purchase a MB with a BIOS date after FEB 1996.
Charles Ernst
Studio E
If any one wants to ask me any questions please email me at
BigFatChuk@aol.com
Article: 17795
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From: hbrtv284@csun.edu (emmanuel olympia)
Newsgroups: comp.graphics.apps.lightwave
Subject: anyone use meshpaint?
Date: 24 Apr 1996 17:49:49 GMT
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just wondering if this is worth buying to put textures and image maps on
objects.
Article: 17796
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From: Ben Frech
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Explosions
Date: Wed, 24 Apr 1996 13:04:38 -0700
Organization: yeah, right.
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Daniel J. McCoy wrote:
>
> >I believe I found the BML script your refering to... however I tried to run it
> >and this popped up:
> >
> > Bad Magic Value on input file: H:\exploder.bmc
> >
> >Can anyone tell me what this means? TIA.
>
> First, make sure you downloaded the file in binary mode. Also, make sure you
> grab the latest BML-RT runtime plug-in (ftp.dimensional.com, cd to
> /users/vvisions and go from there). It's the BML-RT plug-in that you use to
> start *.BMC files. Above that, Robert Hood might have a better idea.
>
> Good luck,
> Dan
>
> --
> Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
> WWW - http://www.pacificnet.net/~djmccoy
I did the above, and everything works great! thanks!
now to figure out how it works.... :)
Ben Frech
frech@realtime.com
Article: 17797
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From: tattoo@mylink.com (Tattoo)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Wed, 24 Apr 1996 13:05:33 GMT
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"Barbara A. Graham" wrote:
>Bob Clary wrote:
>>
>> Once again I see people getting emotional and calling each other names
>> over computer software. Come one guy's, it's a bunch of bits. This is
>> a pile of ephemeral ones and zeros. Isn't there more important stuff
>> to get worked up over.
>>
Well, I guess I should put my 2 cents in. First, one observation
must be addressed, which is: Win95 is light years ahead of Win 3.1!
I hated (with a passion) windows 3.x !! I was a dedicated DOS man!
(Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
multi-tasking I have ever seen. Absolutely the best crash protection
I have ever experienced, especially when running dos apps from a
window. Win95 themes are a blessing, and eliminate boredom. At
last, an operating system that manages programs without a program
manager(the scourge of win3.1). YOu can actually see the wallpaper!!
Sure, there are always going to be problems when something as
advanced as Win95 is introduced, but upgrading the drivers and
bios is a cure all for those problems. I just had to upgrade the
bios on my INtel Endeavor, and it fixed many problems. This is
a New MOtherboard I bought 6 weeks ago! It was 3 updates
behind the current one. People who bash Win95 are just idiots
as far as I'm concerned. Just because thay can't get the version
they downloaded from the news groups to work properly with
their Win31 environment, they bash it . Expecting Win95 to solve
problems is a false hope. It conforms to one in many ways, but it
needs your help to do that. It can be very pleasant to use, and
then is can be a real bear if all is not right in driver land. OK, so
they could have made it easier to setup the internet expecially
with the scripting tool, but that's got more to do with Microsoft
promoting their network than with Win95. Love it or not, Win95
IS GREAT! I wouldn't be without it, now that I've grown to love
(and hate) it! I love it when it works, and hate it when it causes
problems.. So I'm human, sue me. Who cares about 16 bit apps
anyway? I'm a 32 bit fan, always have been. Face it, OS2 will
never run dedicated Win95 32-bit apps as well as Win95/9x.
NOthing is really wrong with OS2, but Win95 has much stronger
support and popularity. Most dos apps run fine through a dos
window, but there are always going to be apps that need dos
to work properly, and since I've discovered the secret, I can get
ANY dos app to run using MS-Dos mode. I challenge anyone
to find a dos app that I can't get to run. You just have to be
smarter than the computer/Win95. And it's sooo easy to start
a dos app up after setting up the shortcut, which is a real breeze.
Did you know you can make a copy of the dos prompt, and change
it to have TOTAL control over a dos app? If any one needs help
running something, post a message, and I'll explain how to run it
Have fun!
A Win95 junkie..
Article: 17798
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary
Subject: Re: LightWave 5.0 at NAB
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Stranahan wrote:
>
> I'd like to know why you don't think it can
> >compete with LW, which I've never used. For example, what does LW do
> that
> >EI doesn't? What does it do better?
> ----------------------------------
>
> I'll tell ya - since EIAS requires a modeler, EI users would be nuts not
> to consider LW as their 'modeler'...with a raytraing renderer/animation
> package built-in.
>
> In fact, the Mac is now a pretty exciting platform for 3D - buy EI
> Broadcast (which is great, and I believe includes volumetric lighting) and
> LW 5 for the Mac - you've spent $4000....that's about what MAX plus a
> plugin would cost - and you've have two killer, very professional
> packages....
>
> _____________________________________________
> Lee Stranahan
>
> "I shot a half hour, 35mm movie with professional quality visual effects
> for around $5000 - and I can show you how to do it, too."
> Access DeniedURL - http://users.aol.com/stranahan/access.htm
>
> Lee's Home Page URL - http://users.aol.com/stranahan/main.htm----------
Except LW for Mac ISN't SHIPPING YET and I'll guess that After Effects will be available
for WinNT before LW for MAc is.
Article: 17799
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From: Zoltan Hunt
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Has AMIGA been sold again?
Date: 24 Apr 1996 17:47:14 GMT
Organization: York University
Lines: 20
Message-ID: <4llpf2$otq@sunburst.ccs.yorku.ca>
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>Hmm.. i don't know about this amiga technologie being sold to an
>american cable box manufacturer but i do know that most (all?) amiga
>technologie was bought by a large german pc-concern. They are planning
>on remarketing the amiga and especially the upper level amiga's.
>
>Marc
Ture, the German company Escom fell on hard times reciently caused by a
bad Christmas for they're PC stuff so it looks like they will sell to
VIScorp (www.vistv.com) a US firm with a bunch of Amiga people there
including one or two right back from Amiga Corp (before C= bought them),
nothings certain yet, though apparently they have a letter of intend and
VIScopt has(will?) pay $40 million for AmigaTechnologies. They do say
they want to continue AT's work on the Amiga.
Zoltan
Article: 17800
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From: Henri Smulders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: CYRIX WORKS
Date: Wed, 24 Apr 1996 14:24:40 -0400
Organization: IMT
Lines: 7
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BigFatCHUK wrote:
> the dealer gave me a garantee that it would work with everything or my money back for up
> to a year.
> Charles ErnstDid you try the Cyrix out with MAX? Reason is that I've heard problems with the Cyrix and NT. NT is also conspicously absent
from their software compatibility list in their ads. (I'd really like to know for my homeboard.)
Hajo
Article: 17801
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From: Dennis Trowbridge
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: help with video input/output/editing
Date: Tue, 23 Apr 96 19:39:47 GMT
Organization: Private Node
Lines: 13
Message-ID: <9604231939.AA000vd@trobo.demon.co.uk>
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Seen a bit of mail lately re A4000 to PC links. Any one intersted
should check out the "Siamese" System from Hi-Q in the UK. Link Amiga
& PC via SCSI and Serial and share files, monitors, keyboards etc.
Check out the WWW site : http://www.hiq.co.uk
--
~===========================================================================~
******* Dennis Trowbridge (Gloucester) Den@trobo.demon.co.uk **********
Using Amiga 4000/040 with 3 gig HD - DAT - USR28.8 - CDRom - V-LabMotion
Toccato Sound - 34 megs Ram - A "mature" Amiga nut!! Keen LIGHTWAVE user
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Article: 17802
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From: imagine@h130.aone.net.au (Kevin Gleeson)
Newsgroups: comp.graphics.apps.lightwave
Subject: List of new features for LW5?
Date: Wed, 24 Apr 96 05:42:28 GMT
Organization: Imagine It
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Hi,
I've seen several postings mentioning the new features of LW5, but I was
wondering whether anyone could post up a complete rundown of the new stuff.
I presume Newtek have such a list. I've checked their Web site and their FTP
site and I couldn't see any list. (Hint to Newtek - stick it on the press
release directory of your ftp site.)
Cheers
- - - - - - - - - - - - - - -
Kevin Gleeson
Imagine It
3D animation and graphics
Hobart
Tasmania
Australia
The Librarian Rules! - OOOK!
- - - - - - - - - - - - - - -
Article: 17803
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From: stigari@sofus.hiof.no (Stig-arild Martinsen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightnings
Date: Wed, 24 Apr 1996 16:42:34 GMT
Organization: Ostfold College
Lines: 10
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Hi, could someone give me a tip on how to make a realistic looking Lightning.
E-Mail:
StigAri@sofus.hiof.no
Web:
http://frodo.hiof.no/~stigari/index.html
------------------------------------------------------
Amiga 2000B/33Mhz 040/17 MB RAM/SD64 4MB VRAM/1,8 GIG HD
------------------------------------------------------
Article: 17804
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From: tpalessi@netaxs.com (Tom Alessi)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW vs Alias
Date: 24 Apr 1996 15:28:09 GMT
Organization: Philadelphia's Complete Internet Provider
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I know the amiga/LW owners are a fiesty breed, I think it was the
powerful package at a low cost... but I have a question...
Right now I am a graphic design student and I want to get into my first
love, animation. I have been on the amiga for a good - happy - fanatical 8
years now. I have the option to purchase a new Indy r5000 128 with alias,
the reason I want to do this is to learn the high end stuff. I want to
take the next step from lightwave. Am I correct in thinking that having a
few years of personal exprience on such a system, mixed with my proven
talent in animation would help in finding a job in my dream career? Would
the difference in job prospects between alias and lightwave justify
purchasing a system. Basically would I be worth more having exceptional
skills in Alias or Lightwave. Yes, I understand anyone can have skills
with a bit of motivation, and talent makes you valuable.
Please don't turn this into a war over specifics of each package, I just
want to know the low down, which one pays?
thanks
joe divalerio
tpalessi@netaxs.com
Article: 17805
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: 24 Apr 1996 19:54:25 GMT
Organization: Gateway Communications Inc.
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Chuck Durham (cdurham@xspot.com) wrote:
: Marco Sederquist wrote:
::Hell everyone wrote:
: >does anybody think it's fair that newtek is going to make us pay
: >$500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
: >I'm going to have to shell out a Sh*t load of money (for me) so I can
: >have what other programs have always had. I think Newtek should call this
: >V4.1 and let us, how spent 800+ dollars get what we deserve....
I wasn't using itel at the time but was intel giving veryone that bought
a '286 a '386 when released...then 486-P5-P6......
Most of the people complaining about upgrade price are either.
A) using a monster system (ie SGI)
B) Intel (been on the upgrade path since 1980)
C) Private user with large investments in hardware....
I can only feel sorry for "C"
This was not a flame...more of a bucket of (cold) water.
Article: 17806
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: 24 Apr 1996 19:56:54 GMT
Organization: Gateway Communications Inc.
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Tom Dawson (dawson@megatek.com) wrote:
: >WELL OH YEAH! the WS 6500 can mow bigger weeds than the GG GT could ever think
: >of!
: OH YEAHHHH !!! well you're a boot lickin gum shoed panty waist for even
: thinking that the WS 6500 is worth a crap. The GG GT RULZ!!!!!
I can't believe you even posted this stuff.....the 6500's new Turf
Terminator plug-in mows circles around the GG GT
Chris
Article: 17807
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga Toaster owners upgrade path to LW5.0?
Date: 24 Apr 1996 16:44:06 -0400
Organization: America Online, Inc. (1-800-827-6364)
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--------------------------------
Or should have delayed 4.1 until they could stick 5.0 on the CDs
---------------------------------
I don't think it's a coincidence that they got 4.1 out the door JUST
before announcing LW 5.0
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17808
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 15:26:06 -0400
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On Apr 24, 1996 13:26:04 in article , 'instntguts@aol.com (InstntGuts)' wrote:
>unified, similar interfaces on the packages they use. Neither Softimage NT
>nor Lightwave are native Windows NT apps (unlike 3D Studio MAX), and
>sooner or later they will both have to bite the bullet and make their
>software completely NT-compliant. (It bugs Microsoft's OS Division no end
>that one of Microsoft's own products, SI NT, doesn't even follow the NT
What makes you think Lightwave is not NT complaint aside from it "looking
funny".
Considering Microsoft owns SoftImage, maybe 3DMAX will somehow become the
one that is not NT complaint.
--
M C L -
Article: 17809
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Win95 problems
Date: Wed, 24 Apr 96 16:56:48
Organization: NewTek Technical Support
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On Wed 24-Apr-1996 6:01 , Bill Hrgtn wrote:
BH> Even after doing a clean reload of Lightwave, I am unable to access the
BH> NT_AVI saver. I know it's for use under NT, but shouldn't it still work
BH> under Win95....it seems to work for everyone else....
BH> I know how Charlie Brown feels whenever he sees a kite....
BH> Bill
It isn't the clean reload of LW that's necessary, it's the clean reload of the
multimedia drivers for Win95 after LW is loaded.
After you have installed Lightwave under Windows 95, you should
1) Go to the Settings option on the Windows "Start" menu,
2) Select the Control Panel,
3) Select Add/Remove Programs,
4) Select Windows Setup,
5) Select and remove the Multimedia group.
6) Exit and restart Windows.
7) Repeat 1-4 and re-add the multimedia group.
8) Exit and restart Windows again.
9) Delete the file NewTek\Programs\LW.CFG.
10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory,
including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P.
11) Exit and restart LightWave.
After this, the plugins, including the HIIP AVI and NT_AVI savers, should be
available and working.
There is a bug in the MicroSoft AVI codecs such that you can appear to have
rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI
you will find that, while blank sections may have been appended to the
beginning and the end of the AVI, the AVI has actually rendered
successfully.
Windows 95 users who wish to use the PowerView OpenGL plugin need to get the
Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev,
search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be
available at other locations on the Net as well.
When saving an AVI, you must type in a complete filename in the filename
requester, including the extension ".avi", or no file will be saved.
We do have a known bug in the handling of the scene file parameter for the
animation type, which is what you are experiencing in item 2. The
workaround is to edit the scene file in a text editor. Look for the line:
AnimationType 4
(the number will vary depending on what you selected for type) and either
remove the line or change the number to 0.
Another workaround is never to save the scene with an animation type
selected; always wait and selected that at render time.
The product team has reported that this is fixed in 5.0.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17810
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Win95 problems
Date: Wed, 24 Apr 1996 17:58:58 -0400
Organization: Concentric Internet Services
Lines: 27
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Mack wrote:
>
> In article <4lku61$an1@newsbf02.news.aol.com>, billhrgtn@aol.com says...
> >
> >Even after doing a clean reload of Lightwave, I am unable to access the
> >NT_AVI saver. I know it's for use under NT, but shouldn't it still work
> >under Win95....it seems to work for everyone else....
> >
> >
> >I know how Charlie Brown feels whenever he sees a kite....
> >
> >
> >Bill
>
> why do people assume that nt software will work under 95. if it is designed
> for nt, run nt.too simple. 95 is a virus.some code is very nt specific.nt is a
> REAL 32 o/s. 95 is not.
Interesting sentence structure here....
The fact is that LW 4.0 runs just as well under Win95 as in does under NT. I
have had little problems with the NT-AVI savers.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17811
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From: Lyle Milton
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MacroForm
Date: 24 Apr 1996 22:12:03 GMT
Organization: AT&T
Lines: 12
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simhoff@aol.com (SImhoff) wrote:
>Any plans for a Mac version?
When the Mac version surfaces we will make every attempt to support it.
If the plug-in architecture remains the same, the port should be fairly
staightforward since MacroForm uses Modeler's forms interface. Only time
will tell...
-Lyle Milton
-One And Only Media
Article: 17812
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 24 Apr 1996 18:27:58 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Xref: news2.cais.com comp.graphics.animation:34817 comp.graphics.apps.lightwave:17812 comp.graphics.packages.3dstudio:15452
>: Lightwave is on many of those "pro lists" now. Years back it was
different,
>: you're right. Now, in my experience, LW is looked down upon far less
than 3DS
>: or any of the other non-SGI packages because it has proven itself at
least in
>: TV.
>
>I had the same problem many years ago. Now I realize how clueless some of
>the people who do hiring can really be. But then only recently have
>people who do computer animation been refered to as "artists".
People hear buzzwords, right or wrong, and then stick to them, for fear of
looking dumb. Avid has made such a good name for themselves, deserved or
not, that when people ask what our non-linear editor is (the Media 100),
they say, "is that an Avid?" because they "only work on the Avid".
LightWave's been the victim of that mentality, and still needs to fight
hard against it.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17813
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From: swithenbank@ssrl01.slac.stanford.edu
Newsgroups: comp.graphics.apps.lightwave
Subject: DKB '060 Accelrator advisory
Date: 24 Apr 96 15:11:13 -0800
Organization: SSRL, Stanford Synchrotron Radiation Lab
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Flyer users beware. If you are thinking about putting one of DKB's new
Wildfire '060 cards in your 2000 to enhance Lightwave rendering times
note the card requires Workbench 3.1. As most Flyer/A2000 users are
aware, Workbench 2.1 is the max. for the Flyer in a 2000. I called
DKB, they say they are looking at a workaround for 2.1 use, but make
no promises.
Article: 17814
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From: roadie@voicenet.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Toaster
Date: Thu, 25 Apr 1996 00:00:44 GMT
Organization: Voicenet - Internet Access - (215)674-9290
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X-Newsreader: Forte Agent .99b.112
On Wed, 17 Apr 1996 00:45:18 -0500, Shadowbird
wrote:
>OK, you Newtek people---is there any truth to the whole Toaster for
>Windows thing? I saw it on the WWW page, but have never heard of anything
>like it. What exactly does that entail?
>
>Other question---I can't figure out CrossDOS---I have AmigaDOS and
>workbench v2.05, and as I've heard, it should come with the drivers to
>read IBM formatted floppies. Well, it doesn't. Am I missing something?
>
Dude its absolutely there.
Look in your DEVS drawer for DOS devices.(drivers)
You should see one called PC0:
Put it in your Workbench Startup drawer. Double click on it.
From now on your drive should recognize PC floppies. If you have an
older machine, it may only recognize DD or Double Density Disks
holding abot 720K in Dos. Your floppy drive was most likely made
before 1.4K was available. If you have a late model 3000 or an 2000
you bought used, the floppy drive may support High Density Disks. You
can contact Anti Gravity 1800-7-Gravity for a HD type drive you can
install in your 2000. Other Vendor might be MicroTech 708-851-3033.
Its well worth the investment!!
John Donlevie
Road-Ease, Inc.
Drexel Hill, PA
roadie@voicenet.com
Article: 17815
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From: Hal Hickel
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: Wed, 24 Apr 1996 16:59:08 -0700
Organization: Pixar
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Vince Tourangeau wrote:
>
> So exactly what technique does LightWave use for motion blur? Is it
> supersampling, which creates a kind of strobiscopic effect, or does it
> use more sophisticated methods, to create actual streaking in moving
> objects? How does it hold up when put to the test -- like, for example,
> how well does a quickly rotating wheel look when motion blur is used?
> Sorry I'm asking all these questions, but I'm hoping to purchase a
> 3D rendering package soon -- I just HAVE to switch away from Strata
> StudioPro -- and I'm just trying to debate whether I should get
> ElectricImage Broadcast or LightWave. Right now, I'm thinking LW, but I
> gotta find some stuff out first...
> Vince
>
Actually I've wanted to ask about this for awhile (don't know why I
haven't). Much of the motion blur I've seen from Lightwave has that
"stroboscopic" look, and I was kinda wondering why no one complains
about it. It seems like alot of the shots on Space and Bab are carefully
staged to obviate motion blur, (like panning the camera with a fast
moving ship so that it doesn't move much in screen space). Also,
whenever I see stills from these shows in VTU, they never seem to be
motion blurred, I allways assumed this was because the motion blur
doesn't hold up in stills, is this so? We did a couple of spots a few
years back at Will Vinton Studios for Chips Ahoy Cookies, and we used
both Lightwave and Animation Master (though mostly Lightwave) for the CG
parts of the spots. Both packages (at that time) had motion blur of the
stroboscopic variety, and it caused us some grief. Any improvement in
this area? -hal
Article: 17816
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From: "Bryan J. Blevins"
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Open GL hardware
Date: Wed, 24 Apr 1996 16:42:01 -0800
Organization: PalouseNet
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Sean Scott wrote:
>
> My question is about the requirements for 5.0's Open GL. What hardware will I
> need to implement so as to use Open GL? I've heard of GLint and GLoria...is
> this the route to take?
You don't need any hardware to use OpenGL. OpenGL works surprisingly
well without hardware acceleration.
If you got some money burning a hole in your pocket you can get a nice
OpenGL accelerator card, but I would rather put my money towards memory,
drives, or a faster CPU. (items that help in actual rendering)
----------------------------------------------------------
Bryan J. Blevins Blevins Enterprises, Inc.
bblevins@bei.moscow.com WWW http://bei.moscow.com
(208)885-3805
Money is the root of all evil, and man needs roots.
Article: 17817
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Upgrading???
Date: Wed, 24 Apr 1996 19:00:54 -0400
Organization: Video S.E.P.
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To: Marco Sederquist
Marco Sederquist wrote:
>
> does anybody think it's fair that newtek is going to make us pay
> $500 dollars for an upgrade. Hell I just bought V4.0 4 months ago.. Now
> I'm going to have to shell out a Sh*t load of money (for me) so I can
> have what other programs have always had. I think Newtek should call this
> V4.1 and let us, how spent 800+ dollars get what we deserve....
> Marco
> marco@polaris.net
> www.polaris.net/~marco/
If this makes you feel better, I have to pay 700 $ to upgrade... because
I live in Canada ;-) (I pay in canadian dollars...)
Remember that the retail price has also gone up 500$. I think it's a
fair upgrade price since new users will have to pay 500$ more anyway.
Jean-Eric
Article: 17818
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From: Jeff Jasper
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: Wed, 24 Apr 1996 20:24:13 -0400
Organization: The Ohio State University
Lines: 19
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> I had some people post me powerview times a couple of months back and,
> although the millenium is a quicker 2D card than the stealth, there
> was NO OpenGL acceleration. The only difference was the speed of the
> processor. The real screamer was an intergraph machine.
The Millenium DOES have OpenGL acceleration, but for good quality 3D
acceleration you should set up the card with 8megs of WRAM. No the
Millenium doesn't have nearly the performance of most GLINT based
cards or the GLZ cards from intergraph but they also cost a a hell
of a lot less. It is a low end means to getting 3D previews, but
don't expect to be getting real time previews at 1240x768 with 32-bit
color. Some of the higher end GLINT cards and GLZ cards have
geometry processsors which the Millenium does not.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17819
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From: bill_l@magicnet.net (Bill Leonard)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Whoa! LW 5.0?!
Date: Wed, 24 Apr 1996 15:44:40 +0100
Organization: cyber.lab g.f.x.
Lines: 27
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NNTP-Posting-Host: 141.240.15.63
In article <317E3B27.2A99@dev.uol.com>, Prem Subrahmanyam
wrote:
> Stranahan wrote:
> >
> > This is because NewTek raised the price, of course - the fact is, $495 is
> > a lot for an upgrade.
> >
>
> It certainly is (yet I'm saving up the money to get the upgrade
> anyway). 3ds has never had an upgrade that was more than $200-$300,
> while it was under DOS, and that's for a $2500+ program!!
>
If you're using this software for production purposes, $500 is not a lot,
and should pay for itself in the first job you do with your new software.
If you're just screwing around, then $500 is a lot I guess.
The only upgrade I have had a problem paying for lately is Director 5. The
features are not that significant and yet it was a $400 upgrade, for an
$800 application!!
> Prem Subrahmanyam
Bill Leonard - bill_l@magicnet.net
cyber.lab g.f.x.
Orlando, Florida
Article: 17820
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From: Jeff Jasper
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Wed, 24 Apr 1996 20:29:56 -0400
Organization: The Ohio State University
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> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
They both pay and companies hire mainly on talent, not which software you
know. You do see at lot of adds looking for Alias or Softimage people, but
if you show them a demo real that knocks their socks off they will consider
you. If you have the means though to get Alias and not starve, by all means
get it cause it is a wonderful program to use. Running LW on a fast workstation
will save you a heap of money though.
Jeff
-----------
Sr. Programmer 3
Advanced Computing Center for the Arts and Design
Emerging Technology Studio
Article: 17821
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler question..?
Date: Wed, 24 Apr 1996 19:03:43 -0400
Organization: Video S.E.P.
Lines: 28
Message-ID: <317EB34F.1ECC@montreal.com>
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To: Justin Kuzmanich
Justin Kuzmanich wrote:
>
> I used Lightwave about two years ago on an amiga 4000, loved the
> program and had no problems. Recently I have gained access to a pc
> running lightwave and when i extrude text in modeler everything looks
> cool; but when the text is loaded into layout and rendered it looks
> like it is hollow or something. I can see the text but it looks like
> the front surface is missing. I've tried different things but nothing
> seems to work....Does this have something to do with the differences
> between the amiga and pc versions?? What am I doing wrong, your help is
> greatly anticipated and appreciated...
>
> Justin Kuzmanich
> two10se@ix.netcom.com
Have you verified that your polygons are facing the right directions ?
Also verify your settings. Defaults settings between the Amiga and the
PC versions can be different, but the software behaves exactly the same.
They even share some bugs.
Are you using TrueType or Postscript fonts? Some fonts may also have
problems. You may have to merge some points. If two points of the same
polygon overlap in the same location, they will cause some sort of
non-planar polygon, that will not render.
Jean-Eric
Article: 17822
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 24 Apr 1996 19:14:14 -0400
Organization: Video S.E.P.
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Message-ID: <317EB5C6.24C5@montreal.com>
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To: Alan Chan
Alan Chan wrote:
>
> In <31792c69.2993704@news.alt.net> tkrego@norden1.com (Tim Krego)
> writes:
> >
> >On Thu, 18 Apr 96 04:48:23 GMT, gdavison@interlog.com (Gord Davison)
> >wrote:
> >>>Seamless Plugin Architecture Nope
> >> ^^^^^^^^
> >> How do you define *seamless*?
> >
> >Where a plugin works just like it was a feature of the program. This
> >is in the underlying architecture of MAX and I think LW's plugin
> >architecture doesn't support it in LW 4.0. I haven't seen LW 5.0, just
> >the posts, so I don't know if the plugin stuff has been expanded.
> >
> >For example. In LW Modeler 4.0, Fori's PowerView is an external plugin
> >that kicks you out of Modeler until you exit. In MAX it is just
> >another viewport. With LW 5.0 supporting OpenGL that may be fixed, but
> >other plugins are still external.
>
> Funny, everything looks like part of the program to me.
>
> AC
Don't worry about 3DS guys, these people don't know what they're missing. Most of the people that are
using LightWave are veteran 3D animators. They were doing 3D on LW's ancestors on the Amiga back in 1987
while 3DS didn't even exist. Anyone remember Videoscape 3D? Sculpt 3D ? Turbo Silver, Caligari and Imagine
?
I think the main reason why people use 3DS in the games industry is because games require a lot more
people to create than TV or movies. And 3DS animators are a lot easier to find than for LightWave. It's
still the most popular 3D program around. But the discriminating users who do TV on a weekly basis usually
choose LightWave which has different needs. As for motion pictures or big budget commercials, they
traditionally used SoftImage or Alias.
Don't worry about those 3DS users who see any other program's feature they don't have as a flaw... ;-)
Jean-Eric
Article: 17823
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Date: Wed, 24 Apr 1996 19:24:25 -0400
Organization: Video S.E.P.
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To: Stranahan
Stranahan wrote:
>
> hammed said...
> --------------------
> Don't take this personally but skipping a version for the MAC shows that
> MACs
> weren't as high a priority for Newtek and for the same reason it just
> doesn't
> seem like they would put all the effort required to create and maintain a
> totally different interface for MACs. All speculation though.
> -------------------
>
> Well, here's the deal - when we announced LightWave 4.0, we basically
> (because of bandwidth issues) had a choice between SGI and Macs. We picked
> SGI, because we wanted LightWave to be taken seriously as a professional
> application.
>
> What we didn't take into account was how quickly the Alpha would become a
> very acceptable standard for pros. Given that, the Mac would have been a
> better choice for financial reasons.
>
> In addition, there are few real Mac fans at NewTek; when I was there,
> others HATED Macs and made fun of them. Personally, I like 'em more....
>
> _____________________________________________
> Lee Stranahan
>
> "I shot a half hour, 35mm movie with professional quality visual effects
> for around $5000 - and I can show you how to do it, too."
> Access DeniedURL - http://users.aol.com/stranahan/access.htm
>
> Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
I think LW for the Mac will be great... although a bit slower than a Dec
Alpha or a fast Pentium, but still... ;-)
I feel that LW for the Mac will become one of the best (the best?) 3D
package on the Mac. I hope this bring a lot of new users to the club...
Jean-Eric
Article: 17824
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac / PPC NT?
Date: Wed, 24 Apr 1996 19:26:57 -0400
Organization: Video S.E.P.
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To: Bill Leonard
Bill Leonard wrote:
>
> In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
> wmendez@ix.netcom.com(William A. Mendez ) wrote:
>
> > I feel that MIPS and Power PC's Running NT never got off ground why?
>
> Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
> systems available for those processors. No one _wants_ to use NT, they're
> usually forced into it.
>
> > Will Mendez
> > ALPHA/NT
>
> Bill Leonard - bill_l@magicnet.net
> cyber.lab g.f.x.
> Orlando, Florida
Personally, I like Windows NT. Okay, It's not as user friendly as Windows 95, but once it's set up, you
can't crash it... And you still can't do pre-emptive multitasking like NT can on a Mac. And you can't run
Mac-OS on a 366 Mhz Dec Alpha...
Jean-Eric
Article: 17825
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Question about 5.0
Date: Wed, 24 Apr 1996 19:37:43 -0400
Organization: Video S.E.P.
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To: Colin Campbell
Colin Campbell wrote:
>
> freddric@aol.com (Freddric) wrote:
> >Plugin for Volumetric lighting will be available this summer. Quote from
> >Newtek at NAB.
>
> You mean there's actually a plug-in for LW that 3DS has built in? Ironic, huh?
> --
> ****************************************************
> Colin Campbell
> Sony Pictures Imageworks (310) 280-7695
> TriStar Building colin@spimageworks.com
> 10202 W Washington Blvd
> Culver City, CA 90232
Those of you that think a plug-in has to be a completelly different
interface with a dedicated look and feel is wrong. Some plug-ins for LW
are completelly different applications that import for example scenes
and objects to transform them. But more and more, the new plug-ins are
simply built-into the interface of LW.
Jean-Eric
Article: 17826
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From: Jean-Eric Hénault
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Powerview Problems
Date: Wed, 24 Apr 1996 19:39:42 -0400
Organization: Video S.E.P.
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To: Ernie Wright
Ernie Wright wrote:
>
> My reply on the mailing list:
>
> --------------
> > [...] when I try to use powerview, it returns with "can't get module
> > handle",
>
> Exit Modeler, rename the plug-in file PVIEWIGL.P, remove the line in
> LWM.CFG that refers to the plug-in, start Modeler, re-install.
>
> > "return a need palette pixal",
>
> It'll say this when the color depth of your display is less that 16-bit,
> e.g. 256 colors.
>
> > amd shows a jumbled image slightly resembling my object....
>
> Windows ordered dither looks great, doesn't it?
> --------------
>
> I should have added that, unlike LW itself, OpenGL doesn't support non-
> convex polygons. These are polygons with concave parts or holes (points
> not on the convex hull), which unfortunately includes almost every letter
> of the alphabet.
>
> Also, by default, OpenGL is right-handed. LW is left-handed, so Power-
> View will appear to mirror your objects.
>
> - Ernie
I have found a way around the non-convex polygons. Simply copy all the
layers you want to preview into an empty layer, triple the polygons into
that layer, and activate the PowerView plug-in... Don't forget to delete
that layer once you're finished.
I know that LW 5.0 has solved that problem and now offers full Open-GL
everywhere... not just in modeler.
Jean-Eric
Article: 17827
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.digisys.net!usenet
From: fredster@digisys.net (Fredster)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW
Date: Thu, 25 Apr 1996 00:22:54 GMT
Organization: :)
Lines: 22
Message-ID: <317ec418.2487476@news.digisys.net>
References:
NNTP-Posting-Host: modem79.digisys.net
X-Newsreader: Forte Agent .99d/32.182
On 24 Apr 96 08:53:46 PST, mad@torment.tmisnet.com (Mark Dunakin)
wrote:
>a> Does anyone know how to delete rendered LW frames from the DPS
>a> drive on
>a> an NT system?
>
You can't delete individual frames of an animation on the PVR. You
have to delete the .pvd file in the (in my case)
p:\pvr\disk0\whatever\whatever.pvd.
Keep in mind, the directory structure you see in the file manager
isn't real. The only actual files on the PVR drive are .pvd or .pst.
When you go to the tga\whatever directory and see all the frames of an
animation, you're really just looking at the whatever.pvd.
-------------------------------------------------------
Fredster
fredster@digisys.net
http://www.digisys.net/users/fredster
Brownies - not just for breakfast anymore!
Article: 17828
Path: news2.cais.com!news.cais.net!news.supernet.net!news.cyberport.com!news.leonardo.net!nntp.adnetsol.com!news
From: KM
Newsgroups: comp.graphics.apps.lightwave
Subject: Computer graphics Job Offer
Date: Wed, 24 Apr 1996 10:33:06 -0700
Organization: 3DT, Inc.
Lines: 21
Message-ID: <317E65D2.5A10@adnetsol.com>
NNTP-Posting-Host: dialup209.adnetsol.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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X-Mailer: Mozilla 2.01 (Win16; I)
WORK FROM YOUR HOME WITH YOUR COMPUTER
3RD Dimension Technologies, INC, a Hollywood special FX company
searching for computer literate people to contract with to assist
in 3D graphics. Will train but must already know Windows 3.1 or better.
System Requirements
486 DX 2-66, 8 meg RAM
IBM PC or compatable
Super VGA Color Monitor
Running Windows 3.1 or better
For more info call Tracy or Robin U.S 800/455-3558
Outside U.S 818/865-8210
Article: 17829
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From: KM
Newsgroups: comp.graphics.apps.lightwave
Subject: Computer Graphics Job Offer
Date: Wed, 24 Apr 1996 10:33:16 -0700
Organization: 3DT, Inc.
Lines: 21
Message-ID: <317E65DC.1AEF@adnetsol.com>
NNTP-Posting-Host: dialup209.adnetsol.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: Mozilla 2.01 (Win16; I)
WORK FROM YOUR HOME WITH YOUR COMPUTER
3RD Dimension Technologies, INC, a Hollywood special FX company
searching for computer literate people to contract with to assist
in 3D graphics. Will train but must already know Windows 3.1 or better.
System Requirements
486 DX 2-66, 8 meg RAM
IBM PC or compatable
Super VGA Color Monitor
Running Windows 3.1 or better
For more info call Tracy or Robin U.S 800/455-3558
Outside U.S 818/865-8210
Article: 17830
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
From: terry.hill@zetnet.co.uk (Terry Hill)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Possibly DUMB question re: LW4.0
Date: Mon, 22 Apr 1996 02:52:21 +0100
Lines: 39
Message-ID: <4lmk3t$u9s@irk.zetnet.co.uk>
NNTP-Posting-Host: victoria.zetnet.co.uk
In message <3179ca71.38505536@unix.globalone.net>
atlantis@globalone.net writes:
> I created a simple TEXT logo and surfaced it as usual. The
> problem lies in the lighting. If I turn AMBIENT light to 0% and
the ONLY light
> down to 0%, shouldn't the image render black? I can't seem to get the
> light/ambient to cause the image to go dark. What am I doing
wrong? I've tried
> all 3 types of light, with, and without falloff. Ambient at 0-5%,
and the ONLY
> light source at anywhere from 80-0%. The image always seems to be the same
> brightness.
> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows.
Hi there,
It sounds like you are using a reflection map to do a shiny chrome like
logo. If you use reflection maps, they arn`t affected by any of the
options you have set. Try placing a large polygon behind the camera, with
the image you want reflected mapped on it, and tracing reflections
(after removing the refl map of course...), or even using a half sphere.
You should get the object to do what you want. Also, try playing with the
options for reflection mapping - there are four to play with (go on give
`em a prod boy!)
BTW - IF you are using shiny chrome, bear in mind that it`s been done by
everyone, and although it looks kind of cool, it`s very boring these days
especially on flying logo`s...
Hope this helps.
Cheers,
--
Tel
terry.hill@zetnet.co.uk
PS - Make sure the polygon is facing the object!
Article: 17831
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From: vidiform@worldaccess.nl (vidiform)
Newsgroups: comp.graphics.apps.lightwave
Subject: VIDIFORM RENDER SERVICE (put all your animations on video for a low price)
Date: Wed, 24 Apr 1996 22:11:51 GMT
Organization: World Access, the easy way to Internet
Lines: 6
Message-ID: <4lm5dm$a4n@easy1.worldaccess.nl>
NNTP-Posting-Host: wxs3-3.worldaccess.nl
X-Newsreader: Forte Free Agent 1.0.82
Ask info to render your scenes and recording to video.
Only lightwave and 3Dstudio rel 4
Vidiform
e-mail: vidiform@worldaccess.nl
Article: 17832
Path: news2.cais.com!news.cais.net!misery.millcomm.com!usenet
From: ejd@millcomm.com (Eric Donaldson)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: Amiga PAR with 1.6 GB drive
Date: 25 Apr 1996 01:54:22 GMT
Organization: Wakka Nakka Beachside
Lines: 8
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For Sale: PAR for Amiga with 1.6GB AV drive. $1200 or best offer
Please send email if interested.
- Eric Donaldson
ejd@millcomm.com
Article: 17833
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From: Lars Damsholt - aka. MayDay
Newsgroups: comp.graphics.apps.lightwave
Subject: HotKeys
Date: 24 Apr 96 00:40:14 GMT
Organization: Customer at DKnet
Lines: 4
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Could Somebody Pleeze Mail Me A Complete List Of Hotkeys?
E-Mail : Mayday@dk-online.dk
Article: 17834
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From: memex@teleport.com (Kreg Branden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 03:31:01 GMT
Organization: Teleport - Portland's Public Access (503) 220-1016
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Steph Greenberg wrote:
>: >hands. Everything was done by hand -- motions were keyframed by hand,
>: >surfaces were coded by hand in RenderMan, etc. An excellent example of
>: >the artist vs. the tool.
>: > Stuart Ferguson (shf@netcom.com)
>: I really hope people keep this in mind when they start talking
>: about how cool Biped (for the MAX) is...
>I think if you use Biped the way it's supposed to be used, you will get
>alot of mediocre, crappy character animation. But I'm interested in
>seeing what it does when you don't read the manual, and twist it to do
>what it wasn't intended to do . . .
At that point I think you'd still get a lot of crappy computer
looking motion. As Rick May pointed out elsewhere, Biped will be nice
for background characters that the audience won't be paying *too* much
attention to.
>: The guy (I have no idea what his name is) that animated the T.rex
>: chasing the jeep (in JP) said that the shot took him three months to
>: animate. I could be wrong. I'm remembering this from the Making of
>: Jurassic Park that aired about a year and a half ago.
>Yeah, but keep in mind, it was big, every detail is magnified to a foot
>or more, there was lots of stuff that could go wrong with a character
>modeled in one program (Alias) and animated with another (Softimage).
>It's a damn good thing he had sufficient time to complete his work.
I WAS keeping that in mind. I was bringing this up to make the
point that really good character animation takes time. Sometimes A
LOT of time.
Kreg Branden
- Meme-X -
Article: 17835
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Screamer net slow on RGB write...
Date: 24 Apr 1996 20:48:01 -0700
Organization: Primenet Services for the Internet
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In article <4lgent$q0s@ns.cowboy.net> rfwest@cowboy.net writes:
>Path:
>news.primenet.com!nntp.primenet.com!news.texas.net!imci2!imci3!imci4!newsfeed.in
>ternetmci.com!news.cowboy.net!news
>From: rfwest@cowboy.net
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Screamer net slow on RGB write...
>Date: Mon, 22 Apr 1996 17:12:14 GMT
>Organization: Lenape Information Systems
>Lines: 14
>Message-ID: <4lgent$q0s@ns.cowboy.net>
>NNTP-Posting-Host: ppp37.cowboy.net
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>Xref: news.primenet.com comp.graphics.apps.lightwave:16508
> I have a screamernet set up consisting of a 486 (controller) w/16 megs
>of ram running WIN 95, a pentium 90 w/32 megs of ram running WIN 95, a
>dual pentium 100 with 40 megs of ram running NT WORKSTATION, a 486/66
>(network server) with 16 megs of ram running NT SERVER and a 486/66
>with 16 megs of ram running NT WORKSTATION (frame storage).
> While rendering a very simple series of frames, the pentium 90
>is rendering one frame every 7 sec, the 486/66 (server) one frame
>every 17 sec. But, the dual pentium 100 ( 2 SN nodes ) is taking 25 to
>30 sec per frame.
> The 1/2 & 2/2 passes are very quick, approx 5 sec, but during the
>"writing RGB file" prompt, the computer stalls for the additional 20
>to 25 seconds.
> Has anyone had or know what will take care of this problem?
This is just a wild-ass guess, but does the dual Pentium have a crappy Network
Interface card? Perhaps an ISA card with no buffer memory. What happens when
you only run one SN node on the dual Pentium? Maybe that would help point to
where the holdup is.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17836
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From: user722250@aol.com (User722250)
Newsgroups: comp.graphics.apps.lightwave
Subject: WANTED: PAR FOR PC
Date: 24 Apr 1996 23:51:32 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 6
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Reply-To: user722250@aol.com (User722250)
NNTP-Posting-Host: newsbf02.mail.aol.com
I am seeking to buy a par card for a PC, to include hardware,software and
manuals at a reasonable price.
Dan
Dan from Occum
user722250@aol.com
Article: 17837
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW Features?
Date: 24 Apr 1996 21:05:02 -0700
Organization: Primenet Services for the Internet
Lines: 47
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In article <4lg910$rhj$1@melbourne.DIALix.oz.au> stevok@melbourne.DIALix.oz.au (Steven Johansen) writes:
>Path:
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>r!imci4!newsfeed.internetmci.com!in1.uu.net!DIALix!melbourne.DIALix.oz.au!not-fo
>r-mail
>From: stevok@melbourne.DIALix.oz.au (Steven Johansen)
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Re: LW Features?
>Date: 23 Apr 1996 01:36:00 +1000
>Organization: DIALix Services, Melbourne, Australia.
>Lines: 14
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>
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>Xref: news.primenet.com comp.graphics.apps.lightwave:16530
> With regard to Lightwaves texture animation capabilities:
> As others have pointed out you can animate texture velocity
>in the x,y and z co-ordidinates.
> Also the wave speed of the water based textures can be controlled.
> But unless you morph multiple copies of your objects you cannot
>animate any other texture parameter, ie colours,sizes,bump strengths,etc etc.
> Certainly not in LW 4, if LW 5 was able to do so I think it would have
>been mentioned here by now.
> Steven
>--
>X
Which points out one of the problems with feature lists - they don't tell you
much about what the feature actually does. As it sits, you would have to list
MAX and LW as both having animatable textures. I don't know how this feature
is implemented in MAX, but if it implemented better, perhaps that is what led
the poster of the original list to make the error of saying that LW did not
have the feature.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17838
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From: atterbry@teleport.com (Tim Branan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 04:15:02 GMT
Organization: Atterbury Consultants, Inc.
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>memex@teleport.com (Kreg Branden) wrote:
>
> At that point I think you'd still get a lot of crappy computer
>looking motion. As Rick May pointed out elsewhere, Biped will be nice
>for background characters that the audience won't be paying *too* much
>attention to.
>
> Kreg Branden
> - Meme-X -
>
Have you actually used biped? I can assure you it can do much more
than just "crappy" background characters, and the motion is very
realistic and believable.
Character Studio is going to be a very useful tool.
Article: 17839
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From: jja_che@alcor.concordia.ca (Andy Chen)
Newsgroups: comp.graphics.apps.lightwave
Subject: LW 4.0 c (Newbie's Question]
Date: 25 Apr 1996 04:26:14 GMT
Organization: Concordia University
Lines: 30
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I wonder if there is an FAQ for this newsgroup....anyways...
I have some question on Lightwave 4.0c (which I recently purchased).
1) What is the problem when certain letters with holes in them like "o" "e"
"b" etc. (which has holes in them) gets filled up? I used the modeller to
create the True Type font text. Then I extrude it towards the Z axis. Saved
the file and then brought it into Lightwave to play around with it. I added in
a surface, then rendered it, and all the holes in the letter gets filled up. I
don't understand what I could have done wrong. I played around with aligning
the normals, but still no hole. What am I doing wrong?
2) I find that even after a FULL install, the program has a hard time finding
certain files for various scenes (eg. the object files and texture files). It
is there in the directory and I have to MANUAL find and chose them in order to
get them loaded in. Do anyone know that could cause this???
Thanks,
Andy Chen
--
=----------------------------------------------------------------------------=
Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA)
Concordia University, Montreal CANADA
=----------------------------------------------------------------------------=
Article: 17840
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Buyer Beware or How to save $150
Date: 24 Apr 1996 21:37:02 -0700
Organization: Primenet Services for the Internet
Lines: 22
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I called Anti-Gravity to order the LW 5.0 upgrade. I was quoted $595 per
upgrade. When I choked, the salesperson "advised" me that the 5.0 release
was a major-must-have upgrade. I agree of course, but I coulda sworn that the
upgrade price was $495 MSRP so I said no thanks and looked at the press
release again. My memory was correct. I called Select Solutions. They
quoted me $450 per upgrade. Now that is more like what I expect from a mail
order company. I placed my order.
I'm a strong believer in capitalism so I can't really fault Anti-Gravity for
their pricing strategy. But I also don't like wasting time on the phone and
I expect mail order prices to be MSRP or less. I guess I'll call Select
Solutions first next time.
Oh - Anti-Gravity did inform me that they would have the full 5.0 package
available to ship in 3-5 days but that the upgrade wouldn't be ready for 2-3
weeks.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17841
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Silicon Graphics LW question
Date: 24 Apr 1996 21:48:01 -0700
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In article <4lk931$a49@server3.mich.com> Sam Marrocco writes:
>Path:
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>.com!en.com!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!samba.rahul.net!rahul
>.net!a2i!olivea!spool.mu.edu!usenet.eel.ufl.edu!news.mathworks.com!netserv.com!p
>agesat.ne
>t!server3.mich.com!pm001-10.dialip.mich.com!marrocco
>From: Sam Marrocco
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Re: Silicon Graphics LW question
>Date: 24 Apr 1996 04:01:37 GMT
>Organization: mich.com, Inc., Farmington, Michigan
>Lines: 6
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>Just to give you an idea...I use LW on an SGI Indigo2 Extreme with a
>200MHZ M4400 processor and a 166 MHZ Pentium, and they both are
>approximately the same render speed.
>That doesn't mean I can get ANY plug-ins for the SGI, though...like
>Sparks, BML, etc...since none of them have been ported to the SGI.
Sparks will save out your scene in such a way that it should be renderable on
your SGI though. I think it makes a keyframe for each frame and thus can
create a scene file that does not depend on the plug-in.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17842
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: 24 Apr 1996 21:56:02 -0700
Organization: Primenet Services for the Internet
Lines: 20
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I
>Not only that but, LW 5.0 IMPORTS and EXPORTS objects directly back and
>forth between Modeler and Layout!!!
>If you've never used this before ya don't know what yer missin!! :)
>-Ace
>--
> Ace Miles * Senior Animator * Atari Games/Williams Entertainment
> ace@agames.com (work) or ace@got.net (home)
> My opinions are not necessarily those of my employer.
> Although legally they own everything I come up with.
Really?? In the Intel version?? Or just the Amiga version.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17843
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From: 74513.747@compuserve.com (Butch Newton)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 25 Apr 1996 05:10:46 GMT
Organization: Renderware
Lines: 15
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On Wed, 24 Apr 96 07:23:46 GMT, fwtep@earthlink.net wrote:
>> Well, say you wanted to animate a cylinder intersecting a sphere
>> and passing through it perpendicular to the cylinder's axis, making
>> the portion that's hollow change location on the sphere....now,
>> try that with a morph.
>
>Damn! You don't know how many times I need to do that!!! I HATE having to
>intersect a sphere and a cylinder perpendicular to it's axis! I thought they
>did a great job of this in Jurassic Park though.
Some people need a simple example since they have simple minds. :)
Seriously though, that tools could be used for many other uses instead
of just basic prmitives. It's up to the artist to use the tools in
cool and neat ways.
Article: 17844
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 24 Apr 1996 22:19:02 -0700
Organization: Primenet Services for the Internet
Lines: 35
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I
>>Definitely, too many Lightwave animations have the long takes with lots
>of
>>camera movement. The long camera sweep has even become a standard CGI
>>look.
>This is not something limited to LightWave. The "long camera sweep" is in
>many cases, the animator replicating an estabishing shot of some sort,
>such as the spaceship flyby, that would then cut to an interior shot.
>That's not limited to LightWave, or even CGI for that matter.
>Game cut scenes, are really bridges and establishing shots as well, and in
>the case of a video game, are used as a break between play, hence a longer
>shot than normal.
>As an editor, I know about the effectiveness of editing to build drama,
>etc., but I also know that most things are shot single camera, with a lot
>of planning, not 15 cameras at all angles.
>Multiple cameras, live switched during the animation, are actually *not*
>as effective as editing a sequence from various planned takes. You can't
>duplicate or overlap action, you can't reorder shots. So I still don't
>see the real advantage. Must be my editor bias.
>--Brian
There are features in LW that I don't use much. There are also often more
thatn one way to to things. The point I get from this discussion is that for
some people at least, multiple cameras can be useful. If only because that is
a mode that these folks like to work in. If the feature is there, you can
take it or leave it.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17845
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From: atlantis@globalone.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Warning: DPS (Digital Processing Systems Inc.)
Date: Thu, 25 Apr 1996 04:57:22 GMT
Organization: The Land of Oz
Lines: 32
Message-ID: <317f0603.6875072@unix.globalone.net>
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On 20 Apr 1996 13:11:09 -0400, stranahan@aol.com (Stranahan) wrote:
>-------------
>> (2) Win-NT driver support for the PAR is buggy. After installing and
>running
>> the new software. We lost our whole project drive,
>everything...sigh'
>> Over 800 rendering hours have been lost due to running this flawed
>
>> driver
>------------
>
>Of course, you had a backup, so......wait....what?
>
>Well, how DARE DPS not come over to your house and backup your data for
>you! Sure, they probably warned you to back up your data. but any company
>worth it's would fly out, backup your drive, and put it in an airtight
>vault several hundred miles beneath the earth's surface, when neither man
>nor the elements could ever hurt your precious data that DPS has a
>obligation...nay, a DUTY to protect!!!!!
>
> Those BASTARDS!!!!
>
>
>_____________________________________________
>Lee Stranahan
>Home Page URL - http://users.aol.com/stranahan/main.htm
>
Well, I must say Lee, you do have a way with words! hahahaha
Bob
Article: 17846
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From: tkrego@norden1.com (Tim Krego)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 25 Apr 1996 05:33:53 GMT
Organization: pro.image
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On Wed, 24 Apr 1996 19:14:14 -0400, Jean-Eric Hénault
>Don't worry about 3DS guys, these people don't know what they're missing.
Don't shed a tear for us. ;)
>Most of the people that are using LightWave are veteran 3D animators. They were
>doing 3D on LW's ancestors on the Amiga back in 1987 while 3DS didn't even exist.
>Anyone remember Videoscape 3D? Sculpt 3D? Turbo Silver, Caligari and Imagine?
I think a lot of the PC users also started on the Amiga and moved to
the PC after the Amiga was becoming overshadowed by the PC hardware.
In my case I went through all the Amiga 3D programs, which was helped
by working at an Amiga dealer, starting from Eric Grahms (sp?) command
line renderer used on Robot Juggler.
And 3DS's heritage goes back as far as LW's. Both 3DSR1 and LW 1.0
came out in 1990, you already know the history of LW. 3DSR1 was
written by Dan Silva (DPaint) and Tom Hudson. Tom Hudson wrote all
those cool Atari ST 3D programs sold through Antic.
>I think the main reason why people use 3DS in the games industry is because games
>require a lot more people to create than TV or movies.
I won't debate the number of people required for games vs. tv since it
varies both ways. I do think part of the reason is that 3DS was the
only 3D package for the PC (except TOPAS, yeck), and since most of the
games were wrote for the PC they were developed on the PC. LW was only
available for the Amiga so the game developers didn't have a choice.
Now that LW is shipping on Windows/Intel it is catching up in the game
market.
>It's still the most popular 3D program around.
I don't know the breakdown for certain fields, but 3DS is used for a
broader range of uses than LW. Architecture, mechanical, medical,
forensic, etc.
>But the discriminating users who do TV on a weekly basis usually
>choose LightWave which has different needs.
That has payed off for NewTek and all LW users. I think if Autodesk
would have done the same thing NewTek did, have Allen and Stuart
implement features Foundation requested, they may have gotten the high
profile projects. Though NewTek did piss off a lot of LW users who had
to wait between 1.0 and 2.0. In the long run it was worth it.
>As for motion pictures or big budget commercials, they
>traditionally used SoftImage or Alias.
Those are the real enemies of LW and 3DS/MAX. Why can't we all get
along? ;)
>Don't worry about those 3DS users who see any other program's feature
>they don't have as a flaw... ;-)
Some of use and enjoy both. :-)
Article: 17847
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From: user722250@aol.com (User722250)
Newsgroups: comp.graphics.apps.lightwave
Subject: wanted: PAR card for PC.
Date: 25 Apr 1996 00:40:26 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 7
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Reply-To: user722250@aol.com (User722250)
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I am seeking a PAR card for a PC,
Need Hardware, software and manuals at a reasonable price
Dan
Dan from Occum
user722250@aol.com
Article: 17848
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From: "Michael R. Rose"
Newsgroups: comp.graphics.apps.lightwave
Subject: Rhino9 MB, was: Re: Cyrix 6x86 and Lightwave?
Date: Thu, 25 Apr 1996 01:15:13 -0400
Organization: LI Net (Long Island Network)
Lines: 213
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BigFatCHUK wrote:
>
> My Cyrix 6x86 166+ screams, It blows our Pentium 150's out of the water on
> render times in Lightwave. What motherboards are people haveing bad
> results with? You have to make sure you purchase your MB from a Cyrix
> certified dealer because some companies have been putting Cyrix chips in
> incompatable MBs.
> These are the MBs that we know work.
> Tyan Tomcat
> DFI
> HOT
> make sure you purchase a MB with a BIOS date after FEB 1996.
> Charles Ernst
> Studio E
> If any one wants to ask me any questions please email me at
> BigFatChuk@aol.com
I was just looking into getting a new MB, my current one only goes up to 90. :(
Anyway I came across this board called the Rhino9. It is made by the same company
that makes the Hippo 486/5x86 MB. The Hippo board at 100mhz as been known to beat
the pants of some p5 chips. Does anybody know anything else about these boards? I
think I might get the Rhino9 and maybe put a 6x86/133 on it, but I don't know
if it can take full length PCI cards.
The url for the Hippo/Rhino boards is:
http://www.ocean.aust.com/
There are also benchmark test results at:
http://www.bapco.com/95rslts.htm
What do you think?
Take care!
-Michael R. Rose
--------------1EB75F846295
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Ocean/Octek Computers Home Page
WELCOME TO
www.ocean.aust.com
Octek Computers - Australia Home Page
This Web page was last updated on April 22, 1996
Ocean announces 10x CD-ROM Drive
A 1500KB/sec Breakthrough. Stock will be available in May 1996.
Octek 8x CD-ROM Drive now available at very competitive price.
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Octek Rhino-9 Pentium/6x86 Board with the Intel Triton II (HX) Chipset! Features include Sync-Burst Pipelined L2 Cache, Enhance
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Octek motherboards have scored the highest recorded
BAPCO (tm) Benchmarks to date in four CPU catagories!.
Australian PC World Top 10 (April 96 Issue):
Octek Hippo-15 No.2 and Octek Rhino-6S No.4.
Ocean Office Automation Pty, Ltd.
ACN 053 761 596
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Article: 17849
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From: vtourang@chat.carleton.ca (Vince Tourangeau)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 25 Apr 1996 04:31:07 GMT
Organization: Carleton University, Ottawa, Canada
Lines: 32
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Hal Hickel (hal@pixar.com) wrote:
> Actually I've wanted to ask about this for awhile (don't know why I
> haven't). Much of the motion blur I've seen from Lightwave has that
> "stroboscopic" look, and I was kinda wondering why no one complains
> about it. It seems like alot of the shots on Space and Bab are carefully
> staged to obviate motion blur, (like panning the camera with a fast
> moving ship so that it doesn't move much in screen space). Also,
> whenever I see stills from these shows in VTU, they never seem to be
> motion blurred, I allways assumed this was because the motion blur
> doesn't hold up in stills, is this so? We did a couple of spots a few
> years back at Will Vinton Studios for Chips Ahoy Cookies, and we used
> both Lightwave and Animation Master (though mostly Lightwave) for the CG
> parts of the spots. Both packages (at that time) had motion blur of the
> stroboscopic variety, and it caused us some grief. Any improvement in
> this area? -hal
Grr.... I've been wanting a program with good motion blur capabilities for
a while now, and I was hoping LW offered them. Unfortunately, that seems
not to be the case, if the above is true (although that last line
indicates to me that it may have changed.) ElectricImage has cool,
non-supersampling motion blur, but it starts at twice as much as LightWave
and doesn't model. Sigh. Guess I'm going to have to write my own renderer
if I get LightWave (which I was planning on doing, anyways, so I guess it's
not that big a deal) and give it the motion blur I want.
Vince
----------------------------------------------------------------------
Vince Tourangeau
vtourang@chat.carleton.ca
.sig file under construction
Article: 17850
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From: rickmay@cinenet.net (Rick May)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 96 02:59:23 GMT
Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
Lines: 42
Message-ID: <4ln4b2$nua@marina.cinenet.net>
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In article <317E4684.3998@atlanta.com>,
Henri Smulders wrote:
->Bryant Reif wrote:
->> James McGowan wrote:
->> > Just in case you didn't know but the lion was anamatronic ie. it was a
gangaly
->> > puppet, a very expesive gangaly puppet but a puppet none the less.
->> What?! I seem to recall reading otherwise.
->> Bryant Reif
->
-> Lion was not an animatronic. Glad to hear you think so.This proves
where the quality of particle
->system hair has come too. There is a Computer Graphics World with a long
article on Jumanji. (I believe
->march or april) It describes it in there. As you can see from a shot like
that: There is a difference
->between $45k and $1.5k software ;-)
->
->Hajo
If you read the article (note: I didnt), and if the article was accurate- you
would know the difference isnt between 45k and 1.5k, the difference is in
inhouse written software.
This isnt some canned effect you find in a 45k program. Although Alias has
hair- ILM didnt use it...
rick
Rick May
Independent CG Animator
http://www.cinenet.net/users/rickmay
------------------------------------------------------
3D CG Character Animation Mailing List
http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
------------------------------------------------------
(c) copyright 1996. All rights reserved. No reprinting
or quoting outside of this newsgroup or mailing list.
------------------------------------------------------
Article: 17851
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From: memex@teleport.com (Kreg Branden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 06:04:11 GMT
Organization: Teleport - Portland's Public Access (503) 220-1016
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atterbry@teleport.com (Tim Branan) wrote:
>>memex@teleport.com (Kreg Branden) wrote:
>>
>> At that point I think you'd still get a lot of crappy computer
>>looking motion. As Rick May pointed out elsewhere, Biped will be nice
>>for background characters that the audience won't be paying *too* much
>>attention to.
>>
>> Kreg Branden
>> - Meme-X -
>>
>Have you actually used biped? I can assure you it can do much more
>than just "crappy" background characters, and the motion is very
>realistic and believable.
>Character Studio is going to be a very useful tool.
Yes I have. It is cool in it's own way, but I think that kind of
animation (walks and the like) should be done by 'hand'. A character
animators idea of motion is more interesting (to me at least) than a
mega-procedural (which Biped certainly is) or motion capture.
Don't get me wrong, I don't think Biped produces 'crappy' motion.
My opion on this is pure snobbery. I prefer animation to look, uh,
animated. I really, really like the Physique end of Character Studio.
The whole approach to modeling and animating through bones is
INCREDIBLE. I wish I had experience on SI or Alias just to compare.
Kreg Branden
- Meme-X -
Article: 17852
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From: "C. Osterhus"
Newsgroups: comp.graphics.apps.lightwave
Subject: Miro DC20
Date: Thu, 25 Apr 1996 01:06:22 -0500
Organization: University of Minnesota
Lines: 11
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I'm interested in getting the Miro DC20 to use with LightWave but I
haven't actually seen the card yet. The reviews I've seen are all good
but I was wonering if anyone has actually used one with LW. How's the
quality? I know the PVR is better but it is out of my price range for
now. Is the Miro a good choice for the $1000 price range? Is there
anything better out there for about the same price? (or does anyone know
of a new card that will be out soon?)
_________________________________
Chris Osterhus
http://www.inxpress.net/~osterhus
Article: 17853
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From: Hammed Malik
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: List of new features for LW5?
Date: Thu, 25 Apr 1996 01:23:49 -0400
Organization: InterLog Internet Services
Lines: 15
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Kevin Gleeson wrote:
> I've seen several postings mentioning the new features of LW5, but I was
> wondering whether anyone could post up a complete rundown of the new stuff.
>
> I presume Newtek have such a list. I've checked their Web site and their FTP
> site and I couldn't see any list. (Hint to Newtek - stick it on the press
> release directory of your ftp site.)
You've gotta wonder why Newtek even bothers with that web page. They hardly
ever post new material on it. If they do, its hard to find.
hammed
Article: 17854
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From: fredster@digisys.net (Fredster)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler question..?
Date: Thu, 25 Apr 1996 06:21:29 GMT
Organization: :)
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On 19 Apr 1996 07:06:07 GMT, two10se@ix.netcom.com(Justin Kuzmanich )
wrote:
>cool; but when the text is loaded into layout and rendered it looks
>like it is hollow or something. I can see the text but it looks like
>the front surface is missing. I've tried different things but nothing
Not hollow, it's just that all the faces are pointing the wrong way.
The easiest way to fix it is to load up the text in the modeler and
flip all the polygons. Just hit the "f" key.
-------------------------------------------------------
Fredster
fredster@digisys.net
http://www.digisys.net/users/fredster
Brownies - not just for breakfast anymore!
Article: 17855
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From: wave-length@netwrx.net (Richard Garrison)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS : LW for SGI
Date: Thu, 25 Apr 1996 06:11:08 GMT
Organization: NETWRX
Lines: 2
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I need to sell one copy of LW 4.0 for SGI if anyone is interested.
Article: 17856
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From: lthouse@primenet.com (David Hopkins)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: 25 Apr 1996 00:49:01 -0700
Organization: Lighthouse Imaging
Lines: 62
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In article <4lkdou$7k2@dfw-ixnews6.ix.netcom.com>,
gregtee@ix.netcom.co says...
>
>In <317B8AE4.F64@ademco.com> Ken Geary writes:
>>
>>David Hopkins wrote:
>>>
>>> Any of you folks get to see that 500Mhz Raptor 3 we were
>demonstrating in the
>>> DeskStation booth at NAB? That baby really screams! A specific
>example I
>>> recall off the top of my head... Load the Watership scene that
came
>with 4.0
>>> (in the Vehicles dir). Turn off field rendering, turn on low AA,
>show while
>>> rendering and full-screen display. This beast did it in 11
seconds
>(while
>>> playing the Perception card). I'd be interested in results on
your
>systems...
>>>
>>> -David----
>>
>>what frame? At frame 1 with above settings, I rendered in 21 sec. I
>am using an Intergraph
>>TDZ-300(single 150MHz PentPro) that was bundled with SI/NT for
>$15,500. How much was the Raptor?
>
>
>
>Grant Boucher, who does all of our benchmarks at Digital Domain, did
a
>test render on that machine at NAB. According to the figures he
>brought back, that machine should be about 10% faster than a 333mhz
>EV5.
>
>The render times however were not so impressive. The Raptor only
>rendered 1 second faster than the 333 mhz. Hardly a drastic speed
>enhancement.
>
>GT
>
In the booth I had a 333 Mhz sitting next to the 500. We did a race
between them using the Textures benchmark. The 500 was almost 30%
faster than the 333 (sorry, don't recall the exact times at this late
date). I was in front of those machines the majority of the show and
I don't recall seeing Grant at all...maybe he tested it on one of the
machines elsewhere in the booth (out of my sight) and not the 500? We
only had one there..the rest were 333s or 366s.
And RE: the price question in the previous response, there was a
special at the show offering a 333 (or was it 366?) with 64 megs, 1
gig hd, all the standard goodies, plus Softimage for $20,995 if I
recall correctly. Have no idea if that offer is still available.
Perhaps one of the DTI guys is following this thread and can give a
better answer?
-David
Article: 17857
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: List of new features for LW5?
Date: 25 Apr 1996 03:51:17 -0400
Organization: America Online, Inc. (1-800-827-6364)
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--------------------------------
You've gotta wonder why Newtek even bothers with that web page. They
hardly
ever post new material on it. If they do, its hard to find.
-----------------------------------
Chuck baker has mentioned it's going to be brought 'in-house' at some
point..
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17858
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From: mrkite
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 25 Apr 1996 01:21:49 -0700
Organization: ACiD Productions
Lines: 18
Message-ID: <317F361D.8D73225@nowhere.com>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
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Xref: news2.cais.com comp.graphics.animation:34833 comp.graphics.apps.lightwave:17858 comp.graphics.apps.photoshop:14655 comp.graphics.packages.3dstudio:15487 comp.os.ms-windows.apps.utilities.win3x:1732 comp.os.ms-windows.apps.utilities.win95:9204 alt.26
Tattoo wrote:
> (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
> multi-tasking I have ever seen. Absolutely the best crash protection
> I have ever experienced, especially when running dos apps from a
> window. Win95 themes are a blessing, and eliminate boredom. At
> last, an operating system that manages programs without a program
> manager(the scourge of win3.1). YOu can actually see the wallpaper!!
You obviously have never used linux. It offers REAL multitasking, REAL
multiuser, and REAL internet services. Crash protection? If something
does crash (rare), you can just kill the process. If X doesn't work
with your video card, you don't have to reboot, type Ctl-Alt-Backspace
and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
and you're right back in linux, everything except for dosemu up and
running happily.
-mrk
Article: 17859
Newsgroups: comp.graphics.apps.lightwave
From: scorpio@dave-world.net (Robert K. Williams)
Subject: Re: Powerview Problems
References: <317BEB03.706A@cyberoptics.com> <4li9fb$9or@newsbf02.news.aol.com>
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Date: Wed, 24 Apr 96 12:23:08 GMT
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In article <4li9fb$9or@newsbf02.news.aol.com>, billhrgtn@aol.com (Bill Hrgtn) wrote:
>Now, I know I should've been paying attention earlier, but at the time I
>didn't plan to upgrade to Win95....but I finally did, and was VERY excited
>about using Powerview.
>
>I downloaded the plug in and the dlls from Newtek, loaded them, but when I
>use it, it says image handle not found and renders a jumbled mess mildy
>resembling my object.
>
>What have I done wrong??
You need to edit the modeler config file and change the name of the plug-in.
It should be called "Pviewigl.p", instead of the name the plug-in actually
puts in this file. Then your error message should go away. It worked for me.
regards, v v **************************************
Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
a.k.a. scorpio 8 * wants to run, when it grows up! *
LIGHTWAVE RULES! @_| **************************************
Article: 17860
Newsgroups: comp.graphics.apps.lightwave
From: scorpio@dave-world.net (Robert K. Williams)
Subject: Re: NT and WIN95
References: <314a15a6.12617937@news.pinc.com> <314cf9bc.38873313@news.charm.net> <4in2ub$58j@easy2.mediacity.com> <4lkqe1$sm4@oznet20.ozemail.com.au>
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In article <4lkqe1$sm4@oznet20.ozemail.com.au>, maxxam@ozemail.com.au (Dan Alexie) wrote:
>In article <4in2ub$58j@easy2.mediacity.com>, brett@renderhaus.com (Brett
>Tribble) wrote:
>> In article <314cf9bc.38873313@news.charm.net>, alowe@charm.net (Adam Lowe)
>> wrote:
>> >On Sat, 16 Mar 1996 01:14:54 GMT, ics@pinc.com (Ivan Sinclair) wrote:
>> >
>> >>I seem to remember a a couple of messages in here from someone who is
>> >>running Win95 alongside NT (no seperate partition). Is that possible?
>> >>How well does it work? Thanks.
>> >><><><><><><><><><><><><><><><><><><>
>> >> Ivan Sinclair - ics@pinc.com
>> >>Softwords Research - http://vvv.com
>> >><><><><><><><><><><><><><><><><><><>
>> >
>> >Works just fine for me...no problems at all.
>>
>> Yeah, works great, but you do have to install software twice (under each OS),
>
>> unless you want to putz around _a_lot_
>>
>> Brett
>
>I run LW for Win95 and NT with no problems on the same partitions. You only
> have
>to install the program (LW and Modeler, no content) under NEWTEK for one and
> the
>other under something else. What happened (with me at least) was that all the
>content is in both programs. Also this happened with the plug-ins.
>
>Dan Alexie
You should not need to have two seperate directories. Just install from both
OS's, and then copy the content32 directory off the CD to you local drive, or
set your content directory to the CD's path.
regards, v v **************************************
Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 *
a.k.a. scorpio 8 * wants to run, when it grows up! *
LIGHTWAVE RULES! @_| **************************************
Article: 17861
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.cybercom.net!usenet
From: Wonka
Newsgroups: comp.graphics.apps.lightwave
Subject: HEY...it's a new page!
Date: Thu, 25 Apr 1996 04:46:37 -0600
Organization: Cyber Access Internet Services (617) 396-0491
Lines: 6
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Whaddaya know...another Lightwave page!
Please come and check it out and tell me what you think!
http://kalypso.cybercom.net/~wonka/
Take a look at the free objects page...it has some new goodies!
Article: 17862
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 1996 04:51:40 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <317F3D1C.7934@pilot.msu.edu>
References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <317D6E81.7BE2@pilot.msu.edu> <317E4684.3998@atlanta.com>
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Henri Smulders wrote:
>
> Bryant Reif wrote:
> > James McGowan wrote:
> > > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> > > puppet, a very expesive gangaly puppet but a puppet none the less.
> > What?! I seem to recall reading otherwise.
> > Bryant Reif
>
> Lion was not an animatronic. Glad to hear you think so.This proves where the quality of particle
> system hair has come too. There is a Computer Graphics World with a long article on Jumanji. (I believe
> march or april) It describes it in there. As you can see from a shot like that: There is a difference
> between $45k and $1.5k software ;-)
>
> Hajo
??? Did you read and understand my post? I said the lion in Jumanji wasn't all animatronic. Some scenes
had the animatronic lion and others had the CGI lion. Yes I read the article in CGW, but I didn't have to
read it to figure which lion was CGI and which was a puppet. It was pretty obvious. The hair was nice,
but not flawless. You are right, there is a difference between $45k and 1.5k software... about $43,500.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17863
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 1996 04:53:25 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <317F3D85.2BB@pilot.msu.edu>
References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <317D6E81.7BE2@pilot.msu.edu> <317E4684.3998@atlanta.com>
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Henri Smulders wrote:
>
> Bryant Reif wrote:
> > James McGowan wrote:
> > > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> > > puppet, a very expesive gangaly puppet but a puppet none the less.
> > What?! I seem to recall reading otherwise.
> > Bryant Reif
>
> Lion was not an animatronic. Glad to hear you think so.This proves where the quality of particle
> system hair has come too. There is a Computer Graphics World with a long article on Jumanji. (I believe
> march or april) It describes it in there. As you can see from a shot like that: There is a difference
> between $45k and $1.5k software ;-)
>
> Hajo
??? Did you read and understand my post? I said the lion in Jumanji wasn't all animatronic. Some scenes
had the animatronic lion and others had the CGI lion. Yes I read the article in CGW, but I didn't have to
read it to figure which lion was CGI and which was a puppet. It was pretty obvious. The hair was nice,
but not flawless. You are right, there is a difference between $45k and 1.5k software... about $43,500.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17864
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 1996 04:54:23 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <317F3DBF.5CE7@pilot.msu.edu>
References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <317D6E81.7BE2@pilot.msu.edu> <317E4684.3998@atlanta.com>
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Henri Smulders wrote:
>
> Bryant Reif wrote:
> > James McGowan wrote:
> > > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> > > puppet, a very expesive gangaly puppet but a puppet none the less.
> > What?! I seem to recall reading otherwise.
> > Bryant Reif
>
> Lion was not an animatronic. Glad to hear you think so.This proves where the quality of particle
> system hair has come too. There is a Computer Graphics World with a long article on Jumanji. (I believe
> march or april) It describes it in there. As you can see from a shot like that: There is a difference
> between $45k and $1.5k software ;-)
>
> Hajo
??? Did you read and understand my post? I said the lion in Jumanji wasn't all animatronic. Some scenes
had the animatronic lion and others had the CGI lion. Yes I read the article in CGW, but I didn't have to
read it to figure which lion was CGI and which was a puppet. It was pretty obvious. The hair was nice,
but not flawless. You are right, there is a difference between $45k and 1.5k software... about $43,500.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17865
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 1996 04:56:16 -0400
Organization: Concentric Internet Services
Lines: 26
Message-ID: <317F3E30.5010@pilot.msu.edu>
References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <317D6E81.7BE2@pilot.msu.edu> <317E4684.3998@atlanta.com>
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Henri Smulders wrote:
>
> Bryant Reif wrote:
> > James McGowan wrote:
> > > Just in case you didn't know but the lion was anamatronic ie. it was a gangaly
> > > puppet, a very expesive gangaly puppet but a puppet none the less.
> > What?! I seem to recall reading otherwise.
> > Bryant Reif
>
> Lion was not an animatronic. Glad to hear you think so.This proves where the quality of particle
> system hair has come too. There is a Computer Graphics World with a long article on Jumanji. (I believe
> march or april) It describes it in there. As you can see from a shot like that: There is a difference
> between $45k and $1.5k software ;-)
>
> Hajo
??? Did you read and understand my post? I said the lion in Jumanji wasn't all animatronic. Some scenes
had the animatronic lion and others had the CGI lion. Yes I read the article in CGW, but I didn't have to
read it to figure which lion was CGI and which was a puppet. It was pretty obvious. The hair was nice,
but not flawless. You are right, there is a difference between $45k and 1.5k software... about $43,500.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17866
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From: johan@studio42.se (Johan Steen)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave 5 for Amiga
Date: 25 Apr 1996 08:49:27 GMT
Organization: AlgoNet Public Access Node, Stockholm
Lines: 35
Message-ID: <2008.6689T635T402@studio42.se>
References: <336.6684T931T1004@sn.no>
<871.6686T1035T8@sn.no> <1288.6686T1412T375@mbox200.swipnet.se>
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>>Gaven Eogan wrote this in comp.graphics.apps.lightwave:
>>>>Lightwave 5 sounds very cool, but there is something that`s bothering me,
>>>>is LW 5 going to support CyberGFX ? I hate to work in interlaced on my
>>>>A1084, when I could have been using it on my 15" SVGA instead :)
>>>Use a screen promoter like Promotion Prefs (PPrefs) to put LW on any
>>>legal screen in the display database. I have an an 860 x 612 Workbench
>>>Super 72 screen mode and I promote LW onto a screen 'Like Workbench'.
>>>I can then run LW and select either the 640x512 or 800x600 screen sizes.
>>>Works great and there's no flicker.
>>Yes I know that, but it dosn`t help me very much, because LW running on the
>>CyberGFX card is much slower than usual :/ Real support is what I need.
>I couldn't agree more!! CYBERGAPHX is the defacto standard on the Amiga. I
>want to run Layout in 800x600 8bit (or more!) and I want to see the animation
>preview, and be able to prewiew textures. Modeler works, but it can be
>faster.
This is really important for LW on the Amiga. I've posted email to
tech@newtek.com about this. I think all Amiga LW users should do that
so newtek knows that there are lot's of people demanding those features
in the next versions!
+--------------------+-----------------------+-----------------------------+
| __ | | |
| /// 3D Artist | | |
|__ /// Special FX | Johan Steen/STUDIO 42 | Using lot's of heavily |
|\\\/// Film/Video | Gothenburg,Sweden | expanded AMIGAS! |
| \XX/ Programmer | | |
| | | |
+--------------------+-----------------------+-----------------------------+
| http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? |
+--------------------------------------------------------------------------+
Article: 17867
Newsgroups: comp.graphics.apps.lightwave
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From: Studer Andreas 3132
Subject: Re: Has AMIGA been sold again?
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Hello,
David Forbus wrote:
>What's this about AMIGA Technologies being sold to an american cable box
>manufacturer? Does anybody care? Does it matter?
They are going to sell Amiga Technologies to a firm called Viscorp.
As far as i know, they are not sold at the moment.
Some informed people says now: "Isn't that the same firm which has
bought the rights to make a Settop-box out of the Amiga technology?!"
and yes, it IS the same firm...
Is this sad? Is this good? Who knows that... the future will show us the
truth... again. Viscorp is a firm full of Amigans. So we'll see...
Well, maybe some good news: if they'll sell Amiga Technologies to Viscorp,
the Amiga will be again a US product...
But the PowerUP-program by phase5 does still going on and nobody can
stop them to finish this project... :)
The DraCo will get a Pentium (Pro) optionally included. So you can use all
software on the Win95-side and the Amiga-side will be the "Video-machine".
The best of both worlds... :)
The DraCo uses now Cybergrafx. I hope the NewTek-guys will take care about
that in LW 5.0.
bye
Andrew
Article: 17868
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From: cloitre
Newsgroups: comp.graphics.apps.lightwave
Subject: book
Date: 25 Apr 1996 09:40:24 GMT
Organization: Universite de Rennes 1, France
Lines: 6
Message-ID: <4lnha8$dhk@news.univ-rennes1.fr>
NNTP-Posting-Host: kermarrec-pc.ens.univ-rennes1.fr
hye,
i would like to know if LightWave's book is available in France
and on the Net (scans...) ???
thanks.
Article: 17869
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From: "Dirk Taggesell"
Date: Wed, 24 Apr 96 14:43:46
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Subject: Re: Amiga LW5 has same features as other platforms ?
Message-ID: <31148723@rlyeh.muc.de>
Organization: R'lyeh - Home of Cthulhu
Lines: 32
markm@hypertec.com.au schrieb in 31745A50.60BA@hypertec.com.au
unter dem Subject Amiga LW5 has same features as other platforms ? folgendes:
> > Hi, live from the NAB floor at the AOL booth, here's a brief scoop on 5.0
> >
> > $1495 for all platforms.
> > $495 to upgrade Intel/Alpha
> > $295 to upgrad Amiga
> >
> > OpenGL in layout and modeler.
> > Screen redraws vastly sped up.
> > NURBs Modeling
> > Multiple textures on surface attributes
> > Improved IK
> > Fori's Power Texture (that guy, what a great addition).
> >
> > I'll have a more detailed report later tonight.
> > --Brian
>
> Are all these features in the Amiga version to ?
> Why does the Amiga upgrade cost less ?
Thats why Amiga Lightwavers cannot earn as much money as the intel/Alpha users,
because their machines are dog slow :-)
(I'm just kidding, I use LW on two amigas for myself)
--
mfg Craven
Dirk Taggesell, Muenchen
craven@rlyeh.muc.de
http://www.lechner.spacenet.de/dirk
Article: 17870
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From: "Dirk Taggesell"
Date: Wed, 24 Apr 96 14:02:09
MIME-Version: 1.0
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Subject: Re: suche deutsche ligthwavebenutzer
Message-ID: <31148722@rlyeh.muc.de>
Organization: R'lyeh - Home of Cthulhu
Lines: 10
jmachemehl@aol.com schrieb in 4gnsnq$6jc@newsbf02.news.aol.com
unter dem Subject suche deutsche ligthwavebenutzer folgendes:
Here is one :-)
--
mfg Craven
Dirk Taggesell, Muenchen
craven@rlyeh.muc.de
http://www.lechner.de/dirk
Article: 17871
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Date: Wed, 24 Apr 96 12:20:39 GMT+1
Newsgroups: comp.graphics.apps.lightwave
Distribution: world
Subject: Re: It's here! It's here! The LWPRO Co
MIME-Version: 1.0
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From: richard@hell.xs4all.nl (Richard Willkomm)
Message-ID:
Organization: -=The Hell BBS=- Call: +31-70-3468783
Lines: 22
In a message of 22 Apr 96 Geoff@close-To.demon.co.uall wrote to all:
GcT> You're one lucky person.
GcT> Over the last two weeks I've E-mailed Avid on four occasions
GcT> requesting information regarding the book I paid for in Feb, without
GcT> the courtesy of a reply.
GcT> $50 reduction for a seminar is okay for people in the states, but does
GcT> anybody know what people outside the US will be offered ( I'm in the
GcT> UK)?
Do you happen to know anyone in Europe to receive the Compilation
at all ????
I'm also waiting over here in Holland since feb.
#--------------------|---------------------------------------------#
# ###### #### | Richard Willkomm --- Digital illusions --- #
# ## ## ## | Gfx Co-Sysop The Hell BBS The Hague Holland #
# ## ## ## | +31-70-3468783 #
# ## ## ## | e-mail : richard@hell.xs4all.nl #
# ###### #### | ++++++ ' KINK-FM rulez ' ++++++ #
#--------------------|---------------------------------------------#
-- Via Xenolink 1.982, XenolinkUUCP 1.1
Article: 17872
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From: Angelito So
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Miro DC20
Date: Thu, 25 Apr 1996 10:35:55 -0400
Organization: PANIX Public Access Internet and Unix, NYC
Lines: 24
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C. Osterhus wrote:
>
> I'm interested in getting the Miro DC20 to use with LightWave but I
> haven't actually seen the card yet. The reviews I've seen are all good
> but I was wonering if anyone has actually used one with LW. How's the
> quality? I know the PVR is better but it is out of my price range for
> now. Is the Miro a good choice for the $1000 price range? Is there
> anything better out there for about the same price? (or does anyone know
> of a new card that will be out soon?)
I personally use a Q-Motion 250 PCI board. It has very good quality, it can
output to VHS and SVHS in upto 640x480. It also does capture (VHS, SVHS) at a
true 640x480 and on my system less than 1% of frames are dropped (Though I
have gotten it to capture without dropping any frames many times). I am sure
that it could capture without dropping frames all the time if I bought an AV
drive.
--
*****************************************************************************
E-Mail: lito@panix.com http://www.panix.com/~lito
"Thats a feature, not a bug!"
*****************************************************************************
Article: 17873
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Wed, 24 Apr 1996 12:27:01 +0100
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Message-ID: <4lnu8b$6fc@irk.zetnet.co.uk>
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NNTP-Posting-Host: victoria.zetnet.co.uk
In message <317BFAE0.7486@montreal.com>
Jean-Eric H nault writes:
> > > >Anim channels independent Anim channels linked
> > > Explain?
> > if you key frame a object at frame say 20 then there are keys created
> > in all channals eg . x.y.z ,heading,pitchin..ect..there not
> > seperate.and also adjusting the tension at that frame on the x or y
> > is not allowed all axis and rot`s get given that tension setting.
> That's what null-objects are for.
Oh so i have to have 6 nulls per objects i want decent controle over COOL!!!!
> Jean-Eric
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 17874
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From: Glenn Saunders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga LW5 has same features as other platforms ?
Date: 25 Apr 1996 07:10:02 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: krishna@usr2.primenet.com
The mortal Fernando Martins wrote:
: If I remember correctly, the Amiga version is less expensive because it
: doesn't have OpenGL support (for obvious reasons) nor multithreading
: capabilities (for obvious reasons too!).
Multithreading would be redundant....
Article: 17875
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 25 Apr 1996 14:49:59 GMT
Organization: GBI
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>So you are saying, render out your scene multiple times, go into another
>package and edit, and if you have to go back into LW and tweak, copy it to
>the various camera scenes, etc, repeat, etc.?
Don’t for get that another benefit of editing separately rendered scenes is
the transitions. You don’t need to render entire scenes multiple time, just
tag a second or so on each end of your animations, that should provide enough
time to get you through your transition without causing a rendering nightmare.
>When all you might have to do is move your camera changes and render
>once through, fix the animation, render, etc? Don't you think you can
>polish your work better when you just have one button to hit, instead of
>multiple passes, and delays and other programs?
That’s kina like shooting a movie all in the camera. I’d hate to have to
re-render an entire lengthy scene changing animation to fix a small problem.
If you’re just going to edit your small fix in, then why not edit all the
pieces in your scene.
>Frankly, I think lack of multiple cameras has been discouraging LW users
>from doing camera cuts, and it shows on much LW work I've seen with these
>long single camera shots.
Here I couldn’t agree with you more. Everyone uses the tools that they’re
given. Many Lighwave users have done a great job making their animations look
multi camera when the job requires it. But many also are in a long shot rut.
I was wondering when this issue would come up. I do not know many other
animators locally and before I donned my flame retardant suit and entered this
newsgroup, I was curious if this was annoying other users as well.
Scott at GBI
Article: 17876
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From: dgrant@dgrant.peinet.pe.ca (Dennis Grant)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Yes, AMIGA has been sold again
Date: 25 Apr 1996 12:35:49 GMT
Organization: Private Internet Connection
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In article <4liqpk$e9o@newsbf02.news.aol.com> toastrguy@aol.com (ToastRGuy) writes:
> Amiga Technologies a subsidiary of Escom was sold to an American company
> Viscorp, for 40 million dollars, a couple of weeks ago. Viscorp was the
> first company to license the Amiga chipset from Escom about a year ago.
> They believe that the Amiga chips, and OS are perfect for designing
> set-top boxes for that old Info Superhighway (Interactive TV, Movies on
> Demand, Cable Modem, etc.) They recently did a trial in some city and
> apparently it went well. Viscorp is all Amiga people including a guy
> named Sassenrath who was one of the people who wrote the original Amiga
> operating system. He's been quoted as saying something along the lines
> of: No, we are not going to kill the Amiga. Yes, we are going to build the
> "Killer Amiga"
>
> Escom bought the Amiga leftovers in bankruptcy court for 10 million last
> year, and apparently invested quite a bit more getting it back on market.
> They just showed their first ever quarterly loss, due to investment in the
> Amiga and misjudging the demand for PCs in Europe. Apparently their
> shareholders were a bit nervous.
I just want to add a little bit to this para, 'cause it reads like "Escom
bought the Amiga and promptly posted their first loss"
The rapid development of Pentium chips in the past 18 months has been
wreaking havoc amongst a lot of the bigger PC manufacturers. Every time they
develop a large amount of inventory of a particular model, the next version
of the Pentium would get released, and the value of their inventory would
plummet. Seen the rash of $900 P60's lately? That's manufacturers dumping
inventory.
Add into the mix a slower than projected X-mas season, and you have a recipe
for loss.
Escom had it even harder, as they had just spent a lot of money on the Amiga
purchase, and were spending even more on Amiga R&D. Sales of Amigas were
pretty good, but nowhere near the level where they would pay for themselves.
It had been projected that the Amiga was going to live off the PC profits for
a year while new models were developed, but then suddenly the PC side of the
company was losing money - and Escom decided that maybe it couldn't afford
to develop Amigas any more.
So it wasn't the "Amiga kiss of death", it was the Amiga getting caught up in
a PC schmozzle.
(all this info is paraphrased from an interview with the CEO of Escom/AT)
>
> I'll post more info. when I get it.
>
> Let the speculation, rumors, and format flame wars begin!
>
> ________________________________________________________________________
> Don James The Computer Room Colorado's Desktop Video Specialists
> 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
--
--------------------------
Dennis Grant
dgrant@cycor.ca
http://www.cycor.ca/TCave/
Article: 17877
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From: temparts@bbs.newtek.com (Donald Cotnoir-strong)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NAB Announcement #3
Date: Thu, 25 Apr 96 07:03:18
Organization: Temporal Arts
Lines: 22
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NNTP-Posting-Host: bbs.newtek.com
In a message dated 04-22-96 18-35 Chuck writes:
C> On Fri 19-Apr-1996 5:05 , Stranahan wrote:
C> S> ---------------------
C> S> Video Toaster Television-Studio-In-A-Box.
C> S> ----------------------
C> S> What an easy to say name!
C>
C> Isn't it though? Very ripe for rethinking, I would have to admit.
Here's a rethought: just drop "Television."
It's redundant with "Video," it is.
Don Cotnoir-Strong
Temporal Arts
205-351-7326
* Offline Orbit 0.72 *
Article: 17878
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From: Glenn Saunders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 5.0 new features
Date: 25 Apr 1996 07:16:01 -0700
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The mortal Dwight Gruber wrote:
: OK, so do we Amiga users get the benefit of all this, or are we going to
: suck hind tit? Again?
OpenGL I can live without, obviously. But I'd like them to fix what they
messed up in 4.0 (no multicolored wireframes, no surface previews).
I heard 4.0 was a rushjob which is why it runs much slower. By now,
Newtek should have become more accustomed to the new compiler they are
working on so I'd expect windows to open a bit faster and screen redraws
to be snappier. After all, we're not talking about a Mac here...
Article: 17879
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From: Sam Marrocco
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: 25 Apr 1996 12:09:39 GMT
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In article <4llno4$g94@nntp.pinc.com> Morgan Price, priceless@pinc.com
writes:
>.Correct me if I'm wrong, but isn't OpenGL on the Millenium card only supported under Windows NT? What's the maximum resolution for a 24-bit screen at flicker-free refresh rates?
Article: 17880
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From: Sam Marrocco
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Silicon Graphics LW question
Date: 25 Apr 1996 12:16:38 GMT
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>That doesn't mean I can get ANY plug-ins for the SGI, though...like
>Sparks, BML, etc...since none of them have been ported to the SGI.
>Sparks will save out your scene in such a way that it should be renderable on
>your SGI though. I think it makes a keyframe for each frame and thus can
>create a scene file that does not depend on the plug-in.
>Walter (Jay) Turberville
True, but my point here is that the SGI version of LW (currently) doesn't
get any plug-in support (other than the standard ship-with plug-ins)
directly.
Article: 17881
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 25 Apr 1996 11:41:51 GMT
Organization: The National Capital FreeNet
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Steph Greenberg (steph@primenet.com) writes:
> : >
> : Demanding is pretty subjective...Some people would say that trying to make
> : stuff look decent in a really low-res and and colour depth and having to
> : pump the stuff out like there was no tommorrow could be pretty demanding. :)
>
> Any work can be demanding. However, a foot slip you might not notice in
> low resolution on a game, can take you a week to fix when it's magnified
> 40 times (at least), unless you have the correct tools to repair it. The
> level of meticulous craftmanship required for film work is definately
> more unforgiving than in games or TV.
>
>
> --
> -------------------------------------------------------------------------------
> Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
> steph@primenet.com Chiropracter, and Podiatrist.
I have no problem with saying that film work is often more complex than
game work...The only probelm I had was with with the statement that great
film animation will make great great game animation(check
"www.skygames.com, the "games" Assasin Page under for what I would
call very good game animation)....They are designed with different criteria
that will not overlap as smoothly as some may think....
Sai
Article: 17882
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From: Ken Geary
Subject: Re: Lightwave for Mac / PPC NT?
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Date: Thu, 25 Apr 1996 12:51:36 GMT
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Jean-Eric Hénault wrote:
>
> Bill Leonard wrote:
> >
> > In article <4leao8$c4n@dfw-ixnews2.ix.netcom.com>,
> > wmendez@ix.netcom.com(William A. Mendez ) wrote:
> >
> > > I feel that MIPS and Power PC's Running NT never got off ground why?
> >
> > Because SGI (IRIX/Indigo Magic) and Apple (MacOS) have better operating
> > systems available for those processors. No one _wants_ to use NT, they're
> > usually forced into it.
> >
> > > Will Mendez
> > > ALPHA/NT
> >
> > Bill Leonard - bill_l@magicnet.net
> > cyber.lab g.f.x.
> > Orlando, Florida
>
> Personally, I like Windows NT. Okay, It's not as user friendly as Windows 95, but once it's set up, you
> can't crash it... And you still can't do pre-emptive multitasking like NT can on a Mac. And you can't run
> Mac-OS on a 366 Mhz Dec Alpha...
>
> Jean-Eric--------
You can't crash WindowsNT? you're not trying hard enough.
Article: 17883
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary
Subject: Re: Warning: DPS-(Digital Processing Systems Inc.)
Content-Type: text/plain; charset=us-ascii
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Date: Thu, 25 Apr 1996 12:46:54 GMT
Lines: 17
BigFatCHUK wrote:
>
> I bought a PAR card 3 years ago, loved it sold it and bought a PVR,
> love it. The tech support was great (I only needed it to find out if my
> IBM Ultrastar drive would work) and they put me through to the guy that
> heads up the drive testing.
> In contrast my office purchased a Targa 2000 and had nothing but
> problems, after 2 weeks with tech support at Truevision they called back
> and said It had some problems with the Targa 2000's and suggested we
> purchase the Targa 1000 instead.
> Charles Ernst
> Studio E
> BigFatChuk@aol.com---------
So I'm NOT the only one with Targa 2000 problems. I'm on my third board and it has problems.
That's cute ("buy the 1000 instead"), like... "buy the PAR instead of the PVR".
If only the PVR had audio(or mabey if the TARGA had the @#$%$^&^% SCSI controller on board).
Article: 17884
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary
Subject: Re: Miro DC20
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Lines: 17
C. Osterhus wrote:
>
> I'm interested in getting the Miro DC20 to use with LightWave but I
> haven't actually seen the card yet. The reviews I've seen are all good
> but I was wonering if anyone has actually used one with LW. How's the
> quality? I know the PVR is better but it is out of my price range for
> now. Is the Miro a good choice for the $1000 price range? Is there
> anything better out there for about the same price? (or does anyone know
> of a new card that will be out soon?)
>
> _________________________________
> Chris Osterhus
> http://www.inxpress.net/~osterhus---------
Make sure you have a BIG hard drive, because you'll have to render to it first, then import
into the DC20. Remember folks, one of the greatest things about the DPS boards is being able
to render DIRECTLY to the board as well as use is for rotoscoping(and even do both in same render).
Now if only audio was incorporated into the PVR.........
Article: 17885
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From: Lance Gray
Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
Subject: InFly for Intel?!?
Date: Thu, 25 Apr 1996 08:10:26 -0500
Organization: Empire Productions Inc.
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Has anyone successfully gotten the Infly script for the PeeCee
to work (this is found in the Upload/Download section of the NewTek
BBS)? This is the IFF2CLIP script for the PeeCee to turn animations
into Flyer Clips! I attempt to start the .exe but the screen flashes
and we go no further! :(
ANY & ALL help would be greatly appreciated!
--
________________________________________________________________________
Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
"If you are insulted because of the name of CHRIST, you are blessed,
for the spirit of GOD rests on you." 1 Peter 14
________________________________________________________________________
Article: 17886
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From: gregorzoll@aol.com (GregorZoll)
Newsgroups: comp.graphics.apps.lightwave
Subject: adobe premiere (+perception) under NT?
Date: 25 Apr 1996 08:54:07 -0400
Organization: America Online, Inc. (1-800-827-6364)
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hi
does anyone know if premiere runs under NT (for perception)?
does premiere supply digital sound in-/output with a perception?
thank you for takin the time to read (and answer?)
Article: 17887
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From: DENNY LEE ARMSTRONG
Newsgroups: comp.graphics.apps.lightwave
Subject: where can I find dongle patch
Date: 25 Apr 1996 15:42:14 GMT
Organization: Win.Net Communications, Inc.
Lines: 3
Message-ID: <4lo6gm$edu@ns1.win.net>
NNTP-Posting-Host: dial-33.win.net
I am a registered user of Lightwave. I have had problems with the
dongle. I would like to just bypass the dongle. thankyou for any
help.
Article: 17888
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From: Glenn Saunders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 25 Apr 1996 06:57:01 -0700
Organization: Primenet (602)395-1010
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X-Posted-By: krishna@usr2.primenet.com
The mortal Hal Hickel wrote:
: Actually I've wanted to ask about this for awhile (don't know why I
: haven't). Much of the motion blur I've seen from Lightwave has that
: "stroboscopic" look, and I was kinda wondering why no one complains
: about it. It seems like alot of the shots on Space and Bab are carefully
It's all in the settings, and I'm sure the higher the setting, the longer
the rendertime. So the S:AAB people (whenever I see that acronym I think
of cars) obviously opted to put up with the strobed blur in order to cut
down render times.
Article: 17889
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: Wed, 24 Apr 1996 12:28:27 +0100
Lines: 26
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In message <4lhjv2$r@dfw-ixnews7.ix.netcom.com>
gregtee@ix.netcom.com(William Teegarden) writes:
> I'd like to know why you don't think it can
> >compete with LW, which I've never used. For example, what does LW do
> that
> >EI doesn't? What does it do better?
> >
> Well, for starters it has a modeler...;)
> GT
> Digital Domain
Yeh, you tell `em Greg :-}
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 17890
Path: news2.cais.com!djmccoy
From: djmccoy@tcp.co.uk ()
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: HotKeys
Date: 25 Apr 1996 16:21:50 GMT
Organization: Capital Area Internet Service, Inc.
Lines: 4
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Lars Damsholt - aka. MayDay (mayday@dk-online.dk) wrote:
: Could Somebody Pleeze Mail Me A Complete List Of Hotkeys?
Why bother? Hit F1.
Article: 17891
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From: melanie stepp
Newsgroups: comp.graphics.apps.lightwave
Subject: talent search
Date: Thu, 25 Apr 1996 09:25:56 -0700
Organization: ventana communications group, inc.
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Computer Writers & Editors Wanted
Ventana Press, a major computer book publisher, is actively seeking
fresh authors, technical editors, and ideas for a wide variety of
computer-related books.
If you have a great idea for a book you'd like to write or are interested
in performing a technical review, please write to talent@vmedia.com.
Include your name, ideas, areas of expertise, and any relevant
experience. Be sure to include your phone/fax numbers. Beta testers
welcome!
Ventana Editorial Dept.
--
Melanie Stepp
Contracts Administrator
Ventana Communications Group, Inc.
Article: 17892
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From: Sc0t@msg.ti.com (The Glory Boys)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 25 Apr 1996 13:37:17 GMT
Organization: GBI
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>Multiple cameras, live switched during the animation, are actually *not*
>as effective as editing a sequence from various planned takes. You can't
>duplicate or overlap action, you can't reorder shots. So I still don't
>see the real advantage. Must be my editor bias.
>--Brian
>
>
>
>====== http://members.aol.com/virtualbri/ ======
>== Home of the rather large and mostly complete ==
>===== LightWave 3D Internet Resource Lists =====
Agreed.
I’m still so stuck in the single camera mentality that live switching during
animations actually hadn’t even occurred to me. I was just thinking of the
benefits of having all the cameras you need saved in one scene and then render
the sections you need separately, to be edited as you described. It’s just
such a pain to have to reload different motion paths or entire scenes just to
see your work from several different angles/paths.I'm just looking for a time
saver, it's not like I'm animating a talk show or a sitcom.
As for careful planning, nothing replaces that. BTW editing is a big part of
my job as well. The experience I have as an editor has certainly enhanced my
skill as an animator, as I’m sure it has for you as well.
Scott at GBI
Article: 17893
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From: Jack Walsh
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 08:44:01 -0700
Organization: The Imagination Workshop
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Stranahan wrote:
>
> --------------------
> LW is looked down upon far less than 3DS
> or any of the other non-SGI packages because it has proven itself at least
> in
> TV.
> ------------------
>
> Not that I LIKE this or anything, but I've seen a bunch of ads for 3DS
> animators in Variety and Hollywood Reporter....mainly because of the
> modeler, I think...The LightWave community tends to know each other, and
> has less need to advertise for talent in many cases...
>
> _____________________________________________
> Lee Stranahan
>
> "I shot a half hour, 35mm movie with professional quality visual effects
> for around $5000 - and I can show you how to do it, too."
> Access DeniedURL - http://users.aol.com/stranahan/access.htm
>
> Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Well, I can't wait to see the movie and the awesome effects!
Jack
--
Email: jwalsh@imaginate.com
CIS: 76620,1400
Article: 17894
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: where can I find dongle patch
Date: 25 Apr 1996 16:39:34 GMT
Organization: University of California, Santa Cruz
Lines: 11
Message-ID: <4lo9s6$ru9@darkstar.UCSC.EDU>
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It is not possible to bypass the dongle and still have a copy of
LightWave that will work. Live with it.
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17895
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: 25 Apr 1996 16:26:48 GMT
Organization: AccessOne
Lines: 15
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Bryant Reif writes:
>
> Good point! I do this all the time without thinking about it. I
> suppose if I had to switch to a modeless interface this would become
> annoying.
>
While 3ds layout and modeling is INTEGRATED, I would hardly call it
"modeless": it seems VERY modal to me.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17896
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From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Computer graphics Job Offer
Date: 25 Apr 1996 16:41:52 GMT
Organization: University of California, Santa Cruz
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I wonder what type of job requires that you donate your own computer..and
the requirements are a 486?? I;ve seen this add many times before..but
they never say much..mysterious...why not tell us about your gig eh?
Adam Chrystie
--
----------------------------------
Adam Chrystie LightWave 3D Animator
Cinema/Video Major, Senior
University Of California at Santa Cruz
Article: 17897
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: adobe premiere (+perception) under NT?
Date: 25 Apr 1996 12:04:25 -0400
Organization: Pipeline
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On Apr 25, 1996 08:54:07 in article , 'gregorzoll@aol.com (GregorZoll)' wrote:
>hi
>does anyone know if premiere runs under NT (for perception)?
>does premiere supply digital sound in-/output with a perception?
>thank you for takin the time to read (and answer?
I was using it with my perception. You have to convert the
perception pvd file into an avi then import it into premiere
then convert it back to play the final cut on the perception
it was quite a pain and i found premiere to be awfully slow: ver. 4.0a
I dumped it and went to speed razor mach 3 which writes perception files
directly, it is buggy but faster and easier than premier.<- it is also to
pricey.
Article: 17898
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Max And Tim Kreg
Date: 25 Apr 1996 16:29:57 GMT
Organization: AccessOne
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X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> djmccoy@pacificnet.net (Daniel J. McCoy) writes:
> [Message snip]
> Actually, in defense for Tim Krego, he's posted on behalf of both 3D Studio
> AND LightWave, both in favor and against. While I'm not entirely in favor of
> bringing "advocacy" level messages to either newsgroup, he has offered
> feedback on both sides. He has also done this on the LightWave3D mailing
> list. If anything, he offers a viewpoint from both platforms.
>
I also appreciate the fact that TK at least knows both programs, --
pretty hard to compare 'em from reading the boxes.
OTOH, the more I have to interact with 3ds, the more I like LW.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17899
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Max And (others)
Date: 25 Apr 1996 16:31:41 GMT
Organization: AccessOne
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NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> 74513.747@compuserve.com (Butch Newton) writes:
> While I didn't make it to NAB so I didn't see LW 5.0, LW plugin
> architecture and MAX's are on two different levels. The example I gave
> was Fori's PowerView which you cannot have open when you use Modeler,
> you have to exit the viewer to go back to Modeler. I don't know if
> this has been changed in LW 5.0.
It has. It is part of the display options.
>
> >3ds lensfx results are NOT as good as lightwaves' native lens flares
>
> I was referring to LenZFX, a $495 IPAS soon to have a MAX version.
> LenZFX does have more features than LW's native flare including
> explosions, glows, hilites, etc. It really is a nice program, though
> it does cost 1/3 of LW's new list price.
At that cost, it BETTER be powerful!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17900
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: 25 Apr 1996 16:35:44 GMT
Organization: AccessOne
Lines: 22
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References: <317E4684.3998@atlanta.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Henri Smulders writes:
> Lion was not an animatronic. Glad to hear you think so.This proves where the quality
of particle
> system hair has come too. There is a Computer Graphics World with a long article on
Jumanji. (I believe
> march or april) It describes it in there. As you can see from a shot like that: There is
a difference
> between $45k and $1.5k software ;-)
>
> Hajo
It was both. Obviously, when it was walking around, it was CG. Many of
the closeups, particularly when it was on the bed, were animatronic. Actually, one
of the creators was INSIDE the lion-- it was bigger than an actual lion.
See the CINEFEX article.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17901
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From: justin@nyc.pipeline.com (Michael Justin Austin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Buyer Beware or How to save $150
Date: 25 Apr 1996 11:51:52 -0400
Organization: Pipeline
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On Apr 24, 1996 21:37:02 in article ,
'wturber@primenet.com (Walter (Jay) Turberville )' wrote:
It has been my experience that anti-gravity
regularly marks things up to full list or higher.
I have had great success with select solutions
and tri-state computers thought
>I called Anti-Gravity to order the LW 5.0 upgrade. I was quoted $595 per
>upgrade. When I choked, the salesperson "advised" me that the 5.0
release
>was a major-must-have upgrade. I agree of course, but I coulda sworn that
the
>upgrade price was $495 MSRP so I said no thanks and looked at the press
>release again. My memory was correct. I called Select Solutions. They
>quoted me $450 per upgrade. Now that is more like what I expect from a
mail
>order company. I placed my order.
>
>I'm a strong believer in capitalism so I can't really fault Anti-Gravity
for
>their pricing strategy. But I also don't like wasting time on the phone
and
>I expect mail order prices to be MSRP or less. I guess I'll call Select
>Solutions first next time.
>
>Oh - Anti-Gravity did inform me that they would have the full 5.0 package
>available to ship in 3-5 days but that the upgrade wouldn't be ready for
2-3
>weeks.
>
>
>
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
>
Article: 17902
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Volumetric lighting
Date: 25 Apr 1996 16:37:59 GMT
Organization: AccessOne
Lines: 20
Message-ID: <4lo9p7$bm4@news.accessone.com>
References: <317B63BF.4973@osu.edu>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> Jeff Jasper writes:
> > I spoke to Mark Thompson about volumetric lighting in MAX and his
> > response was that it was basically useless (i.e. very poor looking).
> > You'll have better luck creating it by hand in LW than you will using the
> > built in version in MAX. I can't comment on SI, as we didn't talk about
> > volumetrics in SI.
>
> HAHAHA, ok, I'll bite on this flame bait. I suggest you check out...
> http://www.torcomp.com/3dmax.htm. Scroll down to the images done by MAX
> Beta testers. You will see some nice volumetric lighting examples.One
> obvious example is cherub.jpg.
The Pix I've seen (I >believe< it was Max), the one with the cross?
Anyway, I'm with Mark: not impressed.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17903
Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news
From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 25 Apr 1996 16:39:08 GMT
Organization: AccessOne
Lines: 18
Message-ID: <4lo9rc$bm4@news.accessone.com>
References: <317c7ad1.107445458@news.alt.net>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
> 74513.747@compuserve.com (Butch Newton) writes:
> On Sun, 21 Apr 1996 14:59:03 GMT, fusion@netcom.com (Fusion Films)
> wrote:
> >I spoke to Mark Thompson about volumetric lighting in MAX and his
> >response was that it was basically useless (i.e. very poor looking).
>
> Excuse me, but that is bullsh*t.
You mean the opinion, or the reporting of the response?
IOW, lighten up: it's an opinion.
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17904
Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news
From: TL Westgate
Newsgroups: comp.graphics.apps.lightwave
Subject: RIP OFF ALERT!!!!
Date: Thu, 25 Apr 1996 13:01:48 -0400
Organization: Juris Corporation
Lines: 16
Message-ID: <317FAFFC.532A@oo.com>
NNTP-Posting-Host: ares.oo.com
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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The posting for "Computer Graphics Job Offer" is that same company that
posted a while back. Some of you may remember I, as well as a few
others, posted that this company is out to leech you of you moola
upfront. They say they want 20,000 3d models by the year 1999 for a
cd-rom and that they'll pay you $200 - $800 per model, depending on the
quality. In other words, you'll never see a penny. AND, they want you to
give them $500 up front for their special software! Send in you money if
you're stupid.
TL
--
======================================================
|visit the Juris web site at http://www.oo.com/~juris|
| or visit my personal web site at |
| http://members.aol.com/tlwestgate/home/livroom.htm |
======================================================
Article: 17905
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From: jeric@accessone.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Importing 3DS "loft" paths into LW
Date: 25 Apr 1996 16:25:05 GMT
Organization: AccessOne
Lines: 14
Message-ID: <4lo911$bm4@news.accessone.com>
NNTP-Posting-Host: jeric.accessone.com
X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
OK, here's a good one, and a slap at modal interfaces too!
Is there any way to import the points used in a 3ds LOFT path (sorry if
incorrect terminology) as raw, seething vertices in LWM? Since 3ds is very (very)
modal, this does not seem to be possible, since loft points are not equivalent
to LWM vertices, and are seemingly unconvertable into normal 3ds vertices.
Tanks!
******************************************************************************
** jeric@accessone.com | Synergy Graphix & Animation **
** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
** Don't make me force it down your throat.| "OK! Wind the frog!" **
Article: 17906
Newsgroups: comp.graphics.apps.lightwave
From: Jeffrey Carpay
Subject: test
X-Nntp-Posting-Host: utrecht04.pop.tip.nl
Message-ID:
Sender: news@tip.nl (The News User)
Organization: The Internet Plaza
Date: Wed, 24 Apr 1996 21:16:57 GMT
Lines: 1
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testing testing
Article: 17907
Path: news2.cais.com!news.cais.net!news.sprintlink.net!lily.redrose.net!john
From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 25 Apr 1996 18:06:43 GMT
Organization: a Digital Internet AlphaServer Site
Lines: 39
Message-ID: <4lofc0$cu1@lily.redrose.net>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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vito@netaxs.com (Vito) wrote:
>On 17 Apr 1996 22:52:00 GMT, Ben Cannon wrote:
>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>>(16-bit apps)
>Hmm.. well Now that you are done lying to us, can you explain that PC
>magazine tested NT on a p90 with 16 megs RAM and said with only 16
>megs (Even with more) it was the SLOWEST thing that they had EVER
>seen.. What are you running, NOTEPAD!
>Sorry Ben, it just dont cut it..
>NT has a 12 meg footprint just to get it off the ground!
>16 megs and a dx480.. no way...
>IT wont be blazing fast with that config!
Actually I had been running NT 3.51 on a DX2/66 with 16Meg of Ram, and
at the time, it was running rather smooth, a bit of swapping when I
loaded MS-Access and PowerBuilder at the same time, but usable, This
was back when we recieved 3.51 on our Microsoft beta CD, NT 3.5 was
a total pig on my system, but 3.51 performed alot better (being able
to run in 12Meg)
I would say now with a P100 and 48Megs that my perspective on the
speed and usability has obviously changed, and even a P60 that I have
at work with 24Megs is a pig on speed now. So I'd think its a
perspective argument that you have going now so blazing fast is not a
very qualitative measure.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 17908
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave for Mac
Message-ID:
Date: 25 Apr 96 09:26:31 PST
Organization: Tierra-Miga BBS
Lines: 12
I have seen the 3D programs for the Mac AND have used them fairly extensively,
and as far as I'm concerned, they may have some good features, but in general
they make you work waayyyyyy toooo much and toooo hard to get anything done.
Like the way that you have to model in Strata, well basically you can't. It
lets you do just the simple basic stuff, but something as simple as just
bending something, you really can't do. You end up havinmg to drag a zillion
points around and you have to it bit by bit. And Infini-D has some great
little features like being able to morph anything into anything else and
without the point restrictions as in LW, but the modeler is toooo spline based
and slooowwss you down....I've seen some others, but my point is that I think
the best thing that could happen for the Mac 3D world, would be to get LW
ported over...........md
Article: 17909
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From: mad@torment.tmisnet.com (Mark Dunakin)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW
Message-ID:
Date: 25 Apr 96 10:05:46 PST
Organization: Tierra-Miga BBS
Lines: 31
On Tue 23-Apr-1996 4:29p, MicroTech wrote:
M> On 22-Apr-96 21:49:07, atlantis (atlantis@globalone.net) posted:
M> > Greetings,
M> > Does anyone know how to delete rendered LW frames from the DPS
M> drive on
M> > an NT system?
M> > I've tried doing what the manuals say regarding using the FILE
M> MANAGER
M> > to select a file and then hitting delete. Well, it's not deleting the
M> > file for some reason.
M> > The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the
M> P:
M> > drive. I can view files, create directories, but I can't seem to delete
M> > the individual frames.
M> > God! I'm feeling so STUPID lately. (no comments to this line are
M> > needed, but thanks for thinking of me!)
M> > Bob
M> You don't delete individual frames, you delete the folder that the
M> animation is in. Each anim is in it's own separate folder, so you just
M> delete the folder itself.
----------------
I already new this, I wanted to be able to deleate only portions of the
animation. And yes I know that you can set up a clip sequence of the parts
that you want, but then you still have all that disk space wasted........md
Article: 17910
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From: Nate Hayes
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: Thu, 25 Apr 1996 12:18:19 -0500
Organization: CyberOptics Corp.
Lines: 23
Message-ID: <317FB3DB.5BC0@cyberoptics.com>
References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4labbs$b9c@irk.zetnet.co.uk> <317BFAE0.7486@montreal.com> <4lllmk$cpm@nnrp1.news.primenet.com>
NNTP-Posting-Host: vidhound.cyberoptics.com
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> So you are saying, render out your scene multiple times, go into another
> package and edit, and if you have to go back into LW and tweak, copy it to
> the various camera scenes, etc, repeat, etc.?
>
> When all you might have to do is move your camera changes and render
> once through, fix the animation, render, etc? Don't you think you can
> polish your work better when you just have one button to hit, instead of
> multiple passes, and delays and other programs?
Adobe Premiere 4.2 costs about $450 and you can edit with cuts,
dissolves, chroma-keys, page-peels, wipes, superimpositions, and sync
all of this to multiple channels of audio. It's easy as cake to use and
takes only a few minutes to edit a simple scene. Just render your
*whole* animation from one camera. Then render again from another
camera. And then again from another. Now you have 3 renders of your
complete animation from 3 different points of view. Now your editing
potentials are unlimited and you won't have to go back into LW to
re-render anything.
You could save more time by rendering only the parts of your animation
that you new you were going to use.
Nate
Article: 17911
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From: Nate Hayes
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: Thu, 25 Apr 1996 12:26:37 -0500
Organization: CyberOptics Corp.
Lines: 11
Message-ID: <317FB5CD.8DD@cyberoptics.com>
References: <4ll8a1$4hk@news.nstn.ca>
NNTP-Posting-Host: vidhound.cyberoptics.com
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> yep. you should have got the millenuim
NOT!!!
Millenium 3D is for games.
Try a GLyder board from Symmetric instead.
;)
Nate
Article: 17912
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From: brad prosise
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: 500Mhz Raptor 3
Date: Thu, 25 Apr 1996 13:32:16 -0400
Organization: University of Tennessee, Knoxville
Lines: 21
Message-ID: <317FB720.76F9@UTK.EDU>
References: <4leanu$5hl@nnrp1.news.primenet.com>
NNTP-Posting-Host: bike.ips.utk.edu
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David Hopkins wrote:
>
> Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the
> DeskStation booth at NAB? That baby really screams! A specific example I
> recall off the top of my head... Load the Watership scene that came with 4.0
> (in the Vehicles dir). Turn off field rendering, turn on low AA, show while
> rendering and full-screen display. This beast did it in 11 seconds (while
> playing the Perception card). I'd be interested in results on your systems...
>
> -DavidOur P5 100 mgz NT machine with 32 megs ram did it in 59 seconds
--
STOLEN PITHY QUOTE:
Heaven is where the cooks are French, the lovers are Italian,
the police are English, the mechanics are all Germans, and the
whole thing is organized by the Swiss.
In hell, the cooks are all English, the lovers are Swiss, the police
are German, the mechanics are French, and the whole thing is run by
the Italians.
Brad Prosise Visit my web site
the URL is - http://users.aol.com/bprosise/private/bike.htm
Article: 17913
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From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek Price List
Date: Thu, 25 Apr 96 13:11:45
Organization: NewTek Technical Support
Lines: 65
Distribution: world
Message-ID: <19960425.7965F00.C247@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
NewTek MSRP Prices:
Part No: Title: Retail ($US):
VT4000 Video Toaster 4000, Amiga $2395.00
SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 549.00
FL4000 Video Toaster Flyer, Amiga $4995.00
LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
xx=platform Intel, DEC Alpha, MIPS)
LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
See qualifications*
LW500xx-up LightWave 3D 5.0, Upgrade $ 495.00
xx=platform (available for Intel, DEC Alpha, MIPS)
LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 895.00
xx=platform See qualifications**
(available for Intel, DEC Alpha, MIPS, Amiga)
LW500SG- Lightwave 3D 5.0 SGI Call Xaos
sw/up/cu For all SGI products call XAOS Tools,
at 415-487-7000
LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
n=number of
licenses
* Amiga Upgrade: Pricing good only for users of existing Amiga
LightWave 3D as standalone or Video Toaster supplied versions.
** Competitive Upgrade: Packages eligible for competitive upgrade include
3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
number required.
Prices and specifications are subject to change without notice.
For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
(913-228-8000, outside the USA). Check your nearest Dealer
for products and upgrade pricing and discounts.
EMAIL ordering (upgrades): customerservice@newtek.com
Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
or email: sales@newtek.com (US and Canada)
isales@newtek.com (International)
NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
.
.
.
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17914
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news
From: chuck@bbs.newtek.com (Chuck Baker)
Newsgroups: comp.graphics.apps.lightwave
Subject: NewTek Ed/Gov Price List
Date: Thu, 25 Apr 96 13:13:13
Organization: NewTek Technical Support
Lines: 63
Distribution: world
Message-ID: <19960425.79704B0.BC70@bbs.newtek.com>
NNTP-Posting-Host: bbs.newtek.com
NewTek Educational and Government Prices:
Part No: Title: Retail ($US):
VT4000 Video Toaster 4000, Amiga $1949.00
SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 449.00
FL4000 Video Toaster Flyer, Amiga $4059.00
LW500xx-sw LightWave 3D 5.0 (available for Amiga, $ 895.00
xx=platform Intel, DEC Alpha, MIPS)
LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
See qualifications*
LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00
xx=platform (available for Intel, DEC Alpha, MIPS)
LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 695.00
xx=platform See qualifications**
(available for Intel, DEC Alpha, MIPS, Amiga)
LW500SG- Lightwave 3D 5.0 SGI Call Xaos
sw/up/cu For all SGI products call XAOS Tools,
at 415-487-7000
LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
n=number of
licenses
* Amiga Upgrade: Pricing good only for users of existing Amiga
LightWave 3D as standalone or Video Toaster supplied versions.
** Competitive Upgrade: Packages eligible for competitive upgrade include
3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
number required.
Prices and specifications are subject to change without notice.
For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
(913-228-8000, outside the USA). Check your nearest Dealer
for products and upgrade pricing and discounts.
EMAIL ordering (upgrades): customerservice@newtek.com
Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
or email: sales@newtek.com (US and Canada)
isales@newtek.com (International)
NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
========================================================================
Chuck Baker | TekWorld: NewTek Tech Support BBS
Technical Support Online Services | telnet address: bbs.newtek.com
NewTek, Inc. | modem ports: 913-271-9299
========================================================================
CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
AOL: Keyword NewTek Email: Tech@newtek.com
========================================================================
Article: 17915
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From: rdijk@worldaccess.nl (Rene van Dijk)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: FS : LW for SGI
Date: Thu, 25 Apr 1996 17:19:17 GMT
Organization: AT&T
Lines: 39
Message-ID: <4lo8t6$sth@easy1.worldaccess.nl>
References: <4ln87a$216@news.paonline.com>
NNTP-Posting-Host: wxs6-1.worldaccess.nl
X-Newsreader: Forte Free Agent 1.0.82
wave-length@netwrx.net (Richard Garrison) wrote:
>I need to sell one copy of LW 4.0 for SGI if anyone is interested.
Hi,
I've recieved your email, but I can't reply because your email account
seems not working properly.
Return message.....
=================
... while talking to netwrx.net.:
>>> RCPT To:
<<< 550 not accepted
550 ... User unknown
I think you should contact your internet provider....
WAVELENGTH
c/o Richard Garrison
We have a copy of LW for SGI we might be interested in selling if
your interested. It's an awesome package but we need to generate
income to purchase the rest of Alias Poweranimator which isn't cheap.
We can save you some money.
Sounds like a good deal, but can you tell me more about LW on a Indy.
I've tried the PC version and it was 2 slow for us... Can you give me
a
render time for the first still of the logofctr.lwo (located in logo)
(rendersize custom 740x540)
What will be the price of the LW copy, how is the license? SGI's don't
use dongles but software is related to the systemID. Normaly you can't
make it work on various machines....
Rene
Article: 17916
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From: puppetco@cais.com (puppetco)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 c (Newbie's Question]
Date: 25 Apr 1996 19:08:23 GMT
Organization: Capital Area Internet Service info@cais.com 703-448-4470
Lines: 44
Message-ID: <2250.6689T897T1958@cais.com>
References: <4lmut6$ck4@newsflash.concordia.ca>
NNTP-Posting-Host: puppetco.cais.com
X-Newsreader: THOR 2.2 (Amiga;TCP/IP) *UNREGISTERED*
>I wonder if there is an FAQ for this newsgroup....anyways...
>I have some question on Lightwave 4.0c (which I recently purchased).
>1) What is the problem when certain letters with holes in them like "o" "e"
>"b" etc. (which has holes in them) gets filled up? I used the modeller to
>create the True Type font text. Then I extrude it towards the Z axis. Saved
>the file and then brought it into Lightwave to play around with it. I added
>in a surface, then rendered it, and all the holes in the letter gets filled
>up. I don't understand what I could have done wrong. I played around with
>aligning the normals, but still no hole. What am I doing wrong?
Okay, I'm going to try this one and just wait to get shot down...
Sometimes if you have your ambient light set too high, or you are using
a reflective surface, especially if your length of extrusion or camera
angle do not allow you to see all the way through you letter, it will
*appear* as if there is no hole. What is actually happening is that
there is not enough contrast between the sides and the faces of the
letters to allow the hole to show. That's one possibility. Hope it
helps.
>2) I find that even after a FULL install, the program has a hard time finding
> certain files for various scenes (eg. the object files and texture files).
>It is there in the directory and I have to MANUAL find and chose them in
>order to get them loaded in. Do anyone know that could cause this???
Only a guess, but sometimes 3rd party scenes use different directories
and then you will have to do things manually, then save all objects, as
well as the scene. You can also edit the directories with a text editor
(be careful to save it as an ASCII file) to conform to your set-up.
>Thanks,
>Andy Chen
Don't thank me yet. Good Luck.
________________________________________________________________________
* Christopher Piper }P-{> |||||||||||| The Puppet Co. Playhouse *
* *****Puppet Master***** |||||||||||| Glen Echo Park, Maryland *
* ***** E-Mail ***** |t|h|e|||||| -A non-profit professional- *
* puppetco@cais.com P u p p|e|t| puppet theater for the *
*_________________________________ C o ! _______Nation's Capital_______*
Article: 17917
Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!lily.redrose.net!john
From: cdurham@xspot.com (Chuck Durham)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 19:01:10 GMT
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wturber@primenet.com (Walter (Jay) Turberville ) wrote:
>In article <4l5gmq$sc9@diane.inforamp.net> vgoel@diane.inforamp.net (Vaibhav Goel) writes:
>>Path:
>>news.primenet.com!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu
>>!howland.reston.ans.net!usc!hookup!news.nstn.ca!inforamp.net!inforamp.net!not-fo
>>r-mail
>>From: vgoel@diane.inforamp.net (Vaibhav Goel)
>>Newsgroups:
>>comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dst
>>udio
>>Subject: Re: MAX or Lightwave? How about some MAX here folks.
>>Date: 18 Apr 1996 09:39:38 -0400
>>Organization: InfoRamp Inc.
>>Lines: 49
>>Message-ID: <4l5gmq$sc9@diane.inforamp.net>
>>References:
>> <4l39er$im3@diane.inforamp.net>
>>
>>NNTP-Posting-Host: diane.inforamp.net
>>Xref: news.primenet.com comp.graphics.animation:33676
>>comp.graphics.apps.lightwave:16051 comp.graphics.packages.3dstudio:14265
>>In article ,
>>Walter (Jay) Turberville wrote:
>>>In article <4l39er$im3@diane.inforamp.net> vgoel@diane.inforamp.net (Vaibhav
>>Goel) writes:
>>>this suggestion 100,000 times. So you are exaggerating then?
>>>
>>Err...it was a joke.....lighten up a little...
>Just because I didn't put a smiley on my message doesn't mean I didn't get
>your "joke". I personally find taking people's exaggerations literally to be
>amusing. I guess you do not.
>>>
>>>Sure there are other arguments, but that particular argument is a particular
>>>good one.
>>>
>>Lisen, I don't have anything against Lightwave. I think it probably is a
>>good software; its just that *I* don't like it or use it due to my own
>>personal preferences. Everyone has their own opinion and I am not trying
>>to force my opinion on others.
>I didn't said you were.
>>However, what I don't understand is that if someone asks the merits of
>>Lightwave, I have seen many Lightwave users argue that since its being
>>used by these TV shows, its the do-all end-all software. Granted it
>>might be a good arguement. But what about a feature-to-feature
>>grass-roots comparison of different softwares in the same league? I
>>haven't seen this happen. And believe you me, I read the various
>>newsgroups in the comp.graphics.* hierarchy regularly so I am not
>>exaggerating in this case.
>So some LW users are loyalists. I wish I had a nickle for every 3DS user who
>said that ray-tracing is a silly useless feature. :^) These guys exist in
>all arenas.
>>Many times when someone criticizes Lightwave for whatever valid concern
>>they might have, the ending argument is "oh well its being used by all these
>>cool TV shows, so your arguement is flawed".
>And many times they responds by pointing out its very nice rendering
>characteristics and list some of the nice features like lens-flares, bones,
>metaform, limited IK, glow, ray-tracing, very nice adaptive anti-aliasing,
>network rendering that is included, very intuitive scene setup, extremely
>capable modeler, capability to accept plugins, decent built-in compositing
>tools.... I've trod the groups as well. It goes both ways on most sides.
>>I am hardly a brand loyalist. In the past, I have shown my preference to
>>using Real3D over Lightwave or 3DStudio; and I have my own reasons of
>>thinking that its better for me. I am looking at MAX now and feel that
>>it has some very good features to offer and a nice interface. I have
>>regularly used Alias Animator in the past on an SGI. Each and every
>>sotware has its faults; Real3D's interface could use a bit of work,
>>3DStudio to me is just not functional without IPASes and so on it goes....
>>When someone validly points out some things that Lightwave is missing,
>>why is it so wrong?
>Its not wrong. Of course this totally changes the subject of your original
>post. LightWave is hardly the be-all end-all 3D program. None of them are.
>I believe that LW would be the bang for your buck choice on a feature (actual
>real usable features need only apply) by feature comparison. And I don't mean
>things like does it ray-trace or does it have NURBS. I mean from a functional
>standpoint like how difficult is it to do a particular thing. But everybody
>doesn't need bang-for-buck performance. If you need something that 3DS has or
>SoftImage has then it doesn't matter how good a value LW is. If you find the
>built in "physics" capabilities of Real 3D a boon then LW would probably be a
>poor choice (unless you purchased an additional add-on package for such
>things).
>You are right that many folks make the argument that you were complaining
>about. But give me the bit about nobody doing feature comparisons. I see
>them all the time. Jeff Jasper and a LW user (sorry - I forgot your name)
>went at it for a long time on the merits or lack of merits on the use of
>ray-tracing. I thing both guys learned something there. I know I did. The
>problem (as I alluded to above) is that a mere description of the differences
>is often not very useful. These packages often have a somewhat different
>paradigm and that makes one-to-one comparisons difficult. (For instance the
>discussion I mentioned above.) What many of the LW users don't seem to
>understand is that 3DS apparently allows a lot of stuff to be done with the
>mapping of textures that compensates for this somewhat if not completely.
>What the 3DS users don't seem to understand is that ray-tracing sometimes
>makes it dirt simple to acheive a desired effect. So to point out 3DS's lack
>of ray-tracing may be a moot point depending on the functional issues related.
>
>You apparently have used a variety of programs so I am sure you are aware that
>the implementation of a feature in one program can be significantly different
>that its application in another.
>I am not a brand loyalist either. However, I do use LW almost exclusively.
>The reasons are pragmatic. LW lets me do almost everything I want to do. It
>is inexpensive compared to the alternatives (which adds up when you need
>multiple copies). I know it and can use it efficiently (this is I think what
>accounts for most of the program flame wars). Changing programs has an cost
>associated.
>>--
>>[ Vaibhav Goel ]--[ vgoel@inforamp.net ]--[ UNIX/Networking/3D Graphics]
>>["Take control of the machine now!" - Utah Saints]
>>[Check out: http://www.inforamp.net/~vgoel if you want]
>Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
>Studio 522 Productions |http://www.primenet.com/~wturber
>http://www.studio522.com |ftp.primenet.com/users/w/wturber
You both have thrown out some very good points, I hope people are
reading, So far this has been a much more productive "flame war" than
most, not as much "mine is better than yours" without some
qualifications. I'm in a babbling mood typically I tend to ignore
these vs. post, but I'm glad I read yours.
What usually abound on these posts (not to put down your wanting to
see features Vaibhav) is feature freaks, many of whom really have no
idea what half the features do just that they sound cool, so they must
be good. And alot of the features if used sloppy don't make any
difference. Back a ways IK was the big buzz word, gotta have IK, I
have seen some really bad animations done using the all powerful IK
methods, and I've seen a couple very impressive character animations
using morphs, the IK was seriously seamed, but the morph had clean
skinning. Just an example.
Back a year ago, I was on the band wagon of jumping from software to
software as new features came out, what I found was that I spent on my
time learning how to use new features, just to jump to another program
to learn some more. I had alotta cool buzzwords I could talk about
and even some knowledge of where I'd use them, but I hadn't really
done anything with them.
I've slowed down and I'm pretty sure most of the great 3D designers
have chosen to stick with a package (maybe a couple) and make that
package work for them. So many people have created amazing bits with
such a variety of packages, I could hardly see arguing with them that
they should have used this or that.
I've used a number of packages but late last year Lightwave 3D seemed
the most impressive, I had and still use Animation Master (It's still
the most impressive modeler I've seen shy of Alias or SoftImage), so
I've been doing Lightwave and I've committed myself to fully exploring
all the things I can do with it, and I've really had only a few
complaints and some of them I have figured out how to do and It's like
a new feature for me.
Now MAX is out and man all the cool stuff, but I'd played with a Beta
and even though I had used 3DS 4, I can see switching to that is gonna
take a bit of re-learning. Anyway Lightwave 5.0 will be shipping in 4
- 6 weeks, so that should keep me busy until 6.0. and I will use all
the features, not just talk about em.
Chuck Durham
Imaginative Entertainment
cdurham@xspot.com
http://www.imaginative.com
http://www.xspot.com
Article: 17918
Path: news2.cais.com!news.cais.net!news.supernet.net!news.iosphere.net!usenet
From: pmilot@sonetis.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Best animation format!
Date: Wed, 24 Apr 1996 21:12:54 -0400
Organization: IOSphere Internet Services
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What would be the best Animation format to use for 640X480 size animation in 24bit?
I do not have a Mpeg Board! I'm running NT...
Mpeg, Avi, FLC ??? What format and what software would I need to assemble these files!
Is there any Software Mpeg encoders that support more than 352X288 size frames ??
Thanks for your help!
Article: 17919
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From: stranahan@aol.com (Stranahan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 25 Apr 1996 15:34:16 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Referring to my film 'Access Denied', someone wrote...
----------------------
Well, I can't wait to see the movie and the awesome effects!
---------------------
I didn't say 'awesome' - that would be presumptious, I said 'professional
quality'. The effects were mainly done by my brother Ken, and his work
generally speaks for itself. If people think they are awesome, that'll be
nice - but the fact that we did a 35mm film for $5000 AND have ANY visual
effects,....well, the hope is that that will at least inspire other
filmmakers...
_____________________________________________
Lee Stranahan
"I shot a half hour, 35mm movie with professional quality visual effects
for around $5000 - and I can show you how to do it, too."
Access DeniedURL - http://users.aol.com/stranahan/access.htm
Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
Article: 17920
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From: Henri Smulders
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Best animation format!
Date: Thu, 25 Apr 1996 17:33:07 -0400
Organization: IMT
Lines: 10
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pmilot@sonetis.com wrote:
> What would be the best Animation format to use for 640X480 size animation in 24bit?
I Currently do all my test renders in 320x480 no AA. This allows me to do my editing in premiere and then only
render out in Hi-Quality what I actually need. (Note: I double the height; keep aspect ratio in mind!)) To watch my clips
I use Intels new IVI format. (You can get it of their website.) This allows me full speed 15 fr/ sec (I also halve my
frames for my tests) on a P5 100. This is in my opinion the best software only CODEC at the moment. (It does not take as
ridicously long as Xing Mpeg compression; It allows higher quality and it is free!)
Hajo
Article: 17921
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From: Yung-kao Hsu
Newsgroups: alt.architecture.int-design,alt.fractal-design.painter,rec.games.design,alt.graphics.pixutils,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,co
Subject: look for US map in latitude and longitude format
Date: Thu, 25 Apr 1996 17:11:05 -0400
Organization: AT&T NSD-OTC
Lines: 9
Message-ID: <317FEA69.2F1@corona.att.com>
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Hi,
I am looking for US map data files that contain latitude and logitude of the state lines.
The purpose is to draw and zoom-in/out the map. If you know where I can find such data
please post this information or e-mail me at ww@corona.att.com.
Thnak you.
Weimin W.
Article: 17922
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From: jeremy@sprynet.com (WEB-X)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!! Put this SHIT WHERE IT BELONGS. ANYWHERE BUT WAREZ!!!
Date: 25 Apr 1996 21:14:29 GMT
Organization: InterServ News Service
Lines: 22
Message-ID: <4lopvl$sb5@lal.interserv.net>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma
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In article <317F361D.8D73225@nowhere.com>, mrkite@nowhere.com says...
>
>Tattoo wrote:
>
>> (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
>> multi-tasking I have ever seen. Absolutely the best crash protection
>> I have ever experienced, especially when running dos apps from a
>> window. Win95 themes are a blessing, and eliminate boredom. At
>> last, an operating system that manages programs without a program
>> manager(the scourge of win3.1). YOu can actually see the wallpaper!!
>
>You obviously have never used linux. It offers REAL multitasking, REAL
>multiuser, and REAL internet services. Crash protection? If something
>does crash (rare), you can just kill the process. If X doesn't work
>with your video card, you don't have to reboot, type Ctl-Alt-Backspace
>and it will quit back to shell. If dosemu crashes, hit
ctl-alt-pagedown
>and you're right back in linux, everything except for dosemu up and
>running happily.
>
>-mrk
Article: 17923
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
From: Gwynne Reddick
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: More Win95 problems
Date: Thu, 25 Apr 1996 22:20:35 +0100
Organization: AGOG
Lines: 23
Distribution: world
Message-ID:
References: <4lku61$an1@newsbf02.news.aol.com> <4ll91g$4hk@news.nstn.ca>
<317EA422.7108@pilot.msu.edu>
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In article <317EA422.7108@pilot.msu.edu>, Bryant Reif
writes
>Mack wrote:
>
>>
>> why do people assume that nt software will work under 95. if it is designed
>> for nt, run nt.too simple. 95 is a virus.some code is very nt specific.nt is a
>> REAL 32 o/s. 95 is not.
>
>The fact is that LW 4.0 runs just as well under Win95 as in does under NT. I
>have had little problems with the NT-AVI savers.
Call me daft if you will - but I'd assumed that the NT stood for
NewTek... as distinct from the HIIP savers.
Gwynne.
***********************************************************************
* Gwynne Reddick -=AGOG=- *
* London, UK *
* Tel: 0171 703 4860 A Vision For All Reasons *
* Email: gred@agog.demon.co.uk *
***********************************************************************
Article: 17924
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From: Rainman
Newsgroups: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
Subject: I Need a Motion JPEG clip for research purpose
Date: Thu, 25 Apr 1996 17:35:16 -0700
Organization: Architecture Technology Corporation
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hi
I am working on a research project with Motion JPEG clips. I was looking
for AVI or QT clips with JPEG frames. I beleive that there are a lot of
hardware boards that are capable of generating these clips. I have been
working in this area for 4 months and I have not come across a single
motion JPEG clip. For my project to go any further and my research
results to be valid I need a few Motion JPEG clips. If any one here
has a couple of small clips (AVI/Quicktime format)that they could send
to me via e-mail I would really appreciate it.
Alternately if some one knows where I could find a clip that I can down
load, please respond.
Alternately if there is a CD-ROM avaliable that I can purchase
vendor info/price, please respond
thanks
atiq
Article: 17925
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!usenet
From: Rainman
Newsgroups: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave
Subject: I Need a Motion JPEG clip for research purpose, can anyone help ??
Date: Thu, 25 Apr 1996 18:09:34 -0700
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hi
Sorry for the second post, the email address if you need to
send the clips is aa@atcorp.com
I am working on a research project with Motion JPEG clips. I was looking
for AVI or QT clips with JPEG frames. I beleive that there are a lot of
hardware boards that are capable of generating these clips. I have been
working in this area for 4 months and I have not come across a single
motion JPEG clip. For my project to go any further and my research*
results to be valid I need a few Motion JPEG clips. If you have a couple
of small clips (AVI/Quicktime format)that they could send to atiq via e-mail I would really
appreciate it.
Alternately If you know where I could find a clip that I can down load,
please respond to atiq .
Alternately If you know of a CD-ROM avaliable that I can purchase
vendor info/price, please respond to
atiq
thanks
atiq
Article: 17926
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From: gkeenan818@aol.com (GKeenan818)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
Date: 25 Apr 1996 19:13:51 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Oh wow, $50.00 voucher...... who's paying my air fare to the states?
Like Geoff Wilson, I too am STILL waiting for my books to arrive.......
Article: 17927
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From: gordon@RND.Softimage.COM (Gordon D.B. Cameron)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Date: 25 Apr 1996 22:28:10 GMT
Organization: Softimage Inc.
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: Yes I have. It is cool in it's own way, but I think that kind of
: animation (walks and the like) should be done by 'hand'. A character
: animators idea of motion is more interesting (to me at least) than a
: mega-procedural (which Biped certainly is) or motion capture.
: Don't get me wrong, I don't think Biped produces 'crappy' motion.
: My opion on this is pure snobbery. I prefer animation to look, uh,
: animated. I really, really like the Physique end of Character Studio.
: The whole approach to modeling and animating through bones is
: INCREDIBLE. I wish I had experience on SI or Alias just to compare.
This old `chestnut' continually raises it's head - just because
techniques such as Motion Capture, and tools such as Biped (and
similar plug ins for SoftImage, Alias etc) *exist*, does not mean that
they should and will be used exclusively to animate characters, with
no human intervention !
Anything that aids the character animator in some way, if treated as
such, is a good thing - they certainly don't *replace* the character
animator - Biped/Ambulate/Motion Capture are *not* drop in animator
substitutes !. Those places that work with these tools, but do not
treat the end results as the `be all and end all', and go onto tweak
their data, add character, exaggeration etc, are the places that are
going to continue to produce the best animation.
(I know that Steph doesn't agree with all I say here, but I think
there is a place for all the new technology in the artist's palette of
tools - notice, the artist is still the key person)
As Kreg says, raw motion capture or procedurally generated motion on
its own is not something that is the ideal in many cases.
-Gordon.
: Kreg Branden
: - Meme-X -
--
~ Gordon Cameron / software development / Gordon.Cameron@Softimage.COM ~
~ Channels, Viewing, Peformance Animation / Phone: (514) 845-1636 x3445 ~
~ SOFTIMAGE Inc, Montreal, Quebec / Fax : (514) 845-5676 ~
~ Editor, SIGGRAPH Computer Graphics / Gordon.Cameron@siggraph.org ~
~ `Languages, like sandwiches - in one ear, and out the other' ~
Article: 17928
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From: memex@teleport.com (Kreg Branden)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Thu, 25 Apr 1996 23:14:45 GMT
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Last night I went and dug out the video with the Making of JP on it.
The guy's name that animated the T. Rex is Steve Spaz Williams and the
jeep equence took him 2 months (not 3).
Memory is fragile.
Kreg Branden
- Meme-X -
Article: 17929
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From: tpeirce@netvoyage.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: NewTek Ed/Gov Price List
Date: Thu, 25 Apr 1996 16:55:39 -0700
Organization: none
Lines: 35
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Any reason why the government gets the fair upgrade price?
Chuck Baker wrote:
>LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00
> xx=platform (available for Intel, DEC Alpha, MIPS)
> ** Competitive Upgrade: Packages eligible for competitive upgrade include
> 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
> Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
> number required.
>
> Prices and specifications are subject to change without notice.
>
> For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
> (913-228-8000, outside the USA). Check your nearest Dealer
> for products and upgrade pricing and discounts.
>
> EMAIL ordering (upgrades): customerservice@newtek.com
>
> Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
> or email: sales@newtek.com (US and Canada)
> isales@newtek.com (International)
>
> NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
> ========================================================================
> Chuck Baker | TekWorld: NewTek Tech Support BBS
> Technical Support Online Services | telnet address: bbs.newtek.com
> NewTek, Inc. | modem ports: 913-271-9299
> ========================================================================
> CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
> AOL: Keyword NewTek Email: Tech@newtek.com
> ========================================================================
Article: 17930
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From: me
Newsgroups: comp.graphics.apps.lightwave
Subject: Lightwave Crack
Date: 25 Apr 1996 16:30:01 -0700
Organization: Primenet
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Would the person who posted the Lightwave 4.0 crack a few days ago
please repost. I downloaded the crack file and modeler worked fine but
the layout file was corupted. An additional download saw the same
results.
I am a registered owner of 4.0 and just recently started making
some money with Lightwave. The thought of the dongle going out in the
middle of a project is not a pretty one.
I know this is a touchy subject, so no flames please.
Thanks
Article: 17931
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From: Jeff Jasper
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Volumetric lighting
Date: Thu, 25 Apr 1996 20:23:01 -0400
Organization: Advanced Computing Center for Arts and Design
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> The Pix I've seen (I >believe< it was Max), the one with the cross?
> Anyway, I'm with Mark: not impressed.
>
> ******************************************************************************
> ** jeric@accessone.com | Synergy Graphix & Animation **
> ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!**
> ** Don't make me force it down your throat.| "OK! Wind the frog!" **
No wonder, the cross picture is very abstract and impressionistic. It is rendered
and edited to look like pointalism. I suggest you check out some of the other
pictures like cherub.jpg which are actually meant to look "realistic".
Jeff
Article: 17932
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From: rdijk@worldaccess.nl (Rene van Dijk)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Miro DC20
Date: Thu, 25 Apr 1996 22:29:21 GMT
Organization: AT&T
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>I'm interested in getting the Miro DC20 to use with LightWave but I
>haven't actually seen the card yet. The reviews I've seen are all good
>but I was wonering if anyone has actually used one with LW. How's the
>quality? I know the PVR is better but it is out of my price range for
>now. Is the Miro a good choice for the $1000 price range? Is there
>anything better out there for about the same price? (or does anyone know
>of a new card that will be out soon?)
I'm using a Miro DC20 card with a Adapted 2940 and a 4.2 Gb AV SCSI
disc. I'm very pleased with the quality / price.
I think it's a fine card when you can't afford a PAR
Rene
Article: 17933
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From: rpease@iamerica.net (Russ Pease)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Miro DC20
Date: Fri, 26 Apr 1996 00:20:10 GMT
Organization: LDS iAmerica
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Waite for the new card from FAST, it iw about 4 times better and only
$100 more than the mirror. The Fast will do 4 to 1 compressions of
full screen video and the mirror will only do 9 to 1. The fast also
has a built in audio digitizer. There is no comparison between the
preformance of these two cards. I compared them both at NAB. The
fast has preformance similiar to the Targa 2000 card, and close to
(but not quite as good as) the DPS Preception card.
Fast also has a higher end card coming out (around $2500) which is
specifically designed for animation playback. This card will not ship
until 3rd or 4th quarter.
Angelito So wrote:
>C. Osterhus wrote:
>>
>> I'm interested in getting the Miro DC20 to use with LightWave but I
>> haven't actually seen the card yet. The reviews I've seen are all good
>> but I was wonering if anyone has actually used one with LW. How's the
>> quality? I know the PVR is better but it is out of my price range for
>> now. Is the Miro a good choice for the $1000 price range? Is there
>> anything better out there for about the same price? (or does anyone know
>> of a new card that will be out soon?)
>I personally use a Q-Motion 250 PCI board. It has very good quality, it can
>output to VHS and SVHS in upto 640x480. It also does capture (VHS, SVHS) at a
>true 640x480 and on my system less than 1% of frames are dropped (Though I
>have gotten it to capture without dropping any frames many times). I am sure
>that it could capture without dropping frames all the time if I bought an AV
>drive.
>--
>*****************************************************************************
>E-Mail: lito@panix.com http://www.panix.com/~lito
> "Thats a feature, not a bug!"
>
>*****************************************************************************
Article: 17934
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: Thu, 25 Apr 1996 21:16:14 -0400
Organization: Concentric Internet Services
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Sorry for the multiple posts. Damn Netscape mailer!!
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17935
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From: Steph Greenberg
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 25 Apr 1996 18:27:01 -0700
Organization: Primenet (602)395-1010
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InstntGuts wrote:
: software completely NT-compliant. (It bugs Microsoft's OS Division no end
: that one of Microsoft's own products, SI NT, doesn't even follow the NT
: spec.) Unfortunately, both companies face a serious conundrum: how do you
: make the inevitable switch to the new UI without alienating and angering
: your existing user base? (This also poses a problem for MS; can you lower
: the price of SI NT without infuriating your SGI users, who shelled out big
: bucks originally for the software license and service contracts?)
This one's simple: button paletts ala Photoshop, Animation Master etc.
Essentially you have an optional floating palette with various
options like large/small icons, icons with text, text only, and
maybe classic SI/LW button arrangements, with the standard Windows
pull down menues on top.
During installation you would select your default.
: There's also an interesting battle going on between MS's SI and OS
: divisions: the MicroSoftimage people have been attacking 3DS MAX every
: chance they get, but the much-larger (and more profitable) OS Division
: *loves* MAX as a great demonstration of the power of Windows NT -- the OS
: that they want to establish as the PC 3D graphics standard of tomorrow.
Internecine battles in large corporations are so common they are hardly news.
Fact is, SI exists on the PC as an initial salvo in the battle to
knock SGI down a notch or two. It appears to be working.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17936
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From: Bryant Reif
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: Thu, 25 Apr 1996 21:13:44 -0400
Organization: Concentric Internet Services
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Vince Tourangeau wrote:
>
> Hal Hickel (hal@pixar.com) wrote:
> > Actually I've wanted to ask about this for awhile (don't know why I
> > haven't). Much of the motion blur I've seen from Lightwave has that
> > "stroboscopic" look, and I was kinda wondering why no one complains
> > about it. It seems like alot of the shots on Space and Bab are carefully
> > staged to obviate motion blur, (like panning the camera with a fast
> > moving ship so that it doesn't move much in screen space). Also,
> > whenever I see stills from these shows in VTU, they never seem to be
> > motion blurred, I allways assumed this was because the motion blur
> > doesn't hold up in stills, is this so? We did a couple of spots a few
> > years back at Will Vinton Studios for Chips Ahoy Cookies, and we used
> > both Lightwave and Animation Master (though mostly Lightwave) for the CG
> > parts of the spots. Both packages (at that time) had motion blur of the
> > stroboscopic variety, and it caused us some grief. Any improvement in
> > this area? -hal
>
> Grr.... I've been wanting a program with good motion blur capabilities for
> a while now, and I was hoping LW offered them. Unfortunately, that seems
> not to be the case, if the above is true (although that last line
> indicates to me that it may have changed.) ElectricImage has cool,
> non-supersampling motion blur, but it starts at twice as much as LightWave
> and doesn't model. Sigh. Guess I'm going to have to write my own renderer
> if I get LightWave (which I was planning on doing, anyways, so I guess it's
> not that big a deal) and give it the motion blur I want.
> Vince
>
> ----------------------------------------------------------------------
> Vince Tourangeau
> vtourang@chat.carleton.ca
>
> .sig file under construction
LW 4.0 has "dithered motion blur" I have never used it, but I am under
the impression that it is much more realistic than regular motion blur.
--
Bryant Reif
mailto:reifbrya@pilot.msu.edu
http://www.aiesec.org/~bryant
Article: 17937
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: PVR and Premeire 4.2 ??
Date: Fri, 26 Apr 1996 01:19:26 GMT
Organization: Fishnet Internet Services
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Also I got the announcement of Premeire 4.2 a true 32 bit upgrade for
NT and Win95. Does this directly support PVR yet like Speed Razor Pro
yet?
Ax
Article: 17938
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: PVR and FX
Date: Fri, 26 Apr 1996 01:20:17 GMT
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The new FX add on for the PVR will really speed up the render times
they say. Has anyone seen it in action at NAB? How was it.
Article: 17939
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From: steve@axtell.com (Steve Axtell)
Newsgroups: comp.graphics.apps.lightwave
Subject: PVR and Video Action Pro?
Date: Fri, 26 Apr 1996 01:22:45 GMT
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Has anyone tried Video Action Pro NLE software? I heard it beats
Premiere. Any comments? Does it direclty support PVR like Speed
Razor? Ax
Article: 17940
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From: Steph Greenberg
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 25 Apr 1996 18:52:01 -0700
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Chuck Durham wrote:
: wturber@primenet.com (Walter (Jay) Turberville ) wrote:
: idea what half the features do just that they sound cool, so they must
: be good. And alot of the features if used sloppy don't make any
: difference. Back a ways IK was the big buzz word, gotta have IK, I
: have seen some really bad animations done using the all powerful IK
: methods, and I've seen a couple very impressive character animations
: using morphs, the IK was seriously seamed, but the morph had clean
: skinning. Just an example.
So far, I've yet to see any program other than Softimage that was *not*
on the SGI that has decent IK. Softimage set the standard in 1991,
and only Softimage and Alias have the robust set of IK tools to make
character animation relatively easy (as opposed to animating without
those tools). Every time a PC 3D program comes out with IK, I buy it,
I check it out and it's always missing fundamental tools that make
IK work right. This is true of 3D Max, LW5.0, AM3-4, the leaders
in the PC arena. In my opinion, I'm waiting for the day I can get
Alias quality IK on my PC, so I can work on my own projects with
the same level of quality in animation I get on Alias on my machine
at home.
So of course you haven't seen much improvement in animation since
IK came to the PC. They just do a cursory IK so they can put it
on the feature list. Though Max and LW have finally implemented
constraints, a first step, and have about the same utility of
implementation that the first IK had in the early 90s (though
no where near as good as the 91 SI).
: I've used a number of packages but late last year Lightwave 3D seemed
: the most impressive, I had and still use Animation Master (It's still
: the most impressive modeler I've seen shy of Alias or SoftImage), so
: I've been doing Lightwave and I've committed myself to fully exploring
: all the things I can do with it, and I've really had only a few
: complaints and some of them I have figured out how to do and It's like
: a new feature for me.
I like modeling in AM. I like the way AM handles morphs, lets you
animate bias on the CPs, has lots of good tools. The IK is very limiting
because of the strict hierarchical assembly and lack of constraints
(and I'm not talking about AM's word for rotational limits). However,
rumor has it improvements are in store for the IK.
--
-------------------------------------------------------------------------------
Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon,
steph@primenet.com Chiropracter, and Podiatrist.
Copyright 1996. All Rights Reserved. Permission granted for non-commercial
electronic republication only, such as Usenet and Email, and
non-commercial educational purposes such as charge free WWW pages.
Express permission is required for any other use. When in doubt, ask.
-------------------------------------------------------------------------------
Article: 17941
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From: tim_hardy@nt.com (Tim Hardy)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Artist Needed for Game
Date: Fri, 26 Apr 96 00:30:35 GMT
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I posted about this time last year saying we might need an artist sometime
soon for a game in development. Well, I let the game sit for most of last
year, but I've finally gotten a team together and we've been working heavily
for the last 5 months. It's time to seriously recruit a graphic artist.
The game is a post-apocalyptic strategy game written in C++ on Win95 with an
emphasis on multiplay (no Windows gui stuff - all graphics are from scratch).
It is a cross between MOO, MOM, and HOMM. Anyone who liked those should
enjoy this game (if you have no clue what those acronyms stand for, but you
can draw, don't worry). We need a talented artist who is willing to become
part of our team and is capable of drawing a large amount of bitmaps. Most of
the bitmaps will simply be different angles or animations of each army
represented in the game. This is a serious project requiring someone willing
to work with us (you will have a lot of say as to exactly what graphics go
into the game) and to finish what they start. Beyond that, we don't care
about your experience. We just have to like your art and be convinced you can
finish the job (we're shooting for Christmas). We aren't a company or
anything, just some guys who have always loved games and finally have the
skill to write the game we've always wanted.
We are willing to give up to 20% of all profit generated by the game plus cash
(yes CASH!!! - calm down) to our recruited artist. The exact percentage and
capital depend on the quality of the work of course. You will be the only
member of the team getting paid anything up front. We are willing to do this
because we realize the importance of the graphics in this game (and we can't
draw worth a flip).
If anyone out there has talent and time (notice the approaching end of the
Spring semester - good timing eh?) send me an email and we'll talk.
Tim
Tim_Hardy@nt.com
Article: 17942
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: In defense of separate Modeler/Layout
Date: 25 Apr 1996 22:00:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
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>>Not only that but, LW 5.0 IMPORTS and EXPORTS objects directly back and
>>forth between Modeler and Layout!!!
>>If you've never used this before ya don't know what yer missin!! :)
>
>Really?? In the Intel version?? Or just the Amiga version.
In all of them.
Yep, by popular demand, Import and Export have been added to the other
platform versions, helping dampen criticisims of users and reviewers like
George Maestri, who called separate Modeler and Layout "one of LightWave's
biggest detriments" in a rather lukewarm CGW review.
Um, if that's one of LightWave's biggest problems, then why the mediocre
review?
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17943
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From: danimatics@aol.com (DAnimatics)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Computer graphics Job Offer
Date: 25 Apr 1996 21:25:17 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I was wondering when someone would get around to this question. The way I
see it (after recieving a 13 page fax). They are called 3RD Dimension
Technologies Inc. out of Westlake Village California. Here's their pitch:
Buy there software to create(under subcontractor license agreement) 3D
model wireframes. Based on the complexity of the models they will pay up
to $750 each and give you a 1099 at the end of the year.
The curious thing is, from all the contracting work we've be involved
with, not once did we have to buy anything. However, I've yet to read the
fine print on the eleven other pages!
Anyone signed up or have any history?
Cheers
R Hill
Digital Animatics Vancouver B.C.
http://members.aol.com/danimatics/
Article: 17944
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From: John Luebs
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 25 Apr 1996 21:25:00 -0400
Organization: EpiCenter Software
Lines: 29
Message-ID: <318025EC.3062@sprynet.com>
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mrkite wrote:
>
> Tattoo wrote:
>
> > (Heaven forbid..) NOw I'm a dedicated Win95 operator. Best
> > multi-tasking I have ever seen. Absolutely the best crash protection
> > I have ever experienced, especially when running dos apps from a
> > window. Win95 themes are a blessing, and eliminate boredom. At
> > last, an operating system that manages programs without a program
> > manager(the scourge of win3.1). YOu can actually see the wallpaper!!
>
> You obviously have never used linux. It offers REAL multitasking, REAL
> multiuser, and REAL internet services. Crash protection? If something
> does crash (rare), you can just kill the process. If X doesn't work
> with your video card, you don't have to reboot, type Ctl-Alt-Backspace
> and it will quit back to shell. If dosemu crashes, hit ctl-alt-pagedown
> and you're right back in linux, everything except for dosemu up and
> running happily.
>
> -mrk
What do you mean by "real" multitasking, Win 95 and OS/2, both use preemptive
multitasking, just like linux. These OSes control which program has the resource
focus. And every program has its own memory area. The OS will not allow writes to
parts of the memory not assigned to that program.
Mac and Win 3.1 use the old heap system for multitasking, that places each
programs footprint in the same area. Win 3.1 and Mac put the responsibility on
each to pass system resources. If a program crashes, the OS can't get its
resources back!
Article: 17945
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Computer graphics Job Offer
Date: 25 Apr 1996 21:47:31 -0400
Organization: America Online, Inc. (1-800-827-6364)
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This sounds like one of those "Earn Millions at Home" scams, where you
usually find out you have to lick 100 Million envelopes to earn a grand.
I'd stay away from any job where you have to pay money to be a independant
contractor.
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17946
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From: virtualbri@aol.com (VirtualBri)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightwave Crack
Date: 25 Apr 1996 21:50:30 -0400
Organization: America Online, Inc. (1-800-827-6364)
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NNTP-Posting-Host: newsbf02.mail.aol.com
> Would the person who posted the Lightwave 4.0 crack a few days ago
>please repost. I downloaded the crack file and modeler worked fine but
>the layout file was corupted. An additional download saw the same
>results.
BWAH-HA-HA!!! Have you ever considered that layout corruption is what the
"crack" does?
File this under "you get what you pay for". Or maybe "Just say No to
Crack".
--Brian
====== http://members.aol.com/virtualbri/ ======
== Home of the rather large and mostly complete ==
===== LightWave 3D Internet Resource Lists =====
Article: 17947
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From: pana@earth.execpc.com (Blake Porter)
Newsgroups: comp.graphics.apps.lightwave
Subject: Creating a turning page.
Date: 26 Apr 1996 02:17:51 GMT
Organization: Exec-PC
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Hi,
I need to create an animated book, complete w/ turning pages.
I would very much enjoy how others might approach this challenge. I've
played w/ Carl Jaspers Hoffman methods using Spline Patches, w/ so so
results.
If anyone has had success creating an animated book. Myself, and others
would like to hear how you handled the challenge!
Blake Porter
Bp Studios
Article: 17948
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From: piggy@squeal.com (gwen jenkins)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 26 Apr 1996 03:13:12 GMT
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On Thu, 25 Apr 1996 18:06:43 GMT, cdurham@xspot.com (Chuck Durham)
wrote:
>vito@netaxs.com (Vito) wrote:
>
>>On 17 Apr 1996 22:52:00 GMT, Ben Cannon wrote:
>
>>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>>>(16-bit apps)
not to mention intel doesn't make a dx2-80 chip!!??.
>
>>Hmm.. well Now that you are done lying to us, can you explain that PC
>>magazine tested NT on a p90 with 16 megs RAM and said with only 16
>>megs (Even with more) it was the SLOWEST thing that they had EVER
>>seen.. What are you running, NOTEPAD!
>>Sorry Ben, it just dont cut it..
>
>>NT has a 12 meg footprint just to get it off the ground!
>>16 megs and a dx480.. no way...
>>IT wont be blazing fast with that config!
>
>Actually I had been running NT 3.51 on a DX2/66 with 16Meg of Ram, and
>at the time, it was running rather smooth, a bit of swapping when I
>loaded MS-Access and PowerBuilder at the same time, but usable, This
>was back when we recieved 3.51 on our Microsoft beta CD, NT 3.5 was
>a total pig on my system, but 3.51 performed alot better (being able
>to run in 12Meg)
>
>I would say now with a P100 and 48Megs that my perspective on the
>speed and usability has obviously changed, and even a P60 that I have
>at work with 24Megs is a pig on speed now. So I'd think its a
>perspective argument that you have going now so blazing fast is not a
>very qualitative measure.
>
>Chuck Durham
>Imaginative Entertainment
>cdurham@xspot.com
>http://www.imaginative.com
>http://www.xspot.com
>
>
>
Article: 17949
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From: antonyw@asiaonline.net (Antony Wong)
Newsgroups: comp.graphics.apps.lightwave
Subject: book for LightWave
Date: 26 Apr 1996 03:27:44 GMT
Organization: Your Organization
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Hi, anybody
I am looking a book for LightWave, does anybody know have a book
for this LightWave ?
if yes, please tell me what is the book name or other information,
Thanks a lot !!!
Antony Wong
antonyw@asiaonline.net
Article: 17950
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 25 Apr 1996 14:11:43 GMT
Organization: Netcom
Lines: 33
Message-ID: <4lo16v$sk4@dfw-ixnews1.ix.netcom.com>
References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com>
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X-NETCOM-Date: Thu Apr 25 9:11:43 AM CDT 1996
In <317EC04C.41C6@pixar.com> Hal Hickel writes:
>
>Actually I've wanted to ask about this for awhile (don't know why I
>haven't). Much of the motion blur I've seen from Lightwave has that
>"stroboscopic" look, and I was kinda wondering why no one complains
>about it. It seems like alot of the shots on Space and Bab are
carefully
>staged to obviate motion blur, (like panning the camera with a fast
>moving ship so that it doesn't move much in screen space). Also,
>whenever I see stills from these shows in VTU, they never seem to be
>motion blurred, I allways assumed this was because the motion blur
>doesn't hold up in stills, is this so? We did a couple of spots a few
>years back at Will Vinton Studios for Chips Ahoy Cookies, and we used
>both Lightwave and Animation Master (though mostly Lightwave) for the
CG
>parts of the spots. Both packages (at that time) had motion blur of
the
>stroboscopic variety, and it caused us some grief. Any improvement in
>this area? -hal
The stroboscopic look is partly due to the way motion blur is
calculated. Lightwave offsets the objects for each antialiasing pass
based on the amount of motion blur you key in, and if there are not
enough antialiasing passes the motion starts to strobe. In a production
environment such as Space, there are absolute limits to rendering time,
which sometimes doesn't allow for a high number of antialiasing passes,
therefore the solution can be to i) lower the motion blur setting or
ii) as you've said, stage the shot to avoid strobing.
As far as prints go, however, it may also be that a motion blurred
object doesn't look quite as exciting as a detailed one..
AC
Article: 17951
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From: gregnym@aol.com (GregNym)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Now the Open GL board question
Date: 25 Apr 1996 23:25:02 -0400
Organization: America Online, Inc. (1-800-827-6364)
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I use a millenium board at work and a diamond stealth at home, both on
Pentium 133s and I see no speed differance with the powerview plugin.
Article: 17952
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From: achan@ix.netcom.com(Alan Chan )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LightWave 5.0 at NAB
Date: 25 Apr 1996 14:00:49 GMT
Organization: Netcom
Lines: 13
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In <31752a57.3177632@news.alt.net> iagrafx@iagrafx.com (Dave Chin )
writes:
>It says on the box that it now has Metaball modeling. I couldn't get
anyone
>at the booth to demonstrate it. I kinda got the feeling, while talking
to
>the NT experts, that many of the plugins are for new animators.
I've used Metaballs, and I'm kinda old myself.. :)
AC
Article: 17953
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Silicon Graphics LW question
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In article <4lnqf6$t6u@server3.mich.com> Sam Marrocco writes:
>Path:
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>ip.mich.com!marrocco
>From: Sam Marrocco
>Newsgroups: comp.graphics.apps.lightwave
>Subject: Re: Silicon Graphics LW question
>Date: 25 Apr 1996 12:16:38 GMT
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>>That doesn't mean I can get ANY plug-ins for the SGI, though...like
>>Sparks, BML, etc...since none of them have been ported to the SGI.
>>Sparks will save out your scene in such a way that it should be renderable on
>>your SGI though. I think it makes a keyframe for each frame and thus can
>>create a scene file that does not depend on the plug-in.
>>Walter (Jay) Turberville
>True, but my point here is that the SGI version of LW (currently) doesn't
>get any plug-in support (other than the standard ship-with plug-ins)
>directly.
I got your point. That was just an FYI. This is one reason why I lean toward
a P6-200 rather than a DEC-Alpha. What good is the speed if it can't render
the scene I need because a plugin is unavailable for it.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17954
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Miro DC20
Date: 25 Apr 1996 21:21:01 -0700
Organization: Primenet Services for the Internet
Lines: 30
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>C. Osterhus wrote:
>>
>> I'm interested in getting the Miro DC20 to use with LightWave but I
>> haven't actually seen the card yet. The reviews I've seen are all good
>> but I was wonering if anyone has actually used one with LW. How's the
>> quality? I know the PVR is better but it is out of my price range for
>> now. Is the Miro a good choice for the $1000 price range? Is there
>> anything better out there for about the same price? (or does anyone know
>> of a new card that will be out soon?)
>>
>> _________________________________
>> Chris Osterhus
>> http://www.inxpress.net/~osterhus---------
>Make sure you have a BIG hard drive, because you'll have to render to it first,
>then import
>into the DC20. Remember folks, one of the greatest things about the DPS boards
>is being able
>to render DIRECTLY to the board as well as use is for rotoscoping(and even do
>both in same render).
>Now if only audio was incorporated into the PVR.........
2 gig IDE hard drives can be had for around $300. I prefer rendering to a
hard drive. Especially when deadlines are approaching. I think it is safer.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17955
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Cyrix 6x86 and Lightwave?
Date: 25 Apr 1996 21:37:02 -0700
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In article <4llp41$hgo@newsbf02.news.aol.com> bigfatchuk@aol.com (BigFatCHUK) writes:
>My Cyrix 6x86 166+ screams, It blows our Pentium 150's out of the water on
>render times in Lightwave. What motherboards are people haveing bad
>results with? You have to make sure you purchase your MB from a Cyrix
>certified dealer because some companies have been putting Cyrix chips in
>incompatable MBs.
>These are the MBs that we know work.
>Tyan Tomcat
>DFI
>HOT
>make sure you purchase a MB with a BIOS date after FEB 1996.
>Charles Ernst
>Studio E
>If any one wants to ask me any questions please email me at
>BigFatChuk@aol.com
Next time your Cyrix is screaming, see if you can get it to render a benchmark
scene or two. Many of us would be interested to see some objective
comparisions. Thanks in adavance.
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17956
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From: yeparoo@aol.com (Yeparoo)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: PAR, HD, and AD516
Date: 26 Apr 1996 00:28:45 -0400
Organization: America Online, Inc. (1-800-827-6364)
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Amiga
PAR - $1000
Seagate ST3655A (540MHD) - $300
Sunrise AD516 (8track - 16 bit) sound card - $1,100
All products only used on one project. They've had very little usage.
I'm the original owner. I have the boxes, and manuals in excellent shape.
I'm willing to negotiate if your serious.
Send inquiries by email please.
Dale Rogers
yeparoo@aol.com
Dale R Rogers
yeparoo@aol.com
Article: 17957
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From: wturber@primenet.com (Walter (Jay) Turberville )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: CYRIX WORKS
Date: 25 Apr 1996 22:06:01 -0700
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I
>We purchased a CYRIX 6x86 and thought I would post some of our benchmarks
>for those of you that are sick of waiting for the Pentium 180-200 and
>can't really afford a Pentium Pro yet.
>Now I only rendered the DOF benchmark so pardon me if there is a big
>difference between the different benchmark scenes.
>Pentium 150, 512k burst 128meg ram SuperMicro MB
>10:32
>Cyrix 6x86 166+(133) 512k burst 64meg ram Tyan Tomcat MB
>7:24
------------------------------------------------------------
System: Micron 133MHz Pentium, 256K cache, 32MB EDO RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
File Win95 WinNT
Dof.lws 6:27 6:17
Raytrace.lws 51:14 49:58
Textures.lws 2:29 1:45
ZBuffer.lws 6:56 4:40
Blade.lws 21:26 14:01
-------------------------------------------------------------
Here are some benchmarks posted by Erik from his unusually fast P133. (I know
you like to hear that Erik). I don't understand the discrepancy between these
and your posted benchmark. Are you using the default settings? Are you
runninb Rev. C?
I posted some additional benchmark tests and they all suggest that something
is "wrong" on your end. I'm beginning to suspect that perhaps you changed one
of the default settings cuz a Cyrix 5X86-100 is almost as fast as your P150.
>Roughly a 40% increase in speed... not bad.
>that puts it at about the speed of a 210mhz Pentium. We paid $800 for the
>Chip and MB.
>If any one has any questions on the CYRIX email me. We tested quite a few
>MBs so I feel I can give any one the lowdown.
>Charles Ernst
>Studio E
>BigFatChuk@aol.com
--------------------------------------------------------------
System: Cyrix 586-100, 32MB RAM
Tester: Erik Flom - ELF Works 3D Construction Co.
LightWave Rev: B
Note: Prolonged testing has shown this system to consistently render at
half the speed of my P133?!? (For a whole lot less!)
File Win95/SN
Dof.lws 13:12
Raytrace.lws
Textures.lws 3:38
ZBuffer.lws
Blade.lws 30:05
--------------------------------------------------------------
DOF.lws 3m53s (233s)
Textures.lws 1m22s (82s)
ZBufSort.lws 3m36s (216s)
RayTrace.lws 31m37s (1897s)
Hummer.lws 12m50s (770s)
To the best of my knowledge, all scenes were set to the same options as
the May 1995 LightWave 4.0 Benchmarks article (LWPro).
Ray Cronise
Prowave
Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
Studio 522 Productions |http://www.primenet.com/~wturber
http://www.studio522.com |ftp.primenet.com/users/w/wturber
Article: 17958
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From: leuey@aol.com (Leuey)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW
Date: 26 Apr 1996 00:51:16 -0400
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I've been using motion blur a lot recently, mostly because I don't
have any deadlines on rendering. Lightwave renders multiple passes of the
frame (or field), if you have aliasing set to low it will render 4 "extra"
copies of the image, the percent of blur moves the copies that far back to
the last keyframe (50% blur at low aliasing makes 4 "copies" starting
approx half way back to the last keyframe.). Med. aliasing allows for 8
copies, Hi for 16. So if you've got the time the motion blur will look
quite good. Dithered motion blur doubles these images (so you get 4 extra
in low, plus the 2 origiinal), so you get better quality. It uses a field
rendering technique to do this, so you consequently lose field rendering.
Unfortunatley motion blur takes forever, it seems like there has to be a
method (maybe a plugin) for speeding up this process. Perhaps taking the
rendered image, streaking it and fading it and then compositing multiple
copies back into the original frame - maybe this woud be faster? who
knows...
later
Greg
Article: 17959
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Volumetric lighting
Date: 26 Apr 1996 01:15:09 -0400
Organization: America Online, Inc. (1-800-827-6364)
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believe< it was Max), the one with the cross?
Anyway, I'm with Mark: not impressed.>
Sorry to hear that. The image you're talking about was done by Martin
Foster, a 3D artist at Metrolight and Sony Imageworks. He created it with
a very early beta of MAX, and loaded a bitmap into a projector spotlight
with volumetrics turned on. The stylized "painterly" look was deliberate;
it was never intended to be a photoreal image. (As a matter of fact,
Martin was specifically striving to have it *not* look like a 3D
rendering, but rather 2D art.) Having seen the original 3D file (which is
amazingly simple), I think the image is quite striking.
There are other MAX images and animations using volumetrics that are as
good as anything I've seen in Alias (and yes, I've used both programs, as
well as 3DS4 and Softimage).
-- Jon
Article: 17960
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From: instntguts@aol.com (InstntGuts)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 26 Apr 1996 01:36:50 -0400
Organization: America Online, Inc. (1-800-827-6364)
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<
Michael, you're putting words in my mouth; I *never* said "Lightwave looks
funny"; my comments were about marketing and the software industry, not
about LW's features. A Windows NT-compliant application -- that is, one
which follows the Microsoft Windows NT spec -- uses the native NT
architecture, and that includes the UI. Both LW and SI are *ports* that
work in a window *under* Windows NT; there's UNIX code under the hood of
SI, for example. Neither LW nor SI, at the moment, is a *native* Windows
NT application (neither takes advantage of NT's multithreading, for
instance). 3D Studio MAX was written from the ground-up as a native
32-bit, multithreaded Windows NT app. The OS guys at Microsoft would be
among the first to confirm this.
Since I keep copies of the posts I send, please refrain from putting words
in my mouth or quoting me out of context. Thanks.
-- Jon
Article: 17961
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From: "C. Osterhus"
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: List of new features for LW5?
Date: Fri, 26 Apr 1996 00:18:03 -0500
Organization: University of Minnesota
Lines: 14
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Kevin Gleeson wrote:
>
> Hi,
>
> I've seen several postings mentioning the new features of LW5, but I was
> wondering whether anyone could post up a complete rundown of the new stuff.
>
I put some press releases I found on NewTek's BBS on my Web site. Go to the
location below and click on the LightWave logo.
--
_________________________________
Chris Osterhus
http://www.inxpress.net/~osterhus
Article: 17962
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From: "C. Osterhus"
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightnings
Date: Fri, 26 Apr 1996 00:28:43 -0500
Organization: University of Minnesota
Lines: 9
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Stig-arild Martinsen wrote:
>
> Hi, could someone give me a tip on how to make a realistic looking Lightning.
> Check out LightWave Pro - Jan 96 issue. There is a demo of the VertiLectric
lightning plug-in that you can get from http://bei.moscow.com/
--
_________________________________
Chris Osterhus
http://www.inxpress.net/~osterhus
Article: 17963
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From: themaxx@tezcat.com (Karl Sjostedt)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 c (Newbie's Question]
Date: 26 Apr 1996 06:14:13 GMT
Organization: 2f productions
Lines: 16
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NNTP-Posting-Host: themaxx.tezcat.com
X-Newsreader: WinVN 0.99.7
>>I have some question on Lightwave 4.0c (which I recently purchased).
>
>>1) What is the problem when certain letters with holes in them like "o" "e"
>>"b" etc. (which has holes in them) gets filled up? I used the modeller to
>>create the True Type font text. Then I extrude it towards the Z axis. Saved
>>the file and then brought it into Lightwave to play around with it. I added
>>in a surface, then rendered it, and all the holes in the letter gets filled
>>up. I don't understand what I could have done wrong. I played around with
>>aligning the normals, but still no hole. What am I doing wrong?
>
This is a problem with the way some fonts are made (only True Type?). It has
something to do with the way the fonts were put together (the order or
direction of splines?). I cannot remember the details of why, but I'm pretty
sure it always has to do with true type fonts...
-karl
Article: 17964
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:12:28 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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References: <4llha9$89r@netaxs.com>
NNTP-Posting-Host: max6-la-ca-18.earthlink.net
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On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17965
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:16:58 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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References: <4llha9$89r@netaxs.com>
NNTP-Posting-Host: max6-la-ca-18.earthlink.net
X-Newsreader: Quarterdeck Message Center [2.00]
On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17966
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From: giorgioa@ix.netcom.com
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 c (Newbie's Question]
Date: Thu, 25 Apr 96 18:02:00 GMT
Organization: Netcom
Lines: 18
Message-ID:
References: <4lmut6$ck4@newsflash.concordia.ca>
NNTP-Posting-Host: ix-nyc14-22.ix.netcom.com
X-NETCOM-Date: Thu Apr 25 2:08:56 PM CDT 1996
X-Newsreader: Quarterdeck Message Center [1.0]
> I wonder if there is an FAQ for this newsgroup....anyways...
> I have some question on Lightwave 4.0c (which I recently purchased).
> 1) What is the problem when certain letters with holes in them like "o" "e"
> "b" etc. (which has holes in them) gets filled up? I used the modeller to
> create the True Type font text. Then I extrude it towards the Z axis. Saved
> the file and then brought it into Lightwave to play around with it. I added
> in a surface, then rendered it, and all the holes in the letter gets filled
> up. I don't understand what I could have done wrong. I played around with
> aligning the normals, but still no hole. What am I doing wrong?
This has happen to me in Truespace v2.0 also.
Is this a common geometry problem in 3d programs?
Article: 17967
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:30:18 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17968
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:37:52 GMT
Organization: Earthlink Network, Inc.
Lines: 32
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References: <4llha9$89r@netaxs.com>
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X-Newsreader: Quarterdeck Message Center [2.00]
On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17969
Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:39:01 GMT
Organization: Earthlink Network, Inc.
Lines: 32
Message-ID:
References: <4llha9$89r@netaxs.com>
NNTP-Posting-Host: max6-la-ca-18.earthlink.net
X-Newsreader: Quarterdeck Message Center [2.00]
On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17970
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:40:44 GMT
Organization: Earthlink Network, Inc.
Lines: 32
Message-ID:
References: <4llha9$89r@netaxs.com>
NNTP-Posting-Host: max6-la-ca-18.earthlink.net
X-Newsreader: Quarterdeck Message Center [2.00]
On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17971
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW vs Alias
Date: Fri, 26 Apr 96 07:45:02 GMT
Organization: Earthlink Network, Inc.
Lines: 32
Message-ID:
References: <4llha9$89r@netaxs.com>
NNTP-Posting-Host: max3-la-ca-12.earthlink.net
X-Newsreader: Quarterdeck Message Center [2.00]
On 4/24/96 8:28AM, in message <4llha9$89r@netaxs.com>, Tom Alessi
wrote:
> I know the amiga/LW owners are a fiesty breed, I think it was the
> powerful package at a low cost... but I have a question...
>
> Right now I am a graphic design student and I want to get into my first
> love, animation. I have been on the amiga for a good - happy - fanatical 8
> years now. I have the option to purchase a new Indy r5000 128 with alias,
> the reason I want to do this is to learn the high end stuff. I want to
> take the next step from lightwave. Am I correct in thinking that having a
> few years of personal exprience on such a system, mixed with my proven
> talent in animation would help in finding a job in my dream career? Would
> the difference in job prospects between alias and lightwave justify
> purchasing a system. Basically would I be worth more having exceptional
> skills in Alias or Lightwave. Yes, I understand anyone can have skills
> with a bit of motivation, and talent makes you valuable.
>
> Please don't turn this into a war over specifics of each package, I just
> want to know the low down, which one pays?
>
> thanks
> joe divalerio
> tpalessi@netaxs.com
>
Lightwave animators can earn a much higher average salary than Alias animators.
Someone with Lightwave AND Alias skills (assuming the talent, of course) would
be VERY attractive to an employer.
--
-=Fred=-
Article: 17972
Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!nntp.earthlink.net!usenet
From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 26 Apr 96 07:47:45 GMT
Organization: Earthlink Network, Inc.
Lines: 19
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On 4/25/96 4:41AM, in message <4lnodv$7fr@freenet-news.carleton.ca>, Saiyad
Abdul wrote:
> I have no problem with saying that film work is often more complex than
> game work...The only probelm I had was with with the statement that great
> film animation will make great great game animation(check
> "www.skygames.com, the "games" Assasin Page under for what I would
> call very good game animation)....They are designed with different criteria
> that will not overlap as smoothly as some may think....
>
> Sai
>
OK, which is _more likely_ to look good, film animation rendered down to games,
or games rendered up to film?
--
-=Fred=-
Article: 17973
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From: nbenami@uiuc.edu (Noam Ben-Ami)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: LW 4.0 c (Newbie's Question]
Date: 26 Apr 1996 07:00:28 GMT
Organization: University of Illinois at Urbana
Lines: 11
Message-ID: <4lpsac$c5d@vixen.cso.uiuc.edu>
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Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
NNTP-Posting-Host: ux4.cso.uiuc.edu
Just a quickie note:
This problem, while annoying, is very easy to fix with a lassoo type
operation and a boolean function. (Get my drift?)
--
Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
Article: 17974
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From: kipster@primenet.com (Kip Pesuti)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: It's here! It's here! The LWPRO Compilation Book is here!
Date: 26 Apr 1996 00:11:05 -0700
Organization: Primenet Services for the Internet
Lines: 65
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Message-ID: <2274.6689T1340T2120@primenet.com>
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X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
>In article <317bf5b7.3849710@news.demon.co.uk>, geoff@close-to.demon.co.uk
>says...
>>
>>On 17 Apr 1996 03:06:02 -0700, kipster@primenet.com (Kip Pesuti)
>>wrote:
>>
>>>>It just came today! "The Best of LIGHTWAVEPRO" has finally arrived! It's a
>>>>beautiful looking book, black with a colage of LWPRO covers on the front.
>>>>It has a nice spiral type binding, hand for laying open on you desktop
>while
>>>>you work the tutorials. Inside it looks like one MEGA-LIGHTWAVEPRO.
>>>>They've kept the format intact. There are no color images, though, except
>>>>for the Thornton "Bison" on the back. cover.
>>>
>>>Oops! I spazzed out and posted this before I was finished. I wanted to
>mention
>>>the cover letter from Jim Plant, accompanying the book, which appologizes
>for
>>>the delay, and promises to do better in the future. In addition, there's a
>>>coupon good for $50.00 toward any LightWave 3D training seminar that AMG
>>>Media
>>>puts on in 1996!
>>>
>>>
>>> God bless you!
>>>(and your Amiga) Or whatever you use. :)
>>>-Kip
>>>
>>You're one lucky person.
>>Over the last two weeks I've E-mailed Avid on four occasions
>>requesting information regarding the book I paid for in Feb, without
>>the courtesy of a reply.
>>$50 reduction for a seminar is okay for people in the states, but does
>>anybody know what people outside the US will be offered ( I'm in the
>>UK)?
>>
>>Geoff Wilson
Well, the is finished an ready, now. So I suppose you will be recieving yours
very soon.
>Also curious, does it includes instructions for LW 4.0 for the PC? or is
>it a amiga book.
The book is a reprint of "100 of the best articles from the very first issue
to December 1995." (quoting from the Foreword written by John Gross, the
editor.) So, yes it covers LW 4.0, and on other platforms.
>Thanks,
>Andy
>--
>=---------------------------------------------------------------------------
>-=
> Andy Chen (jja_che@alcor.concordia.ca) COMPUSERVE:103651.3174@compuserve.com
> Homepage:(http://alcor.concordia.ca/~jja_che) for SW:CCG, MT:G, WC2,and DOOM
> Co-Editor of the Nut & Bolt (The Official Newsletter of the ECA) Concordia
> University, Montreal CANADA
>=---------------------------------------------------------------------------
>-=
God bless you!
-Kip
Article: 17975
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From: fwtep@earthlink.net
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 26 Apr 96 07:48:20 GMT
Organization: Earthlink Network, Inc.
Lines: 19
Message-ID:
References:
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X-Newsreader: Quarterdeck Message Center [2.00]
On 4/25/96 4:41AM, in message <4lnodv$7fr@freenet-news.carleton.ca>, Saiyad
Abdul wrote:
> I have no problem with saying that film work is often more complex than
> game work...The only probelm I had was with with the statement that great
> film animation will make great great game animation(check
> "www.skygames.com, the "games" Assasin Page under for what I would
> call very good game animation)....They are designed with different criteria
> that will not overlap as smoothly as some may think....
>
> Sai
>
OK, which is _more likely_ to look good, film animation rendered down to games,
or games rendered up to film?
--
-=Fred=-
Article: 17976
Path: news2.cais.com!news
From: root
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Thu, 25 Apr 1996 00:35:14 -0700
Organization: Capital Area Internet Service, Inc.
Lines: 15
Message-ID: <317F2B32.2CABBD29@osiris.net>
References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca
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gwen jenkins wrote:
>
> On Thu, 25 Apr 1996 18:06:43 GMT, cdurham@xspot.com (Chuck Durham)
> wrote:
>
> >vito@netaxs.com (Vito) wrote:
> >
> >>On 17 Apr 1996 22:52:00 GMT, Ben Cannon wrote:
> >
> >>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
> >>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
> >>>(16-bit apps)
> not to mention intel doesn't make a dx2-80 chip!!??.
Someone is smoking drugs. There are many, many DX2-80s around.
Article: 17977
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From: atterbry@teleport.com (Tim Branan)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: Fri, 26 Apr 1996 07:56:14 GMT
Organization: Atterbury Consultants, Inc.
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memex@teleport.com (Kreg Branden) wrote:
>
> Yes I have. It is cool in it's own way, but I think that kind of
>animation (walks and the like) should be done by 'hand'. A character
>animators idea of motion is more interesting (to me at least) than a
>mega-procedural (which Biped certainly is) or motion capture.
> Don't get me wrong, I don't think Biped produces 'crappy' motion.
>My opion on this is pure snobbery. I prefer animation to look, uh,
>animated. I really, really like the Physique end of Character Studio.
>The whole approach to modeling and animating through bones is
>INCREDIBLE. I wish I had experience on SI or Alias just to compare.
>
> Kreg Branden
> - Meme-X -
>
A lot of clients want very realistic motion, not animated looking
motion, though. If you are doing humans, or real characters, then most
people want to see real movement. that is very difficult to do by
hand, and also very expensive.
Article: 17978
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From: mikeling@nyc.pipeline.com (MICHAEL C. LING)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 26 Apr 1996 04:19:00 -0400
Organization: Pipeline
Lines: 45
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References: <4lpndi$t5m@newsbf02.news.aol.com>
NNTP-Posting-Host: 198.80.32.52
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On Apr 26, 1996 01:36:50 in article , 'instntguts@aol.com (InstntGuts)' wrote:
><"looking
>funny".>
>
>the
>one that is not NT complaint.>
>
>Michael, you're putting words in my mouth; I *never* said "Lightwave looks
>funny"; my comments were about marketing and the software industry, not
>about LW's features. A Windows NT-compliant application -- that is, one
>which follows the Microsoft Windows NT spec -- uses the native NT
>architecture, and that includes the UI. Both LW and SI are *ports* that
>work in a window *under* Windows NT; there's UNIX code under the hood of
>SI, for example. Neither LW nor SI, at the moment, is a *native* Windows
>NT application (neither takes advantage of NT's multithreading, for
>instance). 3D Studio MAX was written from the ground-up as a native
>32-bit, multithreaded Windows NT app. The OS guys at Microsoft would be
>among the first to confirm this.
>
>Since I keep copies of the posts I send, please refrain from putting words
>in my mouth or quoting me out of context. Thanks.
You definitely did not say "looking funny". I did not intend that to have
been a direct quote. I meant it as a terse paraphase of your numerous other
posts about "Amiga roots"; I had thought that your opinion about the
programs being NT complaint was entirely based on asthetics. Sorry for
mis-quoting you; it was not intentional.
As for Lightwave and NT compliance, do you think that it's possible to get
it without having being written from the ground up to do it? Is NT the same
on all platforms? I get the impression it is, so portability wouldn't be
the reason why it isn't taking better advantage of NT.
As for "Amiga roots", it means that Lightwave has always run in a
multitasking environment.
--
M C L -
Article: 17979
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From: tran3d@zetnet.co.uk (Simon Blackledge)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: PVR question... even though this is a LW
Date: Fri, 26 Apr 1996 09:56:17 +0100
Lines: 50
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References:
NNTP-Posting-Host: victoria.zetnet.co.uk
In message
mad@torment.tmisnet.com (Mark Dunakin) writes:
> On Tue 23-Apr-1996 4:29p, MicroTech wrote:
> M> On 22-Apr-96 21:49:07, atlantis (atlantis@globalone.net) posted:
> M> > Greetings,
> M> > Does anyone know how to delete rendered LW frames from the DPS
> M> drive on
> M> > an NT system?
> M> > I've tried doing what the manuals say regarding using the FILE
> M> MANAGER
> M> > to select a file and then hitting delete. Well, it's not deleting the
> M> > file for some reason.
> M> > The DPS drive is a Seagate Barracuda (4.3gb) and is listed as the
> M> P:
> M> > drive. I can view files, create directories, but I can't seem to delete
> M> > the individual frames.
> M> > God! I'm feeling so STUPID lately. (no comments to this line are
> M> > needed, but thanks for thinking of me!)
> M> > Bob
> M> You don't delete individual frames, you delete the folder that the
> M> animation is in. Each anim is in it's own separate folder, so you just
> M> delete the folder itself.
> ----------------
> I already new this, I wanted to be able to deleate only portions of the
> animation. And yes I know that you can set up a clip sequence of the parts
> that you want, but then you still have all that disk space wasted........md
well yes and no.I think u mean Play_list.Make the playlist up and
trim all your shots so it plays how u want it.Then Goto edit/join
render video and select delete origenals if your fussy about disk
space.but i reccommend deleting AFTER the join is done.I also have 2
par`s 1 amiga and 1 pc and the delete range function should have been
kept in .Oh well!!
--
tran3d@zetnet.co.uk
Creators of Digital Visual Effects
-----------------------------
-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV---------------------------
-----------------------------
Web site in the works
Article: 17980
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From: Takamoto Miura
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: Fri, 26 Apr 1996 02:40:23 -0700
Organization: UCLA
Lines: 10
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> We are willing to give up to 20% of all profit generated by the game plus cash
Just curious again... anyone else here thinks that graphics artists should
get more than 50% of share since most of the time it is more work than programming?
(This all depends on what kind of game you're talking about, but I think this is
the case from my experience...)
How much share do graphics artists actually get in general? Anyone knows?
-Takamoto Miura
Article: 17981
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From: bman2@ix.netcom.com(Brenden Mecleary )
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Motion Blur in LW -- Plug in idea!
Date: 25 Apr 1996 23:07:52 GMT
Organization: Netcom
Lines: 27
Message-ID: <4lp0k8$3i9@dfw-ixnews2.ix.netcom.com>
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NNTP-Posting-Host: esc-ca3-20.ix.netcom.com
X-NETCOM-Date: Thu Apr 25 6:07:52 PM CDT 1996
This is an excellent idea for a use for the new Pixel Filter plug-in
class...a FAST motion blur that actually BLURS your object in one pass!
This would be MUCH faster than re-rendering the entire frame over...and
over...and over...well, you get the idea. If you do write a plugin
like this, let us know, I'm sure everyone will want a copy!
Brenden Mecleary
bman2@ix.netcom.com
P.S. - You're right, Electricimage does have nice motion blur...
-----
vtourang@chat.carleton.ca (Vince Tourangeau) writes:
>
>Grr.... I've been wanting a program with good motion blur capabilities
>for a while now, and I was hoping LW offered them. Unfortunately, that
>seems not to be the case, if the above is true (although that last
>line indicates to me that it may have changed.) ElectricImage has
>cool, non-supersampling motion blur, but it starts at twice as much as
>LightWave and doesn't model. Sigh. Guess I'm going to have to write my
>own renderer if I get LightWave (which I was planning on doing,
>anyways, so I guess it's not that big a deal) and give it the motion
>blur I want.
> Vince
>
Article: 17982
Newsgroups: comp.graphics.apps.lightwave
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From: snouty@cix.compulink.co.uk ("Phil South")
Subject: Re: talent search
Message-ID:
Organization: Compulink Information eXchange
References: <317FA794.4160@vmedia.com>
Date: Fri, 26 Apr 1996 09:46:09 GMT
X-News-Software: Ameol32
Lines: 27
> Computer Writers & Editors Wanted
> Ventana Press, a major computer book publisher, is actively seeking
> fresh authors, technical editors, and ideas for a wide variety of
> computer-related books.
> If you have a great idea for a book you'd like to write or are
> interested in performing a technical review, please write to
> talent@vmedia.com. Include your name, ideas, areas of expertise, and
> any relevant experience. Be sure to include your phone/fax numbers.
> Beta testers welcome!
Interestingly I have already submitted a proposal to your department, to
JJ Hohn, but have as yet heard nothing about it. I did talk to JJ the
other day via email and I'm sending a sample chapter from a little way
into the book. It's doubly interesting as you post was in the Lightwave
3D Usenet group and my proposal was a book about Lightwave!
regards
Phil South
---
-------------------------------------------------------------
Phil South "nuqDaq yuch Dapol"
Home Page http://www.webscape.co.uk/phil/
Webscape Ltd http://www.webscape.co.uk
-------------------------------------------------------------
Article: 17983
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From: cloitre
Newsgroups: comp.graphics.apps.lightwave
Subject: GLASS
Date: 26 Apr 1996 10:06:02 GMT
Organization: Universite de Rennes 1, France
Lines: 11
Message-ID: <4lq76a$5km@news.univ-rennes1.fr>
NNTP-Posting-Host: kermarrec-pc.ens.univ-rennes1.fr
hye,
i am a new LightWave's user and i would to know how
to create a very realistic glass texture;
I tried to change refraction'indix to 0.6 and 0.8
( i don't remember if it's 0.6 or 0.8 for the glass)
for a transparency sphere with a other chekerboard texture
sphere behind the firts but nothing appear.
HELP ME PLEASE !!!
Article: 17984
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From: nbenami@uiuc.edu (Noam Ben-Ami)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 26 Apr 1996 10:19:47 GMT
Organization: University of Illinois at Urbana
Lines: 20
Message-ID: <4lq803$kjt@vixen.cso.uiuc.edu>
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Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
NNTP-Posting-Host: ux4.cso.uiuc.edu
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Takamoto Miura writes:
>> We are willing to give up to 20% of all profit generated by the game plus cash
> Just curious again... anyone else here thinks that graphics artists should
>get more than 50% of share since most of the time it is more work than programming?
>(This all depends on what kind of game you're talking about, but I think this is
>the case from my experience...)
> How much share do graphics artists actually get in general? Anyone knows?
Load of bullshit. Most often, the programmers are the ones that do most of the
work. Whoever thinks that the graphics are the hardest part knows little about
neither games nor graphics.
--
Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
Article: 17985
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 26 Apr 1996 07:24:57 -0400
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In article <317C31D3.1E5A@rain.org>, Karma writes:
>I'm not too fond of the look
>of 3DS when compared to LW, but the multiple cameras do have their
>benifits. I mean, as with most things, if you don't want to use it, you
>don't have too, but wouldn't it be nice to have the option just in case?
It wouldn't hurt.
-Marc
Article: 17986
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0
Date: 26 Apr 1996 07:24:58 -0400
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In article <317EB5C6.24C5@montreal.com>, Jean-Eric Hénault
writes:
>Don't worry about 3DS guys, these people don't know what they're missing.
>Most of the people that are
>using LightWave are veteran 3D animators. They were doing 3D on LW's
>ancestors on the Amiga back in 1987
>while 3DS didn't even exist. Anyone remember Videoscape 3D? Sculpt 3D ?
Turbo
>Silver, Caligari and Imagine
>?
Don't forget that breakthrough 1987 product Cyber Studio Stereo CAD-3D,
which ran on an Atari ST ("Requires One-megabyte RAM") !
Article: 17987
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: So WHEN will we see Mac LW?
Date: 26 Apr 1996 07:24:58 -0400
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In article , bill_l@magicnet.net
(Bill Leonard) writes:
>Why? No really... why are you excited?
Uh, because then everybody will have the same tools?
Just a guess,
Marc
Article: 17988
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From: marcmylar@aol.com (MarcMylar)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Jumanji vs JP
Date: 26 Apr 1996 07:25:00 -0400
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In article <317E4684.3998@atlanta.com>, Henri Smulders
writes:
>As you can see from a shot like that: There is a difference
>between $45k and $1.5k software ;-)
Yeah, $43.5k. Even I know that!
-Marc
Article: 17989
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Lightnings
Date: 25 Apr 1996 13:22:15 GMT
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Stig-arild Martinsen (stigari@sofus.hiof.no) wrote:
: Hi, could someone give me a tip on how to make a realistic looking Lightning.
Look out for the shamless plug from Bryan :)
check out:
http://bei.moscow.com
Those Blevins brothers wrote a neat little lightning plug-in.
Chris
Article: 17990
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Computer graphics Job Offer
Date: 25 Apr 1996 13:23:38 GMT
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KM (kmclaine@adnetsol.com) wrote:
: WORK FROM YOUR HOME WITH YOUR COMPUTER
: System Requirements
: 486 DX 2-66, 8 meg RAM
: IBM PC or compatable
: Super VGA Color Monitor
: Running Windows 3.1 or better
Didn't we already read this crap???
and wasn't it a trick to but their software....
Article: 17991
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From: cgolchert@gatecoms.gatecom.com (Chris Golchert)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Amiga LW5 has same features as other platforms ?
Date: 25 Apr 1996 13:26:06 GMT
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Dirk Taggesell (craven@rlyeh.muc.de) wrote:
: Thats why Amiga Lightwavers cannot earn as much money as the intel/Alpha users,
: because their machines are dog slow :-)
: (I'm just kidding, I use LW on two amigas for myself)
And that means the we just make our pbjects/textures right the first time
instead of having to sit through a few dozen test renders :)
Chris
Article: 17992
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From: Cloud@denaploy.co.uk (Cloud)
Newsgroups: comp.graphics.apps.lightwave
Subject: REQ: Racing Car type object...
Date: Fri, 26 Apr 1996 11:13:28 GMT
Organization: Denaploy Ltd
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Can anyone please send me a racing car object, of the formula 1
type...
Thanks!
8-)
----------------------------------------------------------------------------
Mike Powell (Cloud@denaploy.co.uk)
----------------------------------------------------------------------------
Article: 17993
Newsgroups: comp.graphics.apps.lightwave
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From: Ken Geary
Subject: Re: PVR and Video Action Pro?
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Steve Axtell wrote:
>
> Has anyone tried Video Action Pro NLE software? I heard it beats
> Premiere. Any comments? Does it direclty support PVR like Speed
> Razor? Ax---------
Looked nice, but rendered slow, even with dissolves and it was running on an Alpha.
Article: 17994
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From: kharmel@Direct.CA (Kurt Harmel)
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Modeler question..?
Date: 26 Apr 1996 12:44:59 GMT
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In article <317f192f.761064@news.digisys.net>, fredster@digisys.net (Fredster) says:
>
>On 19 Apr 1996 07:06:07 GMT, two10se@ix.netcom.com(Justin Kuzmanich )
>wrote:
>
>>cool; but when the text is loaded into layout and rendered it looks
>>like it is hollow or something. I can see the text but it looks like
>>the front surface is missing. I've tried different things but nothing
>
>Not hollow, it's just that all the faces are pointing the wrong way.
>The easiest way to fix it is to load up the text in the modeler and
>flip all the polygons. Just hit the "f" key.
>
I have had trouble with this as well.I've found that you need to be carefull
not to just flip all the polygons, as some do face the right way. You might try to
select all the surfaces in modeler and visually inspect which way they face
before you render them. I've also had problem's with letters like "O,s" and "P,s".
The holes are often covered by the forward facing polygons. I've had to
create objects to either make boolean subtractions or else create new
polygon faces for these letters by selecting the appropriate points. I'm not sure
why this is a problem for Lightwave, maybe someone else knows why.
Article: 17995
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From: ar409@FreeNet.Carleton.CA (Saiyad Abdul)
Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation
Subject: Re: MAX or Lightwave? How about some MAX here folks.
Date: 26 Apr 1996 12:44:24 GMT
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(fwtep@earthlink.net) writes:
>>
>
>OK, which is _more likely_ to look good, film animation rendered down to games,
>or games rendered up to film?
> --
> -=Fred=-
>
Again this "good" word is so subjective :).......I would say if the film
animation did not have massive amounts of contrast it would would
probably make a better migration to games, than would a game animation to
film....That said however I don't think it really means much because it's
a little too general....The quality of the animation itself _may_ be
better in the film but the images appearance at low res may suck due to
the constraints of colour and resolution...Game animation will suck on film
because it lacks the detail in object,texture, and animation
design...If games had the budget of movies in both time and money the
animation would probably be up the quality of movies....I think this more
than any factor determinate of the way thigs are now, and not just the
nature of the work or the media.
Sai
Article: 17996
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From: smkmirrors@aol.com (SmkMirrors)
Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
Subject: Re: Artist Needed for Game
Date: 26 Apr 1996 08:39:32 -0400
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>Load of bullshit. Most often, the programmers are the ones that do most
of the
>work. Whoever thinks that the graphics are the hardest part knows little
about
>neither games nor graphics.
Depends on the game. In these days of lame, windows mutli-media, mouse
based
drool and click games, the graphics person may well be doing much more
than half of the work --since those games are 90% flash anyway.
In that case, I guess they should get half of the share or mote.
Article: 17997
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From: bree@key.net (Bree)
Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi
Subject: Re: WIN95 better than OS/2 PLEASE!!!!
Date: Fri, 26 Apr 1996 13:30:17 GMT
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root wrote:
>gwen jenkins wrote:
>>
>> On Thu, 25 Apr 1996 18:06:43 GMT, cdurham@xspot.com (Chuck Durham)
>> wrote:
>>
>> >vito@netaxs.com (Vito) wrote:
>> >
>> >>On 17 Apr 1996 22:52:00 GMT, Ben Cannon wrote:
>> >
>> >>>I am typing this on a Intel 486-80 running NT with a mere 16 megs of RAM!!!
>> >>>WIth Service Pack #4, NT blazes. almost as fast as Linux and faster than Win 3.11
>> >>>(16-bit apps)
>> not to mention intel doesn't make a dx2-80 chip!!??.
>Someone is smoking drugs. There are many, many DX2-80s around.
AMD and Cyrix make the 486Dx2/80
Intel makes a 66 and 100
it is however a moot point.
i am thinking of moving to a Cyrix 6x86 166+ chip/motherboard
the prices are better then Intel's P5 166 and the Cyrix does outrun
the Intel in real world tests..
FYI if you are looking for memory or cpu's there is a current selling
price web page that is outstanding.
search for "dsellers list" in yahoo or altavista and you can link
there
Article: 17998
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From: wmendez@ix.netcom.com(William A. Mendez )
Newsgroups: comp.graphics.apps.lightwave
Subject: LW plugin/Wish Spline Path
Date: 26 Apr 1996 03:54:51 GMT
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Hello,
Would any one find it usefull to be able to create a spline path in
layout and being able to ajust the points on the path with your mouse.
This is similar to Animation Master's spline path.
I would find this easier instead of importing a path from modeler.
Will Mendez
Article: 17999
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From: Sam Marrocco
Newsgroups: comp.graphics.apps.lightwave
Subject: Re: Silicon Graphics LW question
Date: 26 Apr 1996 13:58:40 GMT
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>>That doesn't mean I can get ANY plug-ins for the SGI, though...like
>>Sparks, BML, etc...since none of them have been ported to the SGI.
>>Sparks will save out your scene in such a way that it should be renderable on
>>your SGI though. I think it makes a keyframe for each frame and thus can
>>create a scene file that does not depend on the plug-in.
>>Walter (Jay) Turberville
>True, but my point here is that the SGI version of LW (currently) doesn't
>get any plug-in support (other than the standard ship-with plug-ins)
>directly.
-I got your point. That was just an FYI. This is one reason why I lean
toward
-a P6-200 rather than a DEC-Alpha. What good is the speed if it can't
render
-the scene I need because a plugin is unavailable for it.
I agree 100%! If I'd known that plug-ins would be so difficult (or
impossible) to get for the SGI version, I'd have never have bought it--I
would have purchased a PC. If XAOS were on top of things, they would loan
out SGIs to prospective plug-in developers or pay to have versions
written for their platform. I can think of NO good reason to go with
SGI-LW other than if you already own the SGI--and you will still wish you
had gone with another platform.
...and we haven't begun to talk about the fact that a 200MHZ Indigo2's
render speed is approx. the same as a 166MHZ Pentium (about $2500)!
Article: 18000
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From: pgprod@news.spacestar.com (Paul Goor)
Newsgroups: comp.graphics.apps.lightwave
Subject: FS: PVR
Date: 26 Apr 1996 14:20:08 GMT
Organization: Spacestar Communications, Minneapolis, MN, USA
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FS: Personal Video Recorder
DPS will transfer S/N to you.
$1,600 or best reasonable offer.
I also have a DPS Vector Scopa/wave form monitore $400.00
Lightwave $600.00
Paul
pgprod@spacestar.com
612.574-9973
-------------------------------------------------------------
To save bandwith please respond by e-mail.
This is personal sale but I do not beleive in a free lunch.
Anyone suggest how I can give something back to the net?
--------- "Life may be short, but it's very wide" ---------------